RUNNING WITH RIFLES
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[0.92] Worldwar v2
http://runningwithrifles.com/phpBB3/viewtopic.php?f=11&t=1333
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Author:  joneau [ Sun Sep 01, 2013 5:46 am ]
Post subject:  Re: [0.92] Worldwar v1

DoomMetal wrote:
This is coming along nicely.
Especially liking those hud icons.

Balance seems ok too, but I'm not sure I got to test all the different weapons yet. Pistols might be a bit OP.

Also while testing I happened upon this nice little anomaly.
Image
Seems like alien tampering to me! :lol:

its an alien truck which came from skies to bring more soldiers to invade the WHOLE EARTH!


fuggets, you could ask harr if he could make a ufo on this mod XD

Author:  MrNuckFuggets [ Sun Sep 01, 2013 1:53 pm ]
Post subject:  Re: [0.92] Worldwar v1

DoomMetal wrote:
This is coming along nicely.
Especially liking those hud icons.

Balance seems ok too, but I'm not sure I got to test all the different weapons yet. Pistols might be a bit OP.


Let me know what you think about the balance once you're done testing them all out. I realize pistols are almost as powerful as rifles; if they weren't, there wouldn't be any reason not to simply reload when your gun runs dry.

Author:  MrNuckFuggets [ Sun Sep 01, 2013 1:59 pm ]
Post subject:  Re: [0.92] Worldwar v1

joneau wrote:
i gotta say, wacky huds :DD. i actually raise hat to you fuggets because you have pretty well done pistol in this mod, other mods havent succeeded on that quite well except this mod, ill ask at the same may i use dat pistol animations? would easy up my work alot and i could focus more on the stats and model and hud.


You may absolutely use my pistol animations, so long as you link this mod in the credits.

edit: Also, if you're reading this pasi, you are free to do the same if you want to add a pistol or laser marker

Author:  joneau [ Sun Sep 01, 2013 4:41 pm ]
Post subject:  Re: [0.92] Worldwar v1

MrNuckFuggets wrote:
joneau wrote:
i gotta say, wacky huds :DD. i actually raise hat to you fuggets because you have pretty well done pistol in this mod, other mods havent succeeded on that quite well except this mod, ill ask at the same may i use dat pistol animations? would easy up my work alot and i could focus more on the stats and model and hud.


You may absolutely use my pistol animations, so long as you link this mod in the credits.

edit: Also, if you're reading this pasi, you are free to do the same if you want to add a pistol or laser marker

thank you so much :D

Author:  joneau [ Wed Sep 04, 2013 5:06 pm ]
Post subject:  Re: [0.92] Worldwar v1

fuggets, this revolver....is it supposed to behave like law?

Author:  MrNuckFuggets [ Wed Sep 04, 2013 6:18 pm ]
Post subject:  Re: [0.92] Worldwar v1

joneau wrote:
fuggets, this revolver....is it supposed to behave like law?


You'll need to be more clear.

Author:  joneau [ Thu Sep 05, 2013 3:20 am ]
Post subject:  Re: [0.92] Worldwar v1

MrNuckFuggets wrote:
joneau wrote:
fuggets, this revolver....is it supposed to behave like law?


You'll need to be more clear.

You shoot the "clip" and throws away the gun, btw those revolver stats are causing some problems but i got pass that

Author:  joneau [ Thu Sep 05, 2013 3:32 am ]
Post subject:  Re: [0.92] Worldwar v1

do i need to copy soldier_animations.xml so pistol works correctly? When watching the stats, i just see multiple lines of animation keys and im thinking that does vanilla soldier_animations.xml even have those?

Author:  MrNuckFuggets [ Sat Sep 07, 2013 4:59 pm ]
Post subject:  Re: [0.92] Worldwar v1

joneau wrote:
MrNuckFuggets wrote:
joneau wrote:
fuggets, this revolver....is it supposed to behave like law?


You'll need to be more clear.

You shoot the "clip" and throw away the gun, btw those revolver stats are causing some problems but I got past that.


No, you reload the revolver after firing 6 shots. I might add a unique reload animation for the revolver later.

joneau wrote:
Do I need to copy soldier_animations.xml so the pistol works correctly? When watching the stats, I just see multiple lines of animation keys and I'm thinking that does vanilla soldier_animations.xml even have those?


I'm assuming this is the problem you had in the earlier post. Yes, you need copy soldier_animations.xml. If you want the mod to work as intended, you should extract the folder into the overlays folder. That will solve any problems you have.

Author:  joneau [ Sat Sep 07, 2013 9:28 pm ]
Post subject:  Re: [0.92] Worldwar v1

k. The worldwar revolver files...i wondered why you didnt have one time reload enabled but i got it now. Also those revolver stats caused crashing with cant load assault_rifle1.xml but got pass from that error, so i would recommend to overhaul revolver stats.

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