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RUNNING WITH RIFLES Multiplayer

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 Post subject: Rares in armory
PostPosted: Sun Nov 23, 2014 8:38 pm 
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Joined: Sun Nov 23, 2014 8:27 pm
Posts: 3
this was something i wanted when im messing about on the game so i thought i would make the mod. assuming theres someone else that wants this i went through the effort to create account and upload it.

you can play any default team for this mod to work.

Update :
-Added Xm25
-Added III Vest

(V2)Download Link :
https://www.dropbox.com/s/lyxs5p2kvfqwl ... 2.zip?dl=0


(Old)Download link :
https://www.dropbox.com/s/nop8gnaty14pe ... e.zip?dl=0



installation.
1. open your game directory ( Mine for steam version : C:\Program Files (x86)\Steam\SteamApps\common\RunningWithRifles)
2. open media folder
3. create / open "overlays" folder
4. open the mod zip and put folder "rares for sale" into overlays folder.
5. start game and go to quick game
6. setup mods
7. rares for sale "on"
8. play

note you have to activate the mod for the map you want to play.

Image


Last edited by Xaoc Groza on Thu Nov 27, 2014 10:35 am, edited 1 time in total.

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 Post subject: Re: Rares in armory
PostPosted: Mon Nov 24, 2014 8:33 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Nice one! Let me know if anyone wants to have it set up for a campaign, I can take a look how it could be done with the customized campaign stuff.


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 Post subject: Re: Rares in armory
PostPosted: Mon Nov 24, 2014 11:31 pm 
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Joined: Sun Nov 23, 2014 8:27 pm
Posts: 3
forgot to mention that although the guns are there they may not show because they go of the screen, because of this i left out stun weapons, just because i personally find them useless. i could make lethal versions of them but means adding new weapons in and that not what this mods about.


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 Post subject: Re: Rares in armory
PostPosted: Tue Nov 25, 2014 2:53 pm 
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Joined: Fri Jul 11, 2014 6:19 am
Posts: 4
pasik wrote:
Nice one! Let me know if anyone wants to have it set up for a campaign, I can take a look how it could be done with the customized campaign stuff.

Hmm, okay! I'd really like to see this in a campaign


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 Post subject: Re: Rares in armory
PostPosted: Tue Nov 25, 2014 5:55 pm 
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Joined: Tue Nov 25, 2014 5:54 pm
Posts: 1
I registered just to say that I'd love thsi in the campaign as well - or even in quick matches in general, the ability to "cheat" and add the rares to the armory.

The XM25 doesn't seem to show up in the armory, is it working for anyone else? I tried disabling all other weapons and leaving just it, but still no dice.


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 Post subject: Re: Rares in armory
PostPosted: Tue Nov 25, 2014 7:06 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
the XM-25 is not a weapon the AI can handle, thus it can't be dropped by dead soldiers. You can only find it in special crates in the campaign. Adding it in a mod (or campaign mod) is not a problem.


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 Post subject: Re: Rares in armory
PostPosted: Tue Nov 25, 2014 8:23 pm 
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Joined: Fri Sep 19, 2014 9:51 pm
Posts: 540
Location: Loca-what...?
JackMayol wrote:
the XM-25 is not a weapon the AI can handle, thus it can't be dropped by dead soldiers. You can only find it in special crates in the campaign. Adding it in a mod (or campaign mod) is not a problem.
I've been thinking something..... it is as you say, but why Golden Eagle is in armory then and it seems works properly? The way to get it(by crates only) is the same as with XM-25. Why so?

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"Ad cogitandum et agendum homo natus es"

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 Post subject: Re: Rares in armory
PostPosted: Tue Nov 25, 2014 9:12 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Here's one way to adapt it to work with campaign while keeping the weapon rank restrictions from the vanilla campaign: http://modulaatio.com/runningwithrifles ... r_sale.zip

That's a full overlay package and it includes the files from Xaoc Groza's overlay, usable in both quick match and campaign.

Seems the scripts used by the campaign don't like whitespace in internal folder names, hence the rename to rares_for_sale.

Installation instructions are basically same as in the original post, just rares_for_sale for folder name.

What I added was
* rares_for_sale\overlay_config.xml, defining which file to use to start the campaign
* rares_for_sale\scripts\start_invasion.php, script to specialize some vanilla campaign components in order to 1) remove vanilla campaign faction specific resource changes over quick matches and 2) clear rare weapon declarations (in_stock=0) from vanilla campaign weapons

Use "Setup custom campaign" button in "Start new campaign", enable the mod and start the campaign.

Feel free to integrate these back to the original package if need be.


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 Post subject: Re: Rares in armory
PostPosted: Wed Nov 26, 2014 12:25 am 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
DIO wrote:
JackMayol wrote:
the XM-25 is not a weapon the AI can handle, thus it can't be dropped by dead soldiers. You can only find it in special crates in the campaign. Adding it in a mod (or campaign mod) is not a problem.
I've been thinking something..... it is as you say, but why Golden Eagle is in armory then and it seems works properly? The way to get it(by crates only) is the same as with XM-25. Why so?


the golden Deagle is more or less an easter egg weapon.


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 Post subject: Re: Rares in armory
PostPosted: Wed Nov 26, 2014 12:46 am 
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Joined: Fri Sep 19, 2014 9:51 pm
Posts: 540
Location: Loca-what...?
JackMayol wrote:
the golden Deagle is more or less an easter egg weapon.
Ah! well, happy Easter then! :D

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"Ad cogitandum et agendum homo natus es"

I work quickly, cheaply and qualitatively. You can choose only two of the three options.


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