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PostPosted: Mon Dec 29, 2014 6:02 pm 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
Is there any way to make friendly AI to shoot enemy vehicles like tanks and comms trucks?

If I'm driving, AI is shooting everything else but not important targets like enmys tank. And when I encounter enemys tank, it starts to shoot my tank but my AI does not shoot it!

If I give fire command to gunner, it does not shoot there. Could it be possible to force AI to shoot where I want? Even to wall if I want so.

Also, what does the different squad layouts? I only use "default" and "stealt" because i have no idea what the others mean. At least "destroyer" does not make them to destroy objects.


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PostPosted: Mon Dec 29, 2014 6:55 pm 
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Street Veteran wrote:
Also, what does the different squad layouts? I only use "default" and "stealt" because i have no idea what the others mean. At least "destroyer" does not make them to destroy objects.

The squad configs contain requirements for bots to consider joining your squad, e.g. stealth requires bots to have suppressed weapons so effectively no one will join as bots also happen to be configured to not have suppressed weapons. It's likely the feature will be removed from vanilla for 1.0 as it was never developed to have much of use.


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PostPosted: Mon Dec 29, 2014 7:08 pm 
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Street Veteran wrote:
Is there any way to make friendly AI to shoot enemy vehicles like tanks and comms trucks?

If I'm driving, AI is shooting everything else but not important targets like enmys tank. And when I encounter enemys tank, it starts to shoot my tank but my AI does not shoot it!

If I give fire command to gunner, it does not shoot there. Could it be possible to force AI to shoot where I want? Even to wall if I want so.

Currently, no. The gunners in vehicles prioritize their shooting about the same way a foot soldier does. The fact that they shoot vehicles at all comes from shooting at people inside them.

Giving a target to aim at attempts to shift their decision making by having extra score to enemies close to target. As distance is an element in the total score algorithm, it can still mean that they prioritize a close enemy over someone far away but near the aim target.


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PostPosted: Tue Jan 06, 2015 5:54 am 
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Joined: Fri Nov 14, 2014 1:15 pm
Posts: 33
It'd be cool if you could tell your gunner to go into like a mode where it will fire normally until it sees a rocket launcher dude, and when it sees it, no matter where it is in the LOS, it will engage it. That why, the gunners will prioritize RPGs instead of dudes closer to you.


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PostPosted: Tue Jan 06, 2015 6:36 pm 
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Joined: Fri Sep 19, 2014 9:51 pm
Posts: 540
Location: Loca-what...?
pasik wrote:
.......e.g. stealth requires bots to have suppressed weapons so effectively no one will join as bots also happen to be configured to not have suppressed weapons.
It's likely the feature will be removed from vanilla for 1.0 as it was never developed to have much of use.
This sounds very sad for me, because I still carry one Scorpion Evo in my stash, hoping that someone else will find another one and since Ram Kults has another 3 pcs.(afair), so we could deliver all these 5 pcs in armory....... :(

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PostPosted: Tue Jan 06, 2015 9:08 pm 
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Joined: Sat Oct 11, 2014 8:46 am
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Btw M79 cannot be taken into armory for manufacturing anymore if you return 5. Why?


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PostPosted: Wed Jan 07, 2015 8:52 am 
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Street Veteran wrote:
Btw M79 cannot be taken into armory for manufacturing anymore if you return 5. Why?


M79 can only be unlocked through briefcase/cargo delivery.


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PostPosted: Fri Jan 09, 2015 7:27 am 
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Joined: Fri Jan 09, 2015 7:24 am
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What else could be the best weapons to used in this kind of game?


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automatic knives


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