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 Post subject: Re: Squad Layouts
PostPosted: Fri Jan 23, 2015 2:12 pm 
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Joined: Fri Sep 19, 2014 9:51 pm
Posts: 540
Location: Loca-what...?
Thank you, Jack :)
The new squad layout is called: "get away from me" and works perfectly, they completely ignore me :D
Well, it occurs to me I must do something like that to fill my squad, but with elites only. :P

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 Post subject: Re: Squad Layouts
PostPosted: Wed Mar 04, 2015 5:04 pm 
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Joined: Wed Mar 04, 2015 3:27 pm
Posts: 18
Would you ever consider implementing a more complex squad order system?

Like you hold the squad command button for a second (or squad command + mod) and a menu pops up giving you several options.

1) Patrol back and forth from you to the point you clicked
2) Guard the area (AI takes cover and stays in place to defend until relieved.
3) Move
4) Throw grenades/shoot AT gun (could be used for destroying structures and you get XP + RP bonus for it).

Wald


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 Post subject: Re: Squad Layouts
PostPosted: Thu Mar 05, 2015 10:01 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Walderschmidt wrote:
Would you ever consider implementing a more complex squad order system?

Like you hold the squad command button for a second (or squad command + mod) and a menu pops up giving you several options.

1) Patrol back and forth from you to the point you clicked
2) Guard the area (AI takes cover and stays in place to defend until relieved.
3) Move
4) Throw grenades/shoot AT gun (could be used for destroying structures and you get XP + RP bonus for it).

Wald

Not really for RWR. It was decided long ago that micromanaging bots that get killed very easily doesn't make a very fulfilling gameplay. This sort of stuff could be considered for the tablet port/variant where the gameplay may need to be more leading focused rather than combat, or some other game coming after RWR that would have the player's squad survive longer.


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