RUNNING WITH RIFLES
http://runningwithrifles.com/phpBB3/

Wave Defense gamemode v1.0 (new map+scripted enemy waves)
http://runningwithrifles.com/phpBB3/viewtopic.php?f=11&t=2721
Page 2 of 3

Author:  DIO [ Tue Feb 02, 2016 10:22 pm ]
Post subject:  Re: Wave Defense mod v0.07 (new map + scripted enemy waves)

10/10, guys! Excellent job you've done. Enjoyed playing it alot! Keep it up!Image

Author:  Street Veteran [ Wed Feb 03, 2016 4:47 pm ]
Post subject:  Re: Wave Defense gamemode v0.08 (new map + scripted enemy wa

Thanks DIO :)

0.08 ready for downloading: https://www.dropbox.com/s/ywsmizjlmkdwfe9/changelog%200.08.zip?dl=0

- changed last wave spawn order for vehicles
- changed up init_match.xml and map_config.xml
- fixed a spawn location for an apc
- can now carry 5 mines in your hands
- can now carry 3 claymores in your hands
- AI will now use cover less and charge more
- Map tweaked

Author:  JackMayol [ Wed Feb 03, 2016 11:02 pm ]
Post subject:  Re: Wave Defense gamemode v0.08 (new map + scripted enemy wa

Oh boy reduce the gore! :D
All that blood looks terrible lol.

Author:  DIO [ Thu Feb 04, 2016 4:37 pm ]
Post subject:  Re: Wave Defense gamemode v0.08 (new map + scripted enemy wa

Did you fixed that you have no spawn points even on the island when the base in overrun?


Street Veteran wrote:
- can now carry 5 mines in your hands
- can now carry 3 claymores in your hands
I could carry a few more in my pants as well :P :lol:

Author:  JackMayol [ Fri Feb 05, 2016 7:02 am ]
Post subject:  Re: Wave Defense gamemode v0.08 (new map + scripted enemy wa

DIO wrote:
Did you fixed that you have no spawn points even on the island when the base in overrun?


when a base is overrun, the spawns get disabled, this has nothing to do with the map as such but has been a game feature since pretty much ever.

Author:  Street Veteran [ Fri Feb 05, 2016 7:25 am ]
Post subject:  Re: Wave Defense gamemode v0.08 (new map + scripted enemy wa

JackMayol wrote:
Oh boy reduce the gore! :D
All that blood looks terrible lol.

Crush 1000 soldiers with tank belts and explosions and see if there is blood. :D

DIO wrote:
Did you fixed that you have no spawn points even on the island when the base in overrun?


I think I have spawned to island even when base spawn points are blocked... Thats why I made that island, as a last hope to get base back.

Author:  DIO [ Sat Feb 06, 2016 2:55 am ]
Post subject:  Re: Wave Defense gamemode v0.08 (new map + scripted enemy wa

JackMayol wrote:
when a base is overrun, the spawns get disabled, this has nothing to do with the map as such but has been a game feature since pretty much ever.
Jack, I meant that spawn point/s should workas usual if they are far enough from the attacked zone(which is the case)and tht's the reason of creation of that island(as Street pointed out). ;)


Street Veteran wrote:
I think I have spawned to island even when base spawn points are blocked... Thats why I made that island, as a last hope to get base back.
I'm asking exactly because we played together with Mayster and there were no active spawn points during the base's attack.

Author:  Majster [ Sat Feb 06, 2016 11:37 am ]
Post subject:  Re: Wave Defense gamemode v0.08 (new map + scripted enemy wa

v 0.081 is ready

https://drive.google.com/file/d/0Bw7OoA ... sp=sharing

Author:  The Soldier [ Sat Feb 06, 2016 2:58 pm ]
Post subject:  Re: Wave Defense gamemode v0.08 (new map + scripted enemy wa

Hey, look who got mentioned in the patch notes. :D

Author:  Street Veteran [ Sun Feb 14, 2016 2:20 pm ]
Post subject:  Re: Wave Defense gamemode v0.081 (new map+scripted enemy wav

https://steamcommunity.com/app/270150/d ... 562482103/

Page 2 of 3 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/