REBOOT!Check out the Steam Workshop for a more updated version of this mod! https://steamcommunity.com/sharedfiles/ ... =677995637I have sent a message and will take the reins of this mod and continue development tell this mod is finished in all its glory! This mod is still in a very early state and is a little better balanced but not completely! Zombies still utterly destroy but is still being worked on!
This mod has currently been only tested on MOOR TRENCHES it is suggested you still only play this mod there for nowYOU CAN HELP IN THE DEVELOPMENT OF THIS MOD! SEE BOTTOM OF DESCRIPTION FOR DETAILS!To begin, this mod has massive potential, but one of the main problems I had with it, was that it was hideously imbalanced. Yet contained so much potential I could simply couldn't shy away from trying to make my own changes and additions to the mod.
THIS DESCRIPTION WILL ONLY CONTAIN THE CHANGES TO THE BASE MODThis is a mod made from the following link, and description of the base game can be found at:
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=11&t=2305Now that the formalities are out of the way, im going to leave a list of changes, along with things I want to do.
FACTION CONCEPTS BEING ADDED TO THE MOD (concepts will be constantly expanding and being added to)Quote:
I want each faction to have a more pronounced draw to them that makes them different than the rest. Making each faction, and their gear totally unique will allow for a unique play-style each time you load this mod.
-The
Survivors to start out was very under powered and plan to fix that, and make them more desirable to play as by giving them very unique weapons to use, compared to the other factions. This plays to the survivors crafting and scavenger nature, using anything they can to make creative new weapons to help aid them on their quest to survive. If you have played survival games, you also know that they also want to conserve their ammo. So most guns they have now will shoot slower, but more accurate, and deadly. This is to the exception of the Nail Rifle which is primarily because it shoots a common resource: Nails. (see bottom for more information) The survivors also have stealth as their option, another commonly seen trait amongst survival games. Which allows them to sometimes get the jump on their enemies for a decisive first stike
-The
military is going to be left alone because of their by the book nature, and very strict standards for weaponry. However if by suggestion, other different and new military guns can be added to the mod to replace some repetitive ones. I want this particular faction to remain having the very best gear, and to have lower numbers to make up for that. Which also falls in with their strictness and exclusivity.
-The
bandits have adopted a kill all the things attitude and sport guns that shoot faster have a higher clip capacity, with less accuracy, and less killing power.
I have
not yet done anything with this faction but plan to follow these points when redesigning their weaponry. Since they are also a varying kind of survivor, it is possible I can experiment with making unique post-apocalyptic style weapons for them, just like the
Survivors unique weapons (seen below)
-The
infected will remain the most numerous of the factions, overwhelming with their enormous numbers, but plan to balance it by limiting their movement to most or all of the zombie variants.
Replaced some of the Faction's Weapons!Here is a list of all new weapons! OTHER IMPORTANT CHANGES-Balancing the factions spawn rates (still being worked on)
-Adding extra kill chance to all sniper rifles of all factions to make them more desirable for taking out stronger targets (primarily the mega zombies)
-
Survivors now have the only body armor in the game that has stealth, though will also decrease their speed to show their caution
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raiders now have body armor that greatly increases their speed, to show their recklessness
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FLAMETHROWER ADDED TO
BANDITS! Courtesy of The Soldier! Be sure to check out his mod!
http://www.runningwithrifles.com/phpBB3/viewtopic.php?t=1422-
Zombies no longer run! But now have increased spawn rates!
-
Bandits now have dynamite spears! A long range throwing explosive
-Moved flamethrower to secondary
-Balance and foundations to turrets and turrets overhaul!
-Vehicle cap moved up to 3!
AI CAN NOW USE VEHICLES AND TURRETS (only what belongs to their faction though
-Each faction now has a unique version of c4 for taking out numerous or powerful obsticles
-Moved some faction primaries to secondary slot, like smg's. Added swn off hunting rifle
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Bandits now have a slug rifle!
-Adjusted drop rates of weapons, and disabled drop rates for armor
-Added custom loading screen tips when loading a game with this mod
-weapon balance
-Soldiers now have their own specialized ai
MORE TO COME!
Not yet implemented plans- Add unique weapons for
raiders- Berserker
Infected boss? High health zombie who's speed increases the more damage it takes
TO ALL VIEWERS! YOU DONT EVEN HAVE TO BE A MODDER TO HELP! BUT MODDERS ARE NEEDEDBecause a lot of the work I am doing revolves more around creativity and balance, instead of code power (but not all)
If you have opinions, advice, concepts for weapons, balance, or anything you think would be cool, I will do my best to evaluate them and even implement them into the mod! Your suggestions matter because I am only one person. If you give a useful suggestion that I use in the mod, your name can be added to the name pool as a small token of appreciation!
However I did almost all work revolved around creativity, and I am only a novice modder, (or a modder of mods) so if you do offer some form of superior modding expertise to this little undertaking, I will be most appreciative for the extra brain-power!
Team Members and Contributors!Daddyfatflab- Main coder, modeller, creative thinker, playtester, debugging, researcher
Wesley223332- Model maker
JackMayol- Reason why AI can now drive and use turrets! (as of 1.4)
Currently looking for, map maker, code tweakers, those with great creativity!
SCREENSHOTSexample of stealth:
http://images.akamai.steamusercontent.com/ugc/609478105749078571/54FFD29B27CA4EC2FCA9B9CB81DA5F8721D4DEAF/http://i.imgur.com/G8a48p8.jpghttp://i.imgur.com/hiWNlQY.jpgFlamethrower in action!:
http://i.imgur.com/buYbe11.jpgRemember! Only made for Moorland Trenches because of its large size.DOWNLOAD 1.4.0: https://www.mediafire.com/?zl4nrzedze76mbs