warbrand2 wrote:
some suggestions for the next update.
give the socom version of the pistol to the UNSC soldiers as well as the normal version.
Also the link is broken.(on this page not on first page)
EDIT
ok did some play testing as UNSC, got some things to note some of this is stuff I should have brought up in first release.
first off UNSC weapons
the main assault rifle has a 60 round mag, when in halo lore only the first version had that big of a mag, the "modern" ones have the 32 round mag. (mostly cause of balance in game the 60 round mag is to much especially with the RWR damage model)
the suppressed SMG should be limited to ODST drops with the none supressed version being given to the standard soldiers. (to limit weapons more as the UNSC have a lot of guns)
next off other things
you can change the character names and team color in teh faction file so I would suggest you change the covenents naming system and their color to purple. (really likeing the jackels by the way)
also covenent are droping loot items way to often I mean every soldier is dropping a loot item so you may want to cut that back, you can also add faction specific grenades if I remember right so, changing the hand grenades for the factions would be a good idea... look at spartain strike for good examples of grenades, as it has many of the halo lore explosives.
I made the damage for the Assault Rifle quite low. In the 20s i believe for 2 reasons, to give the feeling of how outmatched and outgunned the UNSC were to the Covies and to make the enemies seem stronger. Thats why the clip is 60
I do need to change the Covenant colors, purple sounds great as well.
The Enemies dropping the massive amount of loot is really odd. I noticed it when i was testing my additions. I found it funny and ridiculous. I do need to fix that as well.
My only setback on the grenades is the effects for the plasma grenade. I feel that i could make a copy of the smoke effect used by grenades and make it blue but im not certain if it would work.
I was thinking about adding the normal SMG in game and was thinking if it was possible for dual weilding(for the Spartans) but I thought that it might not be to important. I made the Silenced version available to players for stealth reasons. Although i did forget to make a call for ODSTs with silenced weapons. So that will have to be done soon.
Also on the basis of team names. I have no clue what to name Covenant soldiers. I would obviously make different .txt files for each races with names but don't know if they really had many names. Maybe I will use the system identical to the names given to the zombies by Luck of Duck(or maybe The Soldier)