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RUNNING WITH RIFLES Multiplayer

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PostPosted: Sat Feb 09, 2013 2:30 pm 
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Joined: Thu Dec 06, 2012 11:33 pm
Posts: 43
Location: Philippines Making Mods
well Wait for The next Version 0.3
0.3 Features
featuring new weapons with sounds
and matching color to the faction
and new uniform models
and texture for Jeep, trucks, apc, Speed Boats, road, pedstrian lane.

CURRENT VERSIONv0.2 weapons, and Features

SCAR-Heavy
attachments: Eotech
Rounds: 30
ROF: 0.11 sec.
Class: Assault Rifles


M16A1
Attachments: Reflex sight
Rounds: 30
ROF: 0.14 sec.
Class: Assault Rifle

M1 THOMPSON
Attachments: Iron sight, Drum Mag
Rounds: 90
ROF: 0.9 sec.
Class: SMG


L85A1
Attachments: Iron Sight
Rounds: 30
ROF: 0.13
Class: Rifle

Famas-G2
Attachments: Iron Sight
Rounds: 30
ROF: 0.8
Class: SMG

AWP
Attachments: Sniper Scope
Rounds: 10
Class: Sniper

M4A1
Attachments: Eotech
Rounds: 30
ROF: 0.11
Class: Assualt Rifle

AA12
Attachments: N/A
Rounds: 10
ROF: 0.17
Class: Shotgun

M240
Attachments: N/A
Rounds: 100
ROF: 0.11

Added 2 NEW Soldiers on U.S Faction
Added 2 New Soldiers on U.S.S.R
NEW Bullet Trails
Matching waepon Hud
New Weapon Sounds
ALL Weapons Remade for someone who says that my weapons is so ugly

CREDITS
Weapon Model: LaGNeVeRFaiLs2
Bullet Trails texture: LaGNeVeRFaiLs2
Weapon HUDs: LaGNeVeRFaiL2
Weapon Sounds: Counter Strike: Global Offensive
Weapon Sounds Porter: LaGNeVeRFaiLs2


HERE some Screen SHots
Attachment:
rwr_game 2013-02-24 11-52-52-47.jpg
rwr_game 2013-02-24 11-52-52-47.jpg [ 41.76 KiB | Viewed 31461 times ]

Attachment:
rwr_game 2013-02-24 11-59-42-18.jpg
rwr_game 2013-02-24 11-59-42-18.jpg [ 51.01 KiB | Viewed 31461 times ]

Attachment:
rwr_game 2013-02-24 12-00-00-34.jpg
rwr_game 2013-02-24 12-00-00-34.jpg [ 44.16 KiB | Viewed 31461 times ]


Download LINK: http://uploading.com/553fb5fb/ModernWar ... AL-WAR-rar

_________________
Shoot, Shoot, Shoot, Your Gun! Kill Them All! Bang! Bang! BAng! Bang! Life Is but A dream!

LaG Always Fail
PROUD To be PINOY


Last edited by LaGNeVeRFaiLs2 on Sat Mar 02, 2013 5:14 am, edited 13 times in total.

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 Post subject: Re: Modern Warfare Mod
PostPosted: Sat Feb 09, 2013 2:59 pm 
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Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
Why does nobody attempt to make Russian names in mods where a faction is Russian!?


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 Post subject: Re: Modern Warfare Mod
PostPosted: Sat Feb 09, 2013 3:12 pm 
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Joined: Thu Dec 06, 2012 11:33 pm
Posts: 43
Location: Philippines Making Mods
hey cool men USSR is a russian faction

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Shoot, Shoot, Shoot, Your Gun! Kill Them All! Bang! Bang! BAng! Bang! Life Is but A dream!

LaG Always Fail
PROUD To be PINOY


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 Post subject: Re: Modern Warfare Mod
PostPosted: Sat Feb 09, 2013 3:14 pm 
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Joined: Thu Dec 06, 2012 11:33 pm
Posts: 43
Location: Philippines Making Mods
lol dude its too hard you need to change the names in the name list dude its so very very many work to do man
if you can change it

_________________
Shoot, Shoot, Shoot, Your Gun! Kill Them All! Bang! Bang! BAng! Bang! Life Is but A dream!

LaG Always Fail
PROUD To be PINOY


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 Post subject: Re: Modern Warfare Mod
PostPosted: Sat Feb 09, 2013 3:48 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Just a hint for handling these overlay-type mods, there is a way to do it so that you can enable and disable them at will (yes, several of mods) per map in change map menu, without overwriting the vanilla stuff.

Instead of structuring the mod as content under media\packages\vanilla, you make it e.g. media\overlays\ModernWarfare

Image

Now, in game, check this out:

Image

If you do it this way, you can keep your weapons organized much better too. There's no need to replace vanilla AK47 files with another weapon as you can have your own weapon specification file, model, sounds, hud textures, anything named anyway you want.

The important piece in this puzzle is all_weapons.xml. The default maps refer to that file for which weapons are included in the game. You should include all_weapons.xml in your overlay mod resources, and modify that to control whether vanilla weapons are included or not and where to locate your custom weapon files. Overlaying works so that vanilla resources are always loaded as a basis and content found in overlay folders are used to replace vanilla content based on their filenames or by inserting new resources.

Modern Warfare voxel soldiers looking great btw :)


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 Post subject: Re: Modern Warfare Mod
PostPosted: Sat Feb 09, 2013 4:04 pm 
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Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
LaGNeVeRFaiLs2 wrote:
lol dude its too hard you need to change the names in the name list dude its so very very many work to do man
if you can change it

Use mine!
Find the Russia mod somewhere here.


Last edited by ZnasVecKo on Sat Feb 09, 2013 4:07 pm, edited 1 time in total.

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 Post subject: Re: Modern Warfare Mod
PostPosted: Sat Feb 09, 2013 4:05 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
they are indeed looking pretty good!


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 Post subject: Re: Modern Warfare Mod
PostPosted: Sun Feb 10, 2013 12:54 pm 
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Joined: Thu Dec 06, 2012 11:33 pm
Posts: 43
Location: Philippines Making Mods
well thanks pasik ill do what you told to me, thanks for your comments well i bought the game weeeehooo!

_________________
Shoot, Shoot, Shoot, Your Gun! Kill Them All! Bang! Bang! BAng! Bang! Life Is but A dream!

LaG Always Fail
PROUD To be PINOY


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 Post subject: Re: Modern Warfare Mod
PostPosted: Sun Feb 10, 2013 12:57 pm 
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Joined: Thu Dec 06, 2012 11:33 pm
Posts: 43
Location: Philippines Making Mods
THANKS!!!!!!!! It Was My First Time To Hear A Good Comments

_________________
Shoot, Shoot, Shoot, Your Gun! Kill Them All! Bang! Bang! BAng! Bang! Life Is but A dream!

LaG Always Fail
PROUD To be PINOY


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PostPosted: Sat Feb 23, 2013 5:00 pm 
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Joined: Sun Jan 27, 2013 2:22 am
Posts: 93
Location: With Jackmayols' mom.
LaGNeVeRFaiLs2 dude, don't ever be discouraged. You are your own worse critic, I don't know if you've ever modded before but you'll learn that soon enough. Just because someone comes out with a rival mod with a fancy post doesn't mean his mod is better. What makes this game better is variety. Say people thinks his mod is shit, they can turn to yours or visa versa man. I for one think your Scar looks bad ass. I hope you release your new version soon, I'm looking forward to it.

Btw, when you first released your mod I though "Woe is me, all is lost!!" but then I rememberd I just like makeing models and whatnot for this game its not a competition.

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"For the strength of the Wolf is the Pack, and the strength of the Pack is the Wolf."  Oo Rah Marine Corp.


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