pasik wrote:
I think the behavior is fairly on par with the smartness of their other actions. I've seen them succeed with cover placement countless times, sometimes in great positions, sometimes not so. The main point appears to be that it's fun to see them just try and sometimes they may even succeed, but in the end the clever choices are up to players really.
The game is already considered "hard enough" and with the fact that the gameplay the player goes through is mostly about attacking, making the AI smarter in defensive positioning of sandbags could be again making the game even harder.
I especially love that the number of barricades slowly increases in a heavily contested area (like Ruins in Moorland Trenches with 3 factions).
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