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RUNNING WITH RIFLES Multiplayer

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 Post subject: [Mod] XCOM [1.1] [Final]
PostPosted: Sun Oct 05, 2014 1:43 am 
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Joined: Mon May 05, 2014 4:24 am
Posts: 30
Changes all factions into the following:

Green - XCOM
- Soldiers centred around versatility for all situations
- Titan troopers, squad and platoon leaders, and select riflemen provided with newly sanctioned rail weapons
- Titan vet, armed with rail disruptors and enhanced titan armour.
- Covert operatives that can only be called in and armed with suppressed rifles.
Gray - EXALT
- Operatives centred around high mobility weapons with higher fire rates than conventional ballistics
- Veteran Operatives and select Operatives provided with repeater laser machine guns
- Elite operatives armed with Laser destroyer guns and stolen prototype titan armour.
- Infiltration operatives added with similar capabilities as the Covert operatives and equipped with suppressed sub-machine guns.
Brown - X-rays
- Thinmen > equipped with plasma pistols, carbines and an occasional needle rifle
- Floater > equipped with plasma rifles and carbines
- Muton > equipped with plasma rifles and burst cannons. Muton Elites and Commanders are armed with Alien Suppression rifles and fusion bombers respectively
- Ethereal > equipped with psi amplifiers (psi gun)
- Outsiders > equipped with plasma rifles and carbines. Outsider commanders have the Plasma Sniper
- Berzerkers > Bigass claws
Weapons:
- Made to be representative of in game factions, while maintaining balance and identity to each team
Ambiance:
- Background noise added during the night to represent increased alien activity; think terror missions.


Mod Download link: http://www.mediafire.com/download/9zdt3 ... v/XCOM.zip
Images: http://imgur.com/a/5MMkU

Optional Music Replacement for main menu; choose between Mission deployment theme and EXALT reveal theme.
Mission deployment music download link: https://www.dropbox.com/s/n89qqrv9nr3a9 ... t.zip?dl=0
EXALT reveal music download link: https://www.dropbox.com/s/4dms7367ssp1c ... l.zip?dl=0
To install music, drop folder labeled "sounds" into /common/RunningWithRifles/media and replace. There is no need to replace soundtrack 2.

Credits to Ramsoos for:
Outsider models
Alien Suppression rifle
Laser, Rail, and Plasma effects and particles
Some dialogue lines for X-rays, XCOM and exalt

Overall changes for mod:
-Balance changes across weapons and spawn numbers
-Dialogue changes
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Running with XCOM mod has been moved to new thread: viewtopic.php?f=11&t=2398


Last edited by Acake on Sat Apr 27, 2019 7:47 am, edited 32 times in total.

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 Post subject: Re: XCOM mod V.98.7
PostPosted: Sun Nov 09, 2014 10:58 am 
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Joined: Mon May 05, 2014 4:24 am
Posts: 30
Mod updated for 98.7


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 Post subject: Re: XCOM mod V.98.7
PostPosted: Thu Nov 20, 2014 8:53 pm 
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Joined: Fri Nov 14, 2014 1:15 pm
Posts: 33
OMG. I freaking love Xcom. I'm so glad to see someone who created a good mod for this game that has to do with XCOM. Thank you so much.


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 Post subject: Re: XCOM mod V.98.7
PostPosted: Sun Nov 23, 2014 1:42 am 
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Joined: Mon May 05, 2014 4:24 am
Posts: 30
Lawgamer411 wrote:
OMG. I freaking love Xcom. I'm so glad to see someone who created a good mod for this game that has to do with XCOM. Thank you so much.


Really appreciate your feedback and it really makes me want to continue this (:

Also new update:

Universal
-Changed names of all primaries and rockets
-added plasma sniper to player armoury
-ranks for all factions changed to appropriate names

EXALT
-Machine gun made weaker than XCOM, however can be fired from crouch
-Sniper rifle made into DMR, faster rate of fire, less chance to kill
-removed plasma pistol from EXALT armoury

Aliens
-Blaster launcher fires three rockets in a random pattern

XCOM
-Added rail rifle, damage equivalent of plasma, slower rate of fire and clip size than regular XCOM rifles

Next Priority: New Units for all factions


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 Post subject: Re: XCOM mod V.98.7
PostPosted: Tue Dec 09, 2014 3:47 am 
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Joined: Mon May 05, 2014 4:24 am
Posts: 30
Updated for v98.8

XCOM:
-Added Titan trooper -picture-> https://www.dropbox.com/s/bq0qbjiduzxl5 ... 3.jpg?dl=0
-Added Rail Rifle to complement Carbine
-Carbine stats changed slightly

EXALT:
-Added Veteran Operative -picture-> https://www.dropbox.com/s/11z66kw7l70o0 ... 1.jpg?dl=0
-Added Light and Heavy Repeater machineguns

Apologies in advance for photo quality :cry:


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 Post subject: Re: XCOM mod V.98.8
PostPosted: Tue Dec 16, 2014 4:29 pm 
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Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
Soooooo when you say weapons are accurate to the game, do you mean that I'll miss with my fucking sniper rifle when it tells me i have a 95% chance to hit?

ComJak

_________________
ComJak's house... stay out of it


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 Post subject: Re: XCOM mod V.98.8
PostPosted: Wed Dec 17, 2014 4:21 pm 
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Joined: Fri Nov 14, 2014 1:15 pm
Posts: 33
ComJak wrote:
Soooooo when you say weapons are accurate to the game, do you mean that I'll miss with my fucking sniper rifle when it tells me i have a 95% chance to hit?

ComJak


Ha. Xcom at its finest. Even better when the soldier glitches out and he shoots his sniper backwards and still manages to hit. :D


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 Post subject: Re: XCOM mod V.98.8
PostPosted: Thu Dec 18, 2014 12:06 am 
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Joined: Mon May 05, 2014 4:24 am
Posts: 30
Lawgamer411 wrote:
ComJak wrote:
Soooooo when you say weapons are accurate to the game, do you mean that I'll miss with my fucking sniper rifle when it tells me i have a 95% chance to hit?

ComJak


Ha. Xcom at its finest. Even better when the soldier glitches out and he shoots his sniper backwards and still manages to hit. :D


Hella


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 Post subject: Re: XCOM mod V.98.8
PostPosted: Wed Dec 31, 2014 3:18 am 
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Joined: Mon May 05, 2014 4:24 am
Posts: 30
.99 update

General:
- hud icons added to most weapons
- sounds changed for all weapons and some effects

Aliens:
- Added Ethereal unit and psi amplifier to Aliens


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 Post subject: Re: XCOM mod V.99.1
PostPosted: Thu Jan 15, 2015 5:27 am 
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Joined: Mon May 05, 2014 4:24 am
Posts: 30
General:
- added more hud icons
- new calls added to all factions
- minor adjustments to calls available to factions (subject to change)

XCOM:
- Titan drop call added
- 10 man squad call added
- New squad leader and grunt models added

EXALT:
- Agent drop call added
- 10 man squad call added
- New grunt model added

Aliens:
- 16 floater call added


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