pasik wrote:
FYI, as start_game command was randomly introduced here in this thread, I shall inform you about
http://runningwithrifles.gamepedia.com/ ... _interface although I don't think it will be of much use for the mod in a long while. Any of those commands can be used by init_match.xml, or if dynamic handling is needed, by scripts.
(There's still no "proper" way of starting a script in quick match, but as script entry filenames already support overriding, one way could be to
1) copy all scripts from vanilla/scripts to overlays/zombees/scripts, using gamemode_tester.php as your gamemode script entry point
2) script some stuff up in gamemode_tester.php, change to a specific map with the overlay included, start the map with custom settings
3) load the mod already as command parameter when launching the game, so that lobby is already overlaid (parameter: overlay=media/overlays/zombees)
4) call /_test to start gamemode_tester.php, the one provided by the mod itself
5) enjoy playing a mod with scripted content!
-- haven't really tested this, but it would make sense that it works)
Had a brief look into those, did I understand correctly that by using scripts it
could be possible to make a sort of mod-campaing? By using the start_game - - change_map - -restart_game - - stuff? Needs an event to it. And probly map marker too.
Possibly could change capacities around based on a area taken over too? that could be usefull
Wait... is it also possible to have a "loading screen" between mapchanges that would be up a set time, and would have a picture on the backround? Because if that is possible, it would make it possible to convey a story too - with pictures (writing or actual picture, or even both).
That would be way cool... And totally out of my range
(maybe i should find a php tutorial from the internets)
EDIT : Writing my nemesis... maybe I sleep go now, too much of br-br-BRAINZ written today