New Update for Running with XCOM. This was actually going to be two separate updates, but heeeeeey whatevs.
-Changelog-
Features & Touch-ups: -XCOM given the "Arc Thrower" secondary. Stuns targets, with moderate chance to kill. -EXALT given the "EXALT Pacifier," a modded MGL Flasher. Goes in secondary slot, and has different stats & model. -Color changes to all factions: XCOM is blue, EXALT is red, Aliens are purple. -Psi Amplifier (Ethereal Gun) has been given a proper, purple trail. -EXALT models have been given minor touch-ups. (Medic model now has the scary wrist-mounted syringe holder thing.) -Veteran Armored EXALT Model has been changed significantly; will want feedback as it could possibly affect gameplay. (Might be hard-ish to distinguish from normal EXALT soldiers.) -Alien Blaster Launcher and Fusion Bomber have been given new, proper trails. (Thanks Testpilot14!) -Got rid of those godawful soldier chat icons. Chat icons are now the same as the command one for each faction. -The XCOM track "Otherworldly Dissonance" now plays during the day when not in a firefight. (Thanks Acake.) -The "EXALT Magnum" is now the "EXALT Autopistol." Fires in 3 round bursts with little retrigger time, 12 round clip. -With the announcement of XCOM 2, I have made 2 new units for the Aliens: The ADVENT Soldier and the ADVENT Captain. -Added the ADVENT Mag Rifle. Used exclusively by the new ADVENT units, and can't be bought, only looted. Comparable stat-wise to the "EXALT Assault Rifle," but a bit better. ADVENT units will only use this gun. (Thanks to ACake for Icon.)
Balancing: -EXALT Endbringer (boss gun) has been nerfed a bit more; can only be fired from crouch. -Psi Amplifier has been buffed heavily with a much, much higher rate of fire. -Psi Amplifier no longer drops from Ethereals. -Muton Elites now have access to the Fusion Bomber. -XP requirement for boss weapons has been halved, but price has spiked as a result. -Berzerker Vest's speed buff has been nerfed, so that 'Zerkers have to rely more on tanking that speed.
Bugfixes: -Fixed a nasty "t subscript" crash. Mod should be stable again. -Boss units across all factions should now be armed again (thanks Acake.) -Fixed the Alien Plasma Sniper being used by other factions. -Alien Dialogue bug has been fixed. For reals this time.
Known Issues: -Aliens STILL use riot shields. Unsure of how to fix at the moment. -Players can respawn with the Rail Carbine -Very, very rare "Soldier Group with ID 34 Not found" crash. Related to XCOM faction. (seems to only happen on Power Junction.) -ADVENT Soldiers may very rarely spawn unarmed.
Scrapped Content: -Scavengers faction has been scrapped. -"Volunteer" XCOM boss unit has been scrapped (for now, might make him later in a small update.)
Other Notes: -Update has been in progress for some time, so there may be various updates & bugfixes to the mod that aren't listed here, simply because I can't remember them. Feedback is always appreciated! -This will be the last MAJOR update for my alternative mod. I will release small updates in the future.
Acake will post when the DL link on the front page has been updated.
Last edited by Ramsoos on Tue Jun 09, 2015 1:09 am, edited 3 times in total.
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