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PostPosted: Tue Mar 10, 2015 11:23 pm 
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JackMayol wrote:
I added a link to the actual default.character file:

http://pastebin.com/WDSL2SeM

I'll take a look into that this weekend.

Most likely, I'll make translations into German. I'll send them to you any time you want them.

Wald


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PostPosted: Wed Mar 11, 2015 1:51 am 
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Walderschmidt wrote:
Most likely, I'll make translations into German.
Not my job to telling you, in fact..... but I can assure you - JackMayol himself could do the same perfectly well. Therefore your efforts would be bit useless and maybe no one wouldn't thank you. ;)

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PostPosted: Wed Mar 11, 2015 2:32 am 
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Code:
<dialogue key="vehicle dialogue 2 men tag=tank">
      <comment text="This might be an ambush" />
      <comment text="Why don't you knock it off with them negative waves?" />
      <comment text="..." />
</dialogue>


Code:
<dialogue key="vehicle dialogue 2 men tag=tank">
      <comment text="We are invincible" />
      <comment text="No we are not" />
</dialogue>


Code:
<dialogue key="vehicle dialogue 2 men tag=tank">
      <comment text="We don't need any grunt, we are stronk" />
      <comment text="oh boy, not again" />
</dialogue>


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PostPosted: Wed Mar 11, 2015 3:33 am 
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DIO wrote:
Walderschmidt wrote:
Most likely, I'll make translations into German.
Not my job to telling you, in fact..... but I can assure you - JackMayol himself could do the same perfectly well. Therefore your efforts would be bit useless and maybe no one wouldn't thank you. ;)


Aw man. I was going to do it for fun and practice.

Good to know.

Does either JackMayol or Pasik know Russian? Or do you?

Wald


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PostPosted: Wed Mar 11, 2015 1:06 pm 
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Walderschmidt wrote:
Aw man. I was going to do it for fun and practice.

Good to know.

Does either JackMayol or Pasik know Russian? Or do you?

Wald
No worries, just a little joke by my side :P

Well, our developers are very modest people, so you can hardly understand something personal about them. ;) As far as I've noticed Jack knows more than several languages, including English, French, a bit(or even more) Spanish, Finnish irc. Also he lives in "good old Germany" and that says it all....... actually I'd say that he has some polyglot skills, so I wouldn't be suprised if he knows some(or even maybe more than one) Eastern European languages.
As for the Pasi, he is more modest even by Jack :P so I know about him........... almost nothing :) ............hmmm that should be fixed asap, because I just now saw their CV's and they are empty(esp the column with their language skills). :D Anyway, I'm not the guy who would have written their Chronography.


I've studied a Russian, but I believe in this Community should have someone fluent in Russian, if there wouldn't be no one, then I could do that.
Either way, as Jack has pointed out the things are still far from that moment. ;)

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PostPosted: Wed Mar 11, 2015 5:36 pm 
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Walderschmidt wrote:
DIO wrote:
Walderschmidt wrote:
Most likely, I'll make translations into German.
Not my job to telling you, in fact..... but I can assure you - JackMayol himself could do the same perfectly well. Therefore your efforts would be bit useless and maybe no one wouldn't thank you. ;)


Aw man. I was going to do it for fun and practice.

Good to know.

Does either JackMayol or Pasik know Russian? Or do you?

Wald


No I won't make the translations myself, I really count on the community for that... So if you want to have a go at the german translation, go for it.
For the next version (most likely coming this week-end) we'd want to have the English AI chats done (I added around 30 new chats which aren't in the pastebin), so it'd be cool to add some ideas in here before the week-end if possible. Once it's finalized, we could give the file for translation.


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PostPosted: Wed Mar 11, 2015 6:08 pm 
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Posts: 331
For the honor of invasion MVP:

"Im scared"
"Why?"
"I heard DIO is online"

:D


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PostPosted: Thu Mar 12, 2015 2:14 am 
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Well, here's my contribution:
Code:
   <dialogue key="vehicle dialogue 2 men tag=tank">
      <comment text="OMG! What makes this cat on the tank?!" />
      <comment text="The night vision device is broken, that's why" />
   </dialogue>

Code:
   <dialogue key="defense dialogue 2 men">
      <comment text="Have you heard the rumors?" />
      <comment text="Which ones exactly?" />     
      <comment text="The enemies have been engaged some vets to fight against us" />
      <comment text="Really?! Damn, if so then there won't be any furloughs except posthumously" />
   </dialogue>

Code:
   <dialogue key="defense dialogue 2 men">
      <comment text="I tell you, the radiation isn't dangerous" />
      <comment text="Are you sane?!" />
      <comment text="It's true - submariners sail for several years of nuclear submarines and during that time their wives born perfectly healthy children" />
   </dialogue>

Code:
   <comment key="fire opened, weapon tag = sniper" text="Damned snipers! If I catch any of them I'll stab him instantly!" />

Code:
   <comment key="enemy seen, tank" text="Tank comin! Take cover and start praying!"/>




Improving some of the existing ones:
Code:
   <dialogue key="vehicle dialogue 2 men tag=truck">
      <comment text="Are we there yet?" />
      <comment text="Yep, to the middle of nowhere....." />
   </dialogue>

Code:
   <dialogue key="vehicle dialogue 2 men tag=truck">
      <comment text="I'd feel more secure outside of this thing" />
      <comment text="Yeah, this moron drives more crazy than me" />
   </dialogue> 

Code:
   <dialogue key="defense dialogue 2 men">
      <comment text="I feel so good, man" />
      <comment text="I bet, you've found some horny magazine" />
   </dialogue>

Probably I've done some mistakes, so please correct me.


---------------------------
Street Veteran wrote:
..........
Well, my friend, thank you, but I'd say that I am not the mvp, in fact I'm not even vp. I'm just a guy who plays this game a lot more than usual. That's it. :)

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PostPosted: Sat Mar 14, 2015 12:35 am 
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Posts: 21
I made several additions to the small battle chat that add to the variety of what they can say. I'm personally satisfied, make use of what you will.

It's rather large, so I put it in the spoiler.

Spoiler:
Code:
<comment key="Driver, abandon vehicle" text="Driver, bail out" />
<comment key="Gunner, abandon vehicle" text="Gunner, bail out" />
<comment key="Squad, get out" text="Squad, dismount" />

<comment key="Squad, get in" text="Squad, occupy vehicle" />

<comment key="Squad, follow the vehicle" text="Squad, stay close" />
<comment key="Squad, follow the vehicle" text="Squad, support the vehicle" />

<comment key="Squad, follow me" text="Squad, regroup" />
<comment key="Squad, follow me" text="Squad, form up" />
<comment key="Squad, follow me" text="Squad, keep it together" />
<comment key="Squad, follow me" text="Squad, resume formation" />

<comment key="Driver, stop the vehicle" text="Hey, stop here" />
<comment key="Driver, stop the vehicle" text="Driver, halt" />

<comment key="Gunner, fire at will" text="Shoot on discretion" />

<comment key="Driver, stop the vehicle" text="Driver, stop here" />

<comment key="Driver, stay close" text="Driver, follow me" />
<comment key="Driver, stay close" text="Driver, give close support" />
<comment key="Driver, stay close" text="Driver, stay on me" />

<comment key="Squad, move over there" text="Squad, move there" />
<comment key="Squad, move over there" text="Squad, on that position" />

<comment key="Squad, change position" text="Squad, new position" />

<comment key="Driver, over there" text="Driver, go there" />

<comment key="Gunner, there" text="Watch over there" />
<comment key="Gunner, there" text="Gunner, aim there" />

<comment key="Medic!" text="Aah, I need a medic!" />
<comment key="Medic!" text="I'm hit!" />
<comment key="Medic!" text="I'm bleeding!" />
<comment key="Medic!" text="I'm down!" />
<comment key="Medic!" text="Casualty!" />

<comment key="I feel good!" text="Thanks for the fix!" />
<comment key="I feel good!" text="I owe you one!" />

<comment key="Reloading" text="I'm out!" />
<comment key="Reloading" text="I'm loading" />
<comment key="Reloading" text="New mag" />
<comment key="Reloading" text="Loading" />
<comment key="Reloading" text="New magazine" />
(note: I added several blank texts here to keep the same chance of saying them)

<comment key="Hmm, no signal" text="I might be jammed" />
<comment key="Hmm, no signal" text="Hello?" />
<comment key="Hmm, no signal" text="I guess no one's there" />
<comment key="Hmm, no signal" text="Damnit" />
<comment key="cancel radio call" text="Uh... out" />
<comment key="initiate radio call" text="Alpha Zero, are you there?" />
<comment key="initiate radio call" text="Requesting support, Alpha Zero" />
<comment key="commander radio response" text="Alpha Zero here, what is it" />
<comment key="commander radio response" text="Alpha Zero reading you" />

<comment key="Hey, wait up" text="Hey, wait for me!" />
<comment key="Hey, wait up" text="Come back!" />

<comment key="Quickly!" text="Faster!" />

<comment key="Buzz off" text="I'm not budging" />
<comment key="Buzz off" text="Go away" />

<comment key="Step out, kid" text="Get out, I got this" />
<comment key="Step out, kid" text="Sorry, maybe next time" />

<comment key="I'm outta here" text="Screw this!" />
<comment key="I'm outta here" text="Time to bail" />

<comment key="Good job, soldiers" text="We pushed them back" />
(ditto)

<comment key="Open fire" text="Weapons free" />
<comment key="Open fire" text="Hostiles" />
<comment key="Open fire" text="Get em" />

<comment key="fire opened, weapon tag = sniper" text="Sniper, get down!" />
<comment key="fire opened, weapon tag = sniper" text="Keep your head down" />

<comment key="grenade alert, grenade tag = grenade" text="grenade get down" />
<comment key="grenade alert, grenade tag = grenade" text="get down" />

<comment key="grenade alert, grenade tag = rocket" text="Get down" />
<comment key="grenade alert, grenade tag = rocket" text="HOLY" />

<comment key="enemy not seen, area alerted" text="Keep an eye out" />
<comment key="enemy not seen, area alerted" text="Watch your back" />
<comment key="enemy not seen, area alerted" text="Stay on guard" />

<comment key="Lone leader, enemy not seen, taking suppressed fire" text="I'm pinned!" />
<comment key="Lone leader, enemy not seen, taking suppressed fire" text="Show yourself!" />

<comment key="enemy seen" text="Hostiles" />
<comment key="enemy seen" text="Contact!" />
<comment key="enemy seen" text="There they are!" />

<comment key="Waiting for reinforcements" text="Hold this position" />
<comment key="Waiting for reinforcements" text="Alright, let's dig in" />
<comment key="Waiting for reinforcements" text="Wait until more friendlies show up" />
<comment key="Waiting for reinforcements" text="Wait a second" />

<comment key="Hold on!" text="Hang in there!" />
<comment key="Hold on!" text="I'm coming!" />
<comment key="Hold on!" text="I got ya!" />

<comment key="Move out" text="Follow me" />
<comment key="Move out" text="Form up" />
<comment key="Move out" text="Let's move up" />
<comment key="Move out" text="Advance" />
<comment key="Move out" text="Time to go" />

<comment key="All quiet here" text="No sign of them" />
<comment key="All quiet here" text="Nothing here" />
<comment key="All quiet here" text="*sigh*" />

<comment key="Yes sir" text="On it" />
<comment key="Yes sir" text="Ok" />
<comment key="Yes sir" text="On my way" />
<comment key="Yes sir" text="Roger" />
<comment key="Yes sir" text="Copy" />
<comment key="Yes sir" text="Got it" />

<comment key="Uh, I can't drive this thing" text="Dang!" />
<comment key="Uh, I can't drive this thing" text="Wrong button" />

<comment key="Waiting for squad" text="Squad, regroup" />
<comment key="Waiting for squad" text="Get in position" />

<comment key="Where to, chief?" text="At your service" />
<comment key="Where to, chief?" text="Awaiting orders" />

<comment key="celebrating" text="Yeah!" />

<comment key="about to drive over a friendly" text="Get out of the way!" />
<comment key="about to drive over a friendly" text="Move!" />




I also made some converstaions for the humvee, which didn't have any.

Code:
<dialogue key="vehicle dialogue 2 men tag=humvee">
      <comment text="I wish they'd replace all the jeeps with these">
      <comment text="Why? They're stuffy and have no room">
      <comment text="At least in here a stray bullet won't get you">
      <comment text="Bet you can't pick up a girl in a humvee, though">
      <comment text="Oh, and you can in a jeep?">
      <comment text="You know what, forget I said anything">
   </dialogue>

   <dialogue key="vehicle dialogue 2 men tag=humvee">
      <comment text="*sings* I'm on patrol, I'm on patrolll...">
      <comment text="Would you quit it already">
   </dialogue>


Here's more.

Code:
<dialogue key="defense dialogue 2 men">
      <comment text="I'm worried about my relationship back home" />
      <comment text="What's going on?" />
      <comment text="My girlfriend complains that I'm never around" />
      <comment text="I thought you had a wife" />
      <comment text="Don't you start on that too!" />
   </dialogue>

   <dialogue key="vehicle dialogue 2 men tag = truck">
      <comment text="I'm so glad we can't get shot in the back of this truck" />
      <comment text="It's like the cloth could stop a bullet" />
      <comment text="We should use the canvas covering for our armor" />
   </dialogue>
   
   <dialogue key="wander dialogue 2 men">
      <comment text="What if we run into an enemy patrol?" />
      <comment text="Quit jinxing us" />
   </dialogue>


Last edited by TrenchEngineer on Fri Mar 20, 2015 2:28 am, edited 1 time in total.

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PostPosted: Tue Mar 17, 2015 2:02 pm 
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Finally got round to doing some chat :

Code:
   <comment key="Squad, follow me" text="Squad, stay on my six" />
   <comment key="Squad, follow me" text="Squad, keep it tight people" />

   <comment key="Driver, stop the vehicle" text="Hit the brakes Driver" />

   <comment key="Gunner, fire at will" text="Gunner, weapons free"/>

   <comment key="Squad, change position" text="Assholes and elbows people" />

   <comment key="Driver, take us there" text="Driver, to position" />

   <comment key="Gunner, there" text="Gunner, fire on target" />

   <comment key="We surrender!" text="I think I pooped a little" />
   <comment key="We surrender!" text="I want a cell with a TV" />

   <comment key="I feel good!" text="Thanks Doc!" />
   <comment key="I feel good!" text="That's the good stuff!" />

   <comment key="no radio equipment" text="Radios are above my pay grade" />

   <comment key="Hey, wait up" text="Hold your horses Soldier!" />
   <comment key="Hey, wait up" text="Wait up, where's the fire?" />

   <comment key="I'm outta here" text="Make like a banana, let's split!" />

   <comment key="Good job, soldiers" text="Hell yeah!" />
   <comment key="Good job, soldiers" text="I'm proud of you men" />

   <comment key="Open fire" text="Enemy sighted, weapons free" />
   <comment key="Open fire" text="let's rock!" />

   <comment key="fire opened, weapon tag = sniper" text="ZOMG! 360 No Scoper!" />

   <comment key="grenade alert, grenade tag = grenade" text="grenade, run away!" />

  <comment key="Lone leader, enemy not seen, taking suppressed fire" text="shitshitshitshitshit" />

   <comment key="enemy seen, vehicle tag = tank" text="Shit, big boys incoming!" />

   <comment key="All quiet here" text="I think I left the oven on" />
   <comment key="All quiet here" text="Just two more weeks..." />
   <comment key="All quiet here" text="I coulda been a game dev..." />

    <comment key="Uh, I can't drive this thing" text="That wasn't my fault" />
     <comment key="Uh, I can't drive this thing" text="Did someone get his licence plate?" />
     <comment key="Uh, I can't drive this thing" text="They broke my watch!" />

   <comment key="overencumbered" text="Gonna need a bigger bag" />
   <comment key="overencumbered" text="I need to hit the gym" />

     <dialogue key="wander dialogue 2 men">
      <comment text="We'd better get back" />
      <comment text="Why?" />
      <comment text="It'll be night soon" />
      <comment text="So??" />
      <comment text="They mostly come out at night, mostly" />
      <comment text="OK, you're scaring me now" />
   </dialogue>
   
   <dialogue key="wander dialogue 2 men">
      <comment text="It's as hot as hell out here" />
      <comment text="Yeah man, but it's a dry heat!" />
   </dialogue> 
   
   <dialogue key="wander dialogue 2 men">
      <comment text="Wanna see soemthing cool?" />
      <comment text="Nope, not falling for that again" />
   </dialogue>

   <dialogue key="defense dialogue 2 men">
      <comment text="Did you just fart?" />
      <comment text="Hehe!" />
      <comment text="You disgust me" />
      <comment text="Sir yes sir!" />
   </dialogue>

   <dialogue key="defense dialogue 2 men">
      <comment text="They ain't paying us enough for this man" />
      <comment text="Not enough to have to see your face Drake" />
      <comment text="What? Is that a joke?" />
      <comment text="Oh, I wish it were" />
   </dialogue>

   <dialogue key="defense dialogue 2 men">
      <comment text="How many ops is this for you Lieutenant?" />
      <comment text="thirty Eight....simulated" />
      <comment text="How many *combat* ops?" />
      <comment text="Uh, two. Including this one" />
      <comment text="Oh man...." />
   </dialogue> 

      <dialogue key="vehicle dialogue 2 men">
      <comment text="So you got a nickname?" />
      <comment text="Yeah, bullet magnet" />
      <comment text="oh daaaaaaaamn" />   
   </dialogue>

   <dialogue key="vehicle dialogue 2 men tag=tank">
      <comment text="Do you know why we call infantry crunchies?" />
      <comment text="Nope. Why?" />
      <comment text="That's the noise they make when we run them over" />
   </dialogue>

<dialogue key="vehicle dialogue 2 men tag=tank">
      <comment text="We're in the pipe, five by five" />
      <comment text="What?" />
      <comment text="Never mind....." />
   </dialogue>


   <dialogue key="vehicle dialogue 2 men tag=tank">
      <comment text="Where's the stereo in this thing?" />
   </dialogue>

   <dialogue key="vehicle dialogue 2 men tag=truck">
      <comment text="You remember that film where the truck drivers save the day?" />
      <comment text="Nope" />
      <comment text="Yeah, neither do I. We're gonna die" />
   </dialogue> 

   <dialogue key="vehicle dialogue 2 men tag=truck">
      <comment text="10-4 big buddy, we got a bear in the air!" />
      <comment text="For that last time Dave, this is not Convoy!" />
      <comment text="I told you, my name is now Rubber Duck" />
      <comment text="It's gonna be a long drive" />
   </dialogue>


A few more:
Code:
   <dialogue key="vehicle dialogue 2 men tag=truck">
      <comment text="What's this?" />
      <comment text="What?" />
      <comment text="This truck. This Stupid truck. Where's the Caddy?"" />
      <comment text="I traded it" />
   </dialogue>

   <dialogue key="vehicle dialogue 2 men tag=truck">
      <comment text="It's a hundred and six miles to chicago" />
      <comment text="We've got a full tank of gas" />
      <comment text="half a pack of cigarettes" />
      <comment text="It's dark, and we're wearing sunglasses" />
      <comment text="Hit it" />
   </dialogue>

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