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 Post subject: fps mod
PostPosted: Wed Mar 26, 2014 3:00 am 
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Joined: Wed Mar 26, 2014 2:52 am
Posts: 3
hello is it possible to make the camera first person instead of top down? a toggle or something maybe. is it possible?


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 Post subject: Re: fps mod
PostPosted: Wed Mar 26, 2014 3:14 am 
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Joined: Thu Sep 27, 2012 4:41 pm
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Location: finland
short answer. impossible+it wouldnt look that pretty

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 Post subject: Re: fps mod
PostPosted: Wed Mar 26, 2014 4:53 am 
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joneau wrote:
short answer. impossible+it wouldnt look that pretty

ok thanks. i was aware it would probably look very bad but ugh i feel bad emptying 5 clips onto someone without realizing there's a hill blocking my bullets. the red dot thing is slightly confusing, sometimes it turns green then red on and off a lot of times


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 Post subject: Re: fps mod
PostPosted: Wed Mar 26, 2014 8:50 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Cannonfodder wrote:
ok thanks. i was aware it would probably look very bad but ugh i feel bad emptying 5 clips onto someone without realizing there's a hill blocking my bullets. the red dot thing is slightly confusing, sometimes it turns green then red on and off a lot of times


Use the obstruction helper line visual, I feel it helps a lot. It's "helper & line" (or something) in the visual options menu.


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 Post subject: Re: fps mod
PostPosted: Wed Mar 26, 2014 9:36 am 
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pasik wrote:
Cannonfodder wrote:
ok thanks. i was aware it would probably look very bad but ugh i feel bad emptying 5 clips onto someone without realizing there's a hill blocking my bullets. the red dot thing is slightly confusing, sometimes it turns green then red on and off a lot of times


Use the obstruction helper line visual, I feel it helps a lot. It's "helper & line" (or something) in the visual options menu.



yep I have that on, however in the heat of battle I often forget it when I'm tracking my cursor against an enemy since the helper line is too transparent/bland IMO. the game is absolutely terrific, definitely top 5 of indie games i've played, the only thing that is a tad bit frustrating seems to be the aim. perhaps an option to increase the line's visibility would be great

another problem with the aim, for example why do i sometimes hit the ground when my my aim was right at an enemy? the bullet lands about 10 inches infront of me. maybe if i was crouched that would of made sense but i was standing.


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 Post subject: Re: fps mod
PostPosted: Wed Mar 26, 2014 2:09 pm 
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Joined: Wed Aug 08, 2012 12:55 am
Posts: 133
Turn Isoline up some, it'll help you notice terrain variation more.

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 Post subject: Re: fps mod
PostPosted: Wed Mar 26, 2014 2:57 pm 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
bwc153 wrote:
Turn Isoline up some, it'll help you notice terrain variation more.

That reminds me of something I wanted to ask. In the older versions isolines above you were lighter, and ones below you were darker. Now they all seem to be the same shade. Am I missing something here?


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 Post subject: Re: fps mod
PostPosted: Thu Mar 27, 2014 8:55 am 
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Master Blaster wrote:
bwc153 wrote:
Turn Isoline up some, it'll help you notice terrain variation more.

That reminds me of something I wanted to ask. In the older versions isolines above you were lighter, and ones below you were darker. Now they all seem to be the same shade. Am I missing something here?

You're not. They all are same shade now.


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