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 Post subject: Random crash
PostPosted: Mon Jun 15, 2015 9:47 pm 
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Joined: Mon Oct 13, 2014 3:59 am
Posts: 197
My mod loads up properly and lasts for at least a minute then it suddenly crashes. I checked the rwr_game.log and this is what popped up towards the end

Code:
16:40:38: Texture: transport_truck_1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO770 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Texture: transport_truck_broken_1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:40:38: Can't assign material Material to SubEntity of Ogre/MO771 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material Material to SubEntity of Ogre/MO772 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material Material to SubEntity of Ogre/MO773 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material Material to SubEntity of Ogre/MO774 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material Material to SubEntity of Ogre/MO775 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material Material to SubEntity of Ogre/MO776 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO778 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO784 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO785 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO786 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO787 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO788 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO789 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO790 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO791 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO792 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO793 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO794 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO795 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO796 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO797 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO798 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO799 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO800 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO801 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO802 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material body to SubEntity of Ogre/MO818 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Mesh: Loading tank_cannon_1.mesh.
16:40:38: Texture: tank_1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:40:38: Mesh: Loading tank_body_1.mesh.
16:40:38: Mesh: Loading tank_1_broken.mesh.
16:40:38: Can't assign material tank_wheels to SubEntity of Ogre/MO836 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material tank_tracks to SubEntity of Ogre/MO836 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Texture: tank_1_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:40:38: Mesh: Loading tank_turret_1.mesh.
16:40:38: Mesh: Loading tank_turret_1_broken.mesh.
16:40:38: Mesh: Loading tank_track_1.mesh.
16:40:38: Can't assign material tank_wheels to SubEntity of Ogre/MO840 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material tank_tracks to SubEntity of Ogre/MO840 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Texture: tank_wheel_1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
16:40:38: Can't assign material tank_wheels to SubEntity of Ogre/MO841 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material tank_tracks to SubEntity of Ogre/MO841 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO995 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Can't assign material material.001 to SubEntity of Ogre/MO1003 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:38: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:40:41: Texture: hud_squad1.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
16:40:42: Can't assign material _missing_material_ to SubEntity of Ogre/MO1012 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:42: Can't assign material _missing_material_ to SubEntity of Ogre/MO1013 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:42: Can't assign material _missing_material_ to SubEntity of Ogre/MO1014 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:42: Can't assign material _missing_material_ to SubEntity of Ogre/MO1015 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:42: Can't assign material _missing_material_ to SubEntity of Ogre/MO1016 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:43: Texture: basic_font_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:40:44: Can't assign material _missing_material_ to SubEntity of Ogre/MO1017 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:44: Can't assign material _missing_material_ to SubEntity of Ogre/MO1018 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO1019 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:46: Can't assign material _missing_material_ to SubEntity of Ogre/MO1020 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:47: Texture: hud_squad3.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
16:40:48: Can't assign material _missing_material_ to SubEntity of Ogre/MO1021 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:49: Texture: inventoryview_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:40:49: Texture: inventoryview_cursor_draggable.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:40:49: Texture: hud_squad4.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
16:40:50: Texture: inventoryview_cursor_dragging.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:40:51: Can't assign material _missing_material_ to SubEntity of Ogre/MO1022 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:53: Texture: hud_squad5.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
16:40:54: Can't assign material _missing_material_ to SubEntity of Ogre/MO1023 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:57: Can't assign material _missing_material_ to SubEntity of Ogre/MO1024 because this Material does not exist. Have you forgotten to define it in a .material script?
16:40:57:                                         : WARNING, unable to find a weapon with slot 0 suitable for rank 9.70298
16:40:57:                                         : WARNING, unable to find a weapon with slot 0 suitable for rank 9.70298
16:41:00: Can't assign material _missing_material_ to SubEntity of Ogre/MO1025 because this Material does not exist. Have you forgotten to define it in a .material script?


I do not have a clue how to fix this. I checked the vanilla files to see if some of this needed to be copied into my mod folders but none did from the looks of it. This started happening after I copied the new soldier_animations folder into my mod. I deleted it to see if it was the issue and it didn't turn out to be. I am out of ideas on how to fix this.


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 Post subject: Re: Random crash
PostPosted: Mon Jun 15, 2015 10:35 pm 
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Joined: Wed Apr 15, 2015 12:44 am
Posts: 99
Location: One of two Melbournes.
I don't see the actual crash (uninitcomms) happening in the log. Did it pop up?


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 Post subject: Re: Random crash
PostPosted: Mon Jun 15, 2015 11:34 pm 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Open up the rwr_game.log and search for "WARN". The actual bug isn't always located at the end of the log, especially bugs relating to animations. Just skim through all the "WARN" lines and find the one that seems to stand out particularly.


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 Post subject: Re: Random crash
PostPosted: Tue Jun 16, 2015 1:02 am 
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Joined: Mon Oct 13, 2014 3:59 am
Posts: 197
Ramsoos wrote:
I don't see the actual crash (uninitcomms) happening in the log. Did it pop up?

No it didnt pop up surprisingly


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 Post subject: Re: Random crash
PostPosted: Tue Jun 16, 2015 1:02 am 
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Joined: Mon Oct 13, 2014 3:59 am
Posts: 197
The Soldier wrote:
Open up the rwr_game.log and search for "WARN". The actual bug isn't always located at the end of the log, especially bugs relating to animations. Just skim through all the "WARN" lines and find the one that seems to stand out particularly.


Thanx I will try it out


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 Post subject: Re: Random crash
PostPosted: Tue Jun 16, 2015 9:25 pm 
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Joined: Mon Oct 13, 2014 3:59 am
Posts: 197
Sadly, again I am having an issue where my game crashes. It loads the same weapon at least 30 times then crashes. I tried numerous things to fix this. I tried changing the name and giving it an underscore(just guessing) I replaced other weapons not being used in the all_weapons.xml with it. Changing some and or removing code that was newer than my mod in some circumstances. I checked the .png to see if it wasn't there available. I checked my sound files. I even checked the log for "Warnings" about the gun and nothing popped up about it. I'm lost. The animations for the gun were all new as well so I updated my mod to the newest version. (copy and pasted soldier_animations.xml) But to no avail did it fix the issue.


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 Post subject: Re: Random crash
PostPosted: Wed Jun 17, 2015 12:12 am 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Can I get the mod in question? Just to test it for myself.


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 Post subject: Re: Random crash
PostPosted: Wed Jun 17, 2015 12:46 am 
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Joined: Mon Oct 13, 2014 3:59 am
Posts: 197
The Soldier wrote:
Can I get the mod in question? Just to test it for myself.


Oh its my Battle for the Halo Array mod, I actually plan on releasing the new version tomorrow and I will leave the weapons and models there for sure. Its my Cov_turret and UNSC_turret. They are basically unmounted turrets and just won't load in. I'm gonna do some polishing of my additions tonight and upload it soon as well.


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