RUNNING WITH RIFLES http://runningwithrifles.com/phpBB3/ |
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[Mod] Running with XCOM [1.2] http://runningwithrifles.com/phpBB3/viewtopic.php?f=11&t=2398 |
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Author: | Ramsoos [ Thu Nov 24, 2016 8:12 pm ] |
Post subject: | Re: [Mod] Running with XCOM [1.2] |
UPDATE! -Changelog: Workshop Edition Features & Touch-ups: -Thinmen and Floaters will now one-hand their weapons, as seen in Enemy Unknown. -Added some more loading screen hints. -Uploaded mod to Steam Workshop Balancing: -Thinmen can no longer spawn with the Plasma Sniper Rifle or the Needle Rifle. -Outsider Leaders can now spawn with the Needle Rifle. Bugfixes: -Reworked the ranks of various aliens. Ethereals should now be the highest rank by a huge margin, while elite aliens should have more reasonable ranks. ------------------------------------ Additional content updates may be released at some point, if I feel like developing this again. For now, I felt like fixing some minor issues and uploading the mod to the workshop. Please let me know either here or on Steam if any bugs arise. |
Author: | Ramsoos [ Sat Nov 26, 2016 10:15 pm ] |
Post subject: | Re: [Mod] Running with XCOM [1.2] |
UPDATE -Changelog: The Long War Edition- Features & Touch-ups: -Campaign mode added! -New Briefcase mechanic (campaign only): 1) Enemies and allies now have a chance to drop a briefcase upon death. 2) Taking and returning this briefcase to an allied armory will unlock a special weapon. You can recieve one of the following: a) The Gift b) ADVENT Mag Rifle Mk2 c) Human Heavy Plasma d) EXALT Endbringer e) XCOM Rail Disruptor -Each faction now has it's own set of death sounds: 1) XCOM uses vanilla death sounds. 2) EXALT uses Perfect Dark death sounds from my Running with Datadyne mod. 3) Each alien has a unique death sound, taken from Enemy Unknown. The only aliens that do not have death sounds (yet) are the ADVENT series of units. -Ethereal has had it's model modified. -Psi Amplifier has been renamed to "The Gift" and has a new model, and uses pistol animations. -"Our Last Hope" from the Enemy Unknown soundtrack now plays during the victory screen. -Fridge Valley now has it's own ambience. -The XCOM Assault Rifle's model has been touched up to better resemble its Enemy Unknown color scheme. Balancing: -The Gift is now suppressed (killing enemies with your mind isn't very loud). -The XCOM Rail Disruptor and EXALT Endbringer have been taken off their respective stores. -The ADVENT Mag Rifle is now slightly less accurate. Bugfixes: -XP amounts reworked in EXALT and XCOM. The bosses of the respective factions should now be the highest rank, and grunts should not spawn with absurdly high XP. -EXALT Proxy Mines will no longer trigger on friendlies. -One-handed plasma primaries should no longer drop from Floaters and Thin Men. Known Issues: -The EXALT Laser Shatteray, XCOM Rail Carbine, and XCOM Grenade Launcher do not appear in the armory in campaign. They still can be seen in the hands of NPCs. -The Briefcase may give items outside of what it is meant to. ------------------------------------------ I unfortunately had to upload the mod to the workshop again because I neglected to create a .prj file when I first uploaded the mod. Apologies for the inconvenience. |
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