Changes all factions into the following:
Green - XCOM
- Soldiers centred around versatility for all situations
- Titan troopers, squad and platoon leaders, and select riflemen provided with newly sanctioned rail weapons
- Titan vet, armed with rail disruptors and enhanced titan armour.
- Covert operatives that can only be called in and armed with suppressed rifles.
Gray - EXALT
- Operatives centred around high mobility weapons with higher fire rates than conventional ballistics
- Veteran Operatives and select Operatives provided with repeater laser machine guns
- Elite operatives armed with Laser destroyer guns and stolen prototype titan armour.
- Infiltration operatives added with similar capabilities as the Covert operatives and equipped with suppressed sub-machine guns.
Brown - X-rays
- Thinmen > equipped with plasma pistols, carbines and an occasional needle rifle
- Floater > equipped with plasma rifles and carbines
- Muton > equipped with plasma rifles and burst cannons. Muton Elites and Commanders are armed with Alien Suppression rifles and fusion bombers respectively
- Ethereal > equipped with psi amplifiers (psi gun)
- Outsiders > equipped with plasma rifles and carbines. Outsider commanders have the Plasma Sniper
- Berzerkers > Bigass claws
Weapons:
- Made to be representative of in game factions, while maintaining balance and identity to each team
Ambiance:
- Background noise added during the night to represent increased alien activity; think terror missions.
Mod Download link:
http://www.mediafire.com/download/9zdt3 ... v/XCOM.zipImages:
http://imgur.com/a/5MMkUOptional Music Replacement for main menu; choose between Mission deployment theme and EXALT reveal theme.
Mission deployment music download link:
https://www.dropbox.com/s/n89qqrv9nr3a9 ... t.zip?dl=0EXALT reveal music download link:
https://www.dropbox.com/s/4dms7367ssp1c ... l.zip?dl=0To install music, drop folder labeled "sounds" into /common/RunningWithRifles/media and replace. There is no need to replace soundtrack 2.
Credits to Ramsoos for:
Outsider models
Alien Suppression rifle
Laser, Rail, and Plasma effects and particles
Some dialogue lines for X-rays, XCOM and exalt
Overall changes for mod:
-Balance changes across weapons and spawn numbers
-Dialogue changes
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Running with XCOM mod has been moved to new thread:
viewtopic.php?f=11&t=2398