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RUNNING WITH RIFLES Multiplayer

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 Post subject: Re: [0.92] Worldwar v1
PostPosted: Sun Sep 01, 2013 5:46 am 
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DoomMetal wrote:
This is coming along nicely.
Especially liking those hud icons.

Balance seems ok too, but I'm not sure I got to test all the different weapons yet. Pistols might be a bit OP.

Also while testing I happened upon this nice little anomaly.
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Seems like alien tampering to me! :lol:

its an alien truck which came from skies to bring more soldiers to invade the WHOLE EARTH!


fuggets, you could ask harr if he could make a ufo on this mod XD

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 Post subject: Re: [0.92] Worldwar v1
PostPosted: Sun Sep 01, 2013 1:53 pm 
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DoomMetal wrote:
This is coming along nicely.
Especially liking those hud icons.

Balance seems ok too, but I'm not sure I got to test all the different weapons yet. Pistols might be a bit OP.


Let me know what you think about the balance once you're done testing them all out. I realize pistols are almost as powerful as rifles; if they weren't, there wouldn't be any reason not to simply reload when your gun runs dry.

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 Post subject: Re: [0.92] Worldwar v1
PostPosted: Sun Sep 01, 2013 1:59 pm 
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joneau wrote:
i gotta say, wacky huds :DD. i actually raise hat to you fuggets because you have pretty well done pistol in this mod, other mods havent succeeded on that quite well except this mod, ill ask at the same may i use dat pistol animations? would easy up my work alot and i could focus more on the stats and model and hud.


You may absolutely use my pistol animations, so long as you link this mod in the credits.

edit: Also, if you're reading this pasi, you are free to do the same if you want to add a pistol or laser marker

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 Post subject: Re: [0.92] Worldwar v1
PostPosted: Sun Sep 01, 2013 4:41 pm 
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MrNuckFuggets wrote:
joneau wrote:
i gotta say, wacky huds :DD. i actually raise hat to you fuggets because you have pretty well done pistol in this mod, other mods havent succeeded on that quite well except this mod, ill ask at the same may i use dat pistol animations? would easy up my work alot and i could focus more on the stats and model and hud.


You may absolutely use my pistol animations, so long as you link this mod in the credits.

edit: Also, if you're reading this pasi, you are free to do the same if you want to add a pistol or laser marker

thank you so much :D

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 Post subject: Re: [0.92] Worldwar v1
PostPosted: Wed Sep 04, 2013 5:06 pm 
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fuggets, this revolver....is it supposed to behave like law?

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 Post subject: Re: [0.92] Worldwar v1
PostPosted: Wed Sep 04, 2013 6:18 pm 
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joneau wrote:
fuggets, this revolver....is it supposed to behave like law?


You'll need to be more clear.

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 Post subject: Re: [0.92] Worldwar v1
PostPosted: Thu Sep 05, 2013 3:20 am 
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MrNuckFuggets wrote:
joneau wrote:
fuggets, this revolver....is it supposed to behave like law?


You'll need to be more clear.

You shoot the "clip" and throws away the gun, btw those revolver stats are causing some problems but i got pass that

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 Post subject: Re: [0.92] Worldwar v1
PostPosted: Thu Sep 05, 2013 3:32 am 
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do i need to copy soldier_animations.xml so pistol works correctly? When watching the stats, i just see multiple lines of animation keys and im thinking that does vanilla soldier_animations.xml even have those?

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 Post subject: Re: [0.92] Worldwar v1
PostPosted: Sat Sep 07, 2013 4:59 pm 
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joneau wrote:
MrNuckFuggets wrote:
joneau wrote:
fuggets, this revolver....is it supposed to behave like law?


You'll need to be more clear.

You shoot the "clip" and throw away the gun, btw those revolver stats are causing some problems but I got past that.


No, you reload the revolver after firing 6 shots. I might add a unique reload animation for the revolver later.

joneau wrote:
Do I need to copy soldier_animations.xml so the pistol works correctly? When watching the stats, I just see multiple lines of animation keys and I'm thinking that does vanilla soldier_animations.xml even have those?


I'm assuming this is the problem you had in the earlier post. Yes, you need copy soldier_animations.xml. If you want the mod to work as intended, you should extract the folder into the overlays folder. That will solve any problems you have.

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 Post subject: Re: [0.92] Worldwar v1
PostPosted: Sat Sep 07, 2013 9:28 pm 
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k. The worldwar revolver files...i wondered why you didnt have one time reload enabled but i got it now. Also those revolver stats caused crashing with cant load assault_rifle1.xml but got pass from that error, so i would recommend to overhaul revolver stats.

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