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 Post subject: Re: CHLO'S SNOW MOD
PostPosted: Thu Jun 30, 2011 3:24 pm 
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Posts: 137
Causeless wrote:
ChloChlo wrote:
Causeless wrote:
Hey Chlo, are you the guy on facepunch? If so, awesome. I'm the other guy on facepunch! (Tommyx50)


Hello there, Causeless.
No, I do not have Facepunch. Can you link me to "the guy", please?


If so, "the guy" been stealing your stuff... (or vice versa?):

http://www.facepunch.com/threads/110033 ... oter/page5

Scroll down a little.

It's possible you didn't know about him, and he didn't know about you, but their both snow mods, but the facepunch one was posted first.


Shrug. Never heard of him, I just got an idea out of the blue as I was listening to Sabaton's Screaming Eagles. Then I was like

"HEY, I'LL MAKE A SNOW MOD!"

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 Post subject: Re: CHLO'S SNOW MOD
PostPosted: Thu Jun 30, 2011 3:41 pm 
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Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
ChloChlo wrote:
Causeless wrote:
ChloChlo wrote:
Hello there, Causeless.
No, I do not have Facepunch. Can you link me to "the guy", please?


If so, "the guy" been stealing your stuff... (or vice versa?):

http://www.facepunch.com/threads/110033 ... oter/page5

Scroll down a little.

It's possible you didn't know about him, and he didn't know about you, but their both snow mods, but the facepunch one was posted first.


Shrug. Never heard of him, I just got an idea out of the blue as I was listening to Sabaton's Screaming Eagles. Then I was like

"HEY, I'LL MAKE A SNOW MOD!"


Well, sorry to say, but I think he was the first to mod the textures... And it is preeetty in-depth. I thas snow tracks, snowy trees... everything. :\

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
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 Post subject: Re: CHLO'S SNOW MOD
PostPosted: Thu Jun 30, 2011 3:44 pm 
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Joined: Tue Jun 28, 2011 11:12 am
Posts: 137
I honestly couldn't care less, I did it for fun. =P

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 Post subject: Re: CHLO'S SNOW MOD
PostPosted: Thu Jun 30, 2011 3:46 pm 
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ChloChlo wrote:
I honestly couldn't care less, I did it for fun. =P


:P

I just looked through his textures. What SEEMS super-mega-awesomeicle.... is actually very easy (For me) To duplicate.

Just using a smudge tool, I can do what he did. Pshhhh.... amueteurs.

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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 Post subject: Re: CHLO'S SNOW MOD
PostPosted: Thu Jun 30, 2011 3:47 pm 
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Joined: Tue Jun 28, 2011 11:12 am
Posts: 137
Rendered wrote:
ChloChlo wrote:
I honestly couldn't care less, I did it for fun. =P


:P

I just looked through his textures. What SEEMS super-mega-awesomeicle.... is actually very easy (For me) To duplicate.

Just using a smudge tool, I can do what he did. Pshhhh.... amueteurs.



And did you see my textures? =P

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 Post subject: Re: CHLO'S SNOW MOD
PostPosted: Thu Jun 30, 2011 3:49 pm 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
ChloChlo wrote:
Rendered wrote:
ChloChlo wrote:
I honestly couldn't care less, I did it for fun. =P


:P

I just looked through his textures. What SEEMS super-mega-awesomeicle.... is actually very easy (For me) To duplicate.

Just using a smudge tool, I can do what he did. Pshhhh.... amueteurs.



And did you see my textures? =P


Nope. I'll open yours up and perform and autopsy.



EDIT: Well, they seem pretty basic. :P

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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 Post subject: Re: CHLO'S SNOW MOD
PostPosted: Thu Jun 30, 2011 4:02 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Rendered wrote:
I feel like doing a texture pack for the elements of Gampleay (HUD; Grass; Crates) But I don't feel like doing the time to work on something if noone would want it.

Anyone want it?


This is going off topic now, but anyway, how about creating a level mod? ;) You could start with, let's say,
* making terrain5_alpha_asphalt.png, terrain5_alpha_dirt.png, terrain5_alpha_road.png, terrain5_alpha_sand.png all completely black to clear terrain splatting to grass only
* open terrain5_heightmap.png in gimp and replace it by clearing it first, then filters->render->difference clouds to get some random heights around
* pay attention that all these png files need to be grayscale for the game to use them properly
* open objects.svg in inkscape and move/delete/copy/modify things around to put buildings, bushes, trees, rocks, crates, spawn points, bases etc in place, and delete all roads and zebra crossings.
* Last thing, fill worldcolor.png completely with a green color.

Done! You've got your own world of grass!


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 Post subject: Re: CHLO'S SNOW MOD
PostPosted: Thu Jun 30, 2011 4:11 pm 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
pasik wrote:
Rendered wrote:
I feel like doing a texture pack for the elements of Gampleay (HUD; Grass; Crates) But I don't feel like doing the time to work on something if noone would want it.

Anyone want it?


This is going off topic now, but anyway, how about creating a level mod? ;) You could start with, let's say,
* making terrain5_alpha_asphalt.png, terrain5_alpha_dirt.png, terrain5_alpha_road.png, terrain5_alpha_sand.png all completely black to clear terrain splatting to grass only
* open terrain5_heightmap.png in gimp and replace it by clearing it first, then filters->render->difference clouds to get some random heights around
* pay attention that all these png files need to be grayscale for the game to use them properly
* open objects.svg in inkscape and move/delete/copy/modify things around to put buildings, bushes, trees, rocks, crates, spawn points, bases etc in place, and delete all roads and zebra crossings.
* Last thing, fill worldcolor.png completely with a green color.

Done! You've got your own world of grass!


So, what you're saying is, I can make a level mod.... without having it 'coded' in? I had known you used 'Cloud' to make the heightmap, for I opened up my paint.net and rendered some clouds. No doubt; it had worked.

But anyways, this sounds interesting so I'll definately try it!

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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 Profile  
 
 Post subject: Re: CHLO'S SNOW MOD
PostPosted: Thu Jun 30, 2011 4:12 pm 
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Joined: Tue Jun 28, 2011 11:12 am
Posts: 137
pasik wrote:
Rendered wrote:
I feel like doing a texture pack for the elements of Gampleay (HUD; Grass; Crates) But I don't feel like doing the time to work on something if noone would want it.

Anyone want it?


This is going off topic now, but anyway, how about creating a level mod? ;) You could start with, let's say,
* making terrain5_alpha_asphalt.png, terrain5_alpha_dirt.png, terrain5_alpha_road.png, terrain5_alpha_sand.png all completely black to clear terrain splatting to grass only
* open terrain5_heightmap.png in gimp and replace it by clearing it first, then filters->render->difference clouds to get some random heights around
* pay attention that all these png files need to be grayscale for the game to use them properly
* open objects.svg in inkscape and move/delete/copy/modify things around to put buildings, bushes, trees, rocks, crates, spawn points, bases etc in place, and delete all roads and zebra crossings.
* Last thing, fill worldcolor.png completely with a green color.

Done! You've got your own world of grass!



Speaking of that, is this the only way to edit the map? When will we get an in-game map editor, Lord? =D

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 Post subject: Re: CHLO'S SNOW MOD
PostPosted: Thu Jun 30, 2011 4:23 pm 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
pasik wrote:
Rendered wrote:
I feel like doing a texture pack for the elements of Gampleay (HUD; Grass; Crates) But I don't feel like doing the time to work on something if noone would want it.

Anyone want it?


This is going off topic now, but anyway, how about creating a level mod? ;) You could start with, let's say,
* making terrain5_alpha_asphalt.png, terrain5_alpha_dirt.png, terrain5_alpha_road.png, terrain5_alpha_sand.png all completely black to clear terrain splatting to grass only
* open terrain5_heightmap.png in gimp and replace it by clearing it first, then filters->render->difference clouds to get some random heights around
* pay attention that all these png files need to be grayscale for the game to use them properly
* open objects.svg in inkscape and move/delete/copy/modify things around to put buildings, bushes, trees, rocks, crates, spawn points, bases etc in place, and delete all roads and zebra crossings.
* Last thing, fill worldcolor.png completely with a green color.

Done! You've got your own world of grass!



Could I have a color code for the Objects image?

Also, I find it funny how you use the same programs as me. xD

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


Top
 Profile  
 
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