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Wave Defense gamemode v1.0 (new map+scripted enemy waves) http://runningwithrifles.com/phpBB3/viewtopic.php?f=11&t=2721 |
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Author: | DIO [ Tue Feb 02, 2016 10:22 pm ] |
Post subject: | Re: Wave Defense mod v0.07 (new map + scripted enemy waves) |
10/10, guys! Excellent job you've done. Enjoyed playing it alot! Keep it up! |
Author: | Street Veteran [ Wed Feb 03, 2016 4:47 pm ] |
Post subject: | Re: Wave Defense gamemode v0.08 (new map + scripted enemy wa |
Thanks DIO 0.08 ready for downloading: https://www.dropbox.com/s/ywsmizjlmkdwfe9/changelog%200.08.zip?dl=0 - changed last wave spawn order for vehicles - changed up init_match.xml and map_config.xml - fixed a spawn location for an apc - can now carry 5 mines in your hands - can now carry 3 claymores in your hands - AI will now use cover less and charge more - Map tweaked |
Author: | JackMayol [ Wed Feb 03, 2016 11:02 pm ] |
Post subject: | Re: Wave Defense gamemode v0.08 (new map + scripted enemy wa |
Oh boy reduce the gore! All that blood looks terrible lol. |
Author: | DIO [ Thu Feb 04, 2016 4:37 pm ] |
Post subject: | Re: Wave Defense gamemode v0.08 (new map + scripted enemy wa |
Did you fixed that you have no spawn points even on the island when the base in overrun? Street Veteran wrote: - can now carry 5 mines in your hands I could carry a few more in my pants as well
- can now carry 3 claymores in your hands |
Author: | JackMayol [ Fri Feb 05, 2016 7:02 am ] |
Post subject: | Re: Wave Defense gamemode v0.08 (new map + scripted enemy wa |
DIO wrote: Did you fixed that you have no spawn points even on the island when the base in overrun? when a base is overrun, the spawns get disabled, this has nothing to do with the map as such but has been a game feature since pretty much ever. |
Author: | Street Veteran [ Fri Feb 05, 2016 7:25 am ] |
Post subject: | Re: Wave Defense gamemode v0.08 (new map + scripted enemy wa |
JackMayol wrote: Oh boy reduce the gore! All that blood looks terrible lol. Crush 1000 soldiers with tank belts and explosions and see if there is blood. DIO wrote: Did you fixed that you have no spawn points even on the island when the base in overrun? I think I have spawned to island even when base spawn points are blocked... Thats why I made that island, as a last hope to get base back. |
Author: | DIO [ Sat Feb 06, 2016 2:55 am ] |
Post subject: | Re: Wave Defense gamemode v0.08 (new map + scripted enemy wa |
JackMayol wrote: when a base is overrun, the spawns get disabled, this has nothing to do with the map as such but has been a game feature since pretty much ever. Jack, I meant that spawn point/s should workas usual if they are far enough from the attacked zone(which is the case)and tht's the reason of creation of that island(as Street pointed out). Street Veteran wrote: I think I have spawned to island even when base spawn points are blocked... Thats why I made that island, as a last hope to get base back. I'm asking exactly because we played together with Mayster and there were no active spawn points during the base's attack.
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Author: | Majster [ Sat Feb 06, 2016 11:37 am ] |
Post subject: | Re: Wave Defense gamemode v0.08 (new map + scripted enemy wa |
v 0.081 is ready https://drive.google.com/file/d/0Bw7OoA ... sp=sharing |
Author: | The Soldier [ Sat Feb 06, 2016 2:58 pm ] |
Post subject: | Re: Wave Defense gamemode v0.08 (new map + scripted enemy wa |
Hey, look who got mentioned in the patch notes. |
Author: | Street Veteran [ Sun Feb 14, 2016 2:20 pm ] |
Post subject: | Re: Wave Defense gamemode v0.081 (new map+scripted enemy wav |
https://steamcommunity.com/app/270150/d ... 562482103/ |
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