RUNNING WITH RIFLES
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[Mod][2.0] Overlord
http://runningwithrifles.com/phpBB3/viewtopic.php?f=11&t=1422
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Author:  RatsoFreakso [ Tue Oct 14, 2014 1:58 am ]
Post subject:  Re: [Mod] Running with Hedgerows

The Soldier wrote:
I've yet to update the mod to .98 - been working on a map to accompany it. You're probably missing animations for certain vehicles or other things, depending on where you spawn - I believe I've got the Humvee (which was crashing Black Gold Estuary) added in my dev version.

I can always release the version now without the map, if anyone wants.


It's up to you, I'm patient.

Author:  Refolo [ Thu Nov 06, 2014 3:31 pm ]
Post subject:  Re: [Mod] Running with Hedgerows

Hey,

I really like the look of this mod (big fan of ww2 history). I know in a reply above you said you were working on a map before you released the .98 version, but I was wondering how thats going.
I am really interested in trying this however It doesnt work with the latest version :cry: . Any idea when the updated version will be available?

Thanks

Author:  The Soldier [ Thu Nov 06, 2014 4:33 pm ]
Post subject:  Re: [Mod] Running with Hedgerows

The map is still thoroughly buggy and completely unfinished (the town is proving to be a very, very big challenge, and I can't even open the map without crashes). The mod itself, however, appears to be free of most bugs, so here you go:

https://www.mediafire.com/?iytv0d3hd9ortge

Author:  Refolo [ Fri Nov 07, 2014 7:35 pm ]
Post subject:  Re: [Mod][0.98.6] Running with Hedgerows

Thanks! Really looking forward to playing this.

Author:  The Soldier [ Sat Jan 17, 2015 2:33 am ]
Post subject:  Re: [Mod][0.98.6] Running with Hedgerows

Small compatibility update for 0.99.1 added. Haven't had much time for anything else, with midterms coming up.

Author:  Mr. SmiX [ Sat Jan 17, 2015 4:20 pm ]
Post subject:  Re: [Mod][0.99.1] Running with Hedgerows

The reinforcement calls don't show up on menu for the US and Germans. I can't figure out why.

Author:  Mr. SmiX [ Sat Jan 17, 2015 4:42 pm ]
Post subject:  Re: [Mod][0.99.1] Running with Hedgerows

Disregard last message. I figured it out at last.

Author:  pie113 [ Sun Jan 18, 2015 2:56 am ]
Post subject:  Re: [Mod][0.99.1] Running with Hedgerows

Had an issue installing your mods, can I get step by step instruction about it. My error message is on following http://imgur.com/gjg0gGa

Author:  The Soldier [ Mon Jan 19, 2015 7:41 pm ]
Post subject:  Re: [Mod][0.99.1] Running with Hedgerows

pie113 wrote:
Had an issue installing your mods, can I get step by step instruction about it. My error message is on following http://imgur.com/gjg0gGa

Did you try running the custom map from the OP? The map is currently unfinished, and thoughly buggy. Can never really figure out why on earth it's dropping all these crashes.

If it's not from running that, it probably has to do with one of the weapon models. This doesn't take a long time to fix, but finding the offending weapons is the hard part. I also have no idea why it drops those.

Author:  RandomMango [ Sun Feb 22, 2015 4:48 am ]
Post subject:  Re: [Mod][0.99.1] Running with Hedgerows

Having some issues with the game crashing whenever i'm playing with the commonwealth faction, the other two factions work just fine, could you please look into it?

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