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PostPosted: Tue Apr 22, 2014 7:15 pm 
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Posts: 241
DOWNLOAD LINK: http://www.mediafire.com/download/32j0u52z70uob29/tact_ops_v3.3.zip
note: while campaign works, the armory is bugged.


This is the tactical operations mod, this mod contains a focuse on tactical equipment and soldiers
so know your weapons and know your allies.


WEAPONS

this mod adds a slew of new weapons from a socom pistol to the mighty m202 flash, each weapon has
a use and a role, be it emergency support or wiping a tank of the face of the earth.

weapons list.

AA-12 (disabled)(bing put in main game)
info: the AA-12 is a 12 round fully automatic shotgun great for clearing close range areas. it has
a high kill chance and a good fire rate.
soldiers armed: SPEC OPS

Binoculars
info: the binoculars give a good view range boost when used. while they do not have any weapon functions
they work great for spotting vehicles at a range and even calling in air support.
soldier armed: player only

deagles (disabled)(beign put in main game)(to be replaced with socom and something else)
info: high powered 7 shot pistols
soldier armed: NA civilian weapon.

m60e6
info: 150 rounds of power, this weapon lmg is light weight enough to fire standing yet holds enough
kick to stop an army in their tracks
soldier armed: JUGGERNAUT

m107
info: 8 rounds of high powered destruction this sniper rifle is the only none explosive weapon in the
game that can take out a riot shield or destroy a crate from range, this is a sandbag popper though it
does take some rounds to do so, use is wisely.
soldier armed: SPEC OPS/DESIGNATED SNIPER

m202 flash
info: this rocket launcher fires 4 rounds at once, while they do less damage then a normal LAW or rpg7
your got 4 chances to hit the target, and a hole salvo will bring a tank to its knees
soldier armed: ALL BUT DESIGNATED SNIPER IS RARE.

rel x1
info: this is more or less a rwr version of the tf2 sticky launcher 8 rounds of remote explosive only
down side is the rounds are bright red making them useless in mass against players.
soldier armed: NA

generic suppressed
no image
info: just the ak47, m16, and g36 suppressed, same stats as normal weapons only suppressed.
soldier armed: BLACK OPS

XM8
info: this is a 80 round fully automatic assault rifle, equiped with a light scope it fires faster
then most AR's and is even counted as a mg by the AI.
soldier armed: JUGERNAUT

M32
info: this is a 6 round grenade launcher. nothing more nothing less. it will allow you to rain hell
on to the enemy no mater where they are, just be careful it isn't accurate in the slightest.
soldier armed: SPEC OPS

m16 sniper
info: a burst fire m16 with a scope, is more accurate then your standard m16 though at the cost of only
having 24 rounds and being rarer
soldier armed: DESIGNATED SNIPER

ak47 sniper
info: a ak47 with an extended barrel and scope.. yeah not much different then a normal one
soldier armed: DESIGNATED SNIPER

custom psg90
info: 10 rounds of smart fire death, this sniper is the most accurate sniper in the game with perfect
accuracy at all times at least until you fire it then you have to wait 3 seconds.
soldier armed: DESIGNATED SNIPER

20mm lmg (removed)(to be replaced with an implacement)
info: made up 20 roudn grenade launcher, good for clearing anything and everything
soldier armed: JUGERNAUT

UZI
info: 30 round fast fire secondary, is used for a burst and clear weapon.
soldier armed: SPEC OPS

MP7
info: 45 smg with a suppressor.
soldier armed: black ops

mac10
info: primary version of the uzi only with better stats and a suppressor
soldier armed: black ops

flasher
info: modified m32 that fires stun grenades.
soldier armed: black ops / rare

socom
info: 15 round pistol with laser sight, will replace deagle on designated snipers.
soldier armed: designated sniper

THROWN WEAPONS

target marker
info: call in 6 long range missiles to clear an area, do to the manual nature of the flare can be used
in jammed areas, not effective against infantry.

APC marker
info: calls in a apc via a flare, eventually will be replaced with a bulldozer if some one wuld model it
for me.

VESTS/ PLAYER

light vest
info: cheap as dirt but only protects the player against one kills shot aka acts as a one up.

VEST TYPE 2
info: just a model update added a balistic mask and some more padding

BLACK OPS ARMOR
info: gained rarely from a supply drop, is a vest type 2 with a special look, and slightly different
result stats


SOLDIER TYPES

SPEC OPS
info: these soldier are the bread and butter of the mod armed with most the tactical weapons, tehy spawn
rarely amoung the fodder to give some much needed support.
UPCOMING FEATURE: spawn via radio call as well as normally
weapons: p90, teams burst weapon, m107, m32, aa-12, m202 flash, uzi, medkit, and/or riot shields
armour type: vest type 2.

BLACK OPS
info: these soldiers spawn with stealth weapons and gear. right now they have no real role, as they are
meant for a special radio call.
weapons: suppressed main, suppressed smg, suppressed pistol, vss vintorez, mp7 or mac10(mp7 and mac 10 not in yet)
armour: black ops armour

JUGGERNAUT
info: your best friend or your worst enemy, these guys are always armed with an LMG and will kick your butt as
they can take more hits then a train, and they know it.
weapons: stoner lmg, xm8, m60e6, m202 flash, riot shield, or teams RPG.
armour: vest type 4(NPC ONLY)

DESIGNATED SNIPER
info: your snipers, tehy are armed with custom team snipers and a side arm, but don't let taht fool you, they
have 1500 RP each and will not hold on using it (not kidding these guys will bomb you back to the stone age
if you hide from them, or call in a platune on a dime)
weapons: m107, teams custom(m16 sniper, ak47 sniper or custom psg90), or teh vss vintorez
armour: light vest


CALLS

black op call
cost 300 RP
info: air drops 4 black ops soldiers, or stealth missions. will be the only way they spawn

spec ops call
cost 300 rp
info: air drops 3 spec ops soldier and a designated sniper. will be the main way to spawn
them.

supply drop
cost 400 RP
info: drops a crate which contains some random weapons from the mod.

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Last edited by warbrand2 on Mon Jun 09, 2014 3:01 pm, edited 23 times in total.

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PostPosted: Mon Apr 28, 2014 12:02 am 
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Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
ADDED
+mp7: 45 round smg (extended mag/suppressed/ black ops spawn)
+mac10: 30 round smg (quick to fire/ suppressed/ black ops spawn)
+vest black ops: vest 2 with a black armor design

BALANCED
-m107: 8 rounds instead of 5, explosive damage nerfed so only good against riot shields
-m32: fixed range issues, single fire no more firing all 6 with one click.
-psg90 custom: lowered ammo from 15 to 10 as the AI would steam roll with it.
-20mm lmg: commonness set to 0.0 aka removed, will be replaced with an emplacement as soon as I figure out how
-spotting gear: nerfed range.

MODEL CHANGE
-m32: heavily improved the model
-m202 flash: made the model look more like a real one, no longer a box with 4 holes
-m107: general improvement of the model, mostly just made the barrel less overblown and added a better scope design

REMOVED
AA-12: will be added to vanilla
deagle grey: WILL be added to vanilla
deagle gold: will be added to vanilla


VANILLA CHANGE (in my mod)
+ new model for the type 2 vest (adds ballistic mask, model is both soldier and drop item)


PLANNED
-balance XM8
-replace m60 with hk121
-model change m60 to an hk121
-hud change m60 to an hk121
-model change grey and brown juggernaut (make look closer to green one)
-medic class (spawns with special multi use medkit primary and a pistol)
-prisoner class (for campain, spawns with enemy weapons... heavy work required as this will be 2 classes per side)
-add flasher (rare m32 that fires stun grenades)
-black ops call (spawn four black ops soldiers)(made not implemented)
-spec ops call (spawn 3 spec ops soldier and a designated sniper)(partially made not implemented)
-wesson revolver (6 round, accurate revolver)
-hazmat suit (made, no use. deactivated)


REQUESTS: things I can't do but need to be done for next update
-m32 reload animation (if you think you can make one, PM me will send my dev version of this, needs to be one at a time single load so that I can make it a reload one at a time weapon)
-revolver reload animation (same as m32)

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Last edited by warbrand2 on Sat May 31, 2014 11:20 pm, edited 3 times in total.

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PostPosted: Thu May 01, 2014 9:04 pm 
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Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
V3 preview images
Spoiler:
Image
Image
Image
Image
Image

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Last edited by warbrand2 on Sun Jun 01, 2014 2:26 am, edited 3 times in total.

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PostPosted: Thu May 15, 2014 3:20 am 
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Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
DELETE THIS POST AND THE ONES BELLOW PLEASE

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Last edited by warbrand2 on Sat May 31, 2014 11:03 pm, edited 2 times in total.

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PostPosted: Fri May 30, 2014 2:17 am 
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Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
-removed-

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Last edited by warbrand2 on Sat May 31, 2014 8:39 pm, edited 1 time in total.

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PostPosted: Fri May 30, 2014 3:05 am 
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Joined: Tue Mar 18, 2014 2:01 pm
Posts: 16
Please implement golden lugers.


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PostPosted: Fri May 30, 2014 3:41 am 
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Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
-removed-

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Last edited by warbrand2 on Sat May 31, 2014 8:39 pm, edited 1 time in total.

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PostPosted: Sat May 31, 2014 8:16 pm 
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Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
mod discontinued to to gimmic above, he responded to some trash talk with pulling up all info on me. I will be pulling the download tomorrow along with deleting all info in this topic.

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PostPosted: Sat May 31, 2014 8:37 pm 
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Joined: Tue Mar 18, 2014 2:01 pm
Posts: 16
:(

I mean no harm, sir.
If you really do discontinue your mod, I will fork it and continue it in your name. Please don't leave.

To make sure the download remains available, I have made it available here:
Tactical_Opperations 2.5 for 0.95, by the artist formerly known as Warbrand2: http://www.filedropper.com/tacticalopperations25for095


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PostPosted: Thu Jun 05, 2014 3:35 pm 
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Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
mod is updated, images will come soon.

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