Well at least i won't have to do this every release but i found the bug that caused the map crash.
Updated the original links in the first post with the working version.
Also with what i assume to be the new base system the medium map won't work with anymore then 200 (It will seems all bases are always under attack with more)
Boring technical details belowI'm not sure on the exact details of the error but from what i have been able to pick up is an error in rwr's svg reading.
Firstly here is one of the "broken" buildings i found that was causing the crashes
Code:
<rect
style="fill:#ff0000;fill-opacity:1;stroke:none;display:inline;enable-background:new"
id="buildingrect13749-54-4"
width="13.131984"
height="18.182747"
x="-827.28021"
y="-286.29517"
transform="scale(-1,-1)"
inkscape:label="#rect13749-54-4">
<desc
id="desc3939">height=1;
material=BuildingUpPanelShack;</desc>
</rect>
and secondly a random building pulled from the original map1
Code:
<rect
style="fill:#ff0000;fill-opacity:1;stroke:none;display:inline;enable-background:new"
id="buildingrect4003-2-5-1-77-6-0"
width="51.429337"
height="23.459923"
x="956.83691"
y="84.45491"
inkscape:label="#rect4003"
transform="matrix(0.92992939,0.36773812,-0.36773812,0.92992939,0,0)">
<desc
id="desc5502-46-6-3">height=5;</desc>
</rect>
The only consistent difference between the nonworking and working buildings seemed to be the transform variable anything using the scale would happily crash while the objects using the matrix seems to get along just fine.