Hello all,
bought the game about a week ago and I'm having a blast. Just wanted to show my appreciation to the devs for such a fun game. I never buy ' early release' games, except for prison architect ( which got boring quite quickly ) and this game which so far seems perfect. It's pretty bugfree, framerate is perfect, graphics are fun and great to look at and the gameplay reminds me of men of war and soldat having a lovechild
The ai seems pretty brutal sometimes, which is something I haven't seen much before. They flank, take cover, nade like bosses ( sometimes a little too good :p ), reinforce, deply sandbags, use vehicles and arti.. just wow, great job guys. I'm just surprised they're aren't more people playing such a fun game, I'm sure this time will come. And grieving will follow so be prepared for that, I just read some great suggestions on this forum so I'm sure you'll sort it out.
Some observations:
-Map is a little too black/white, especially capping zones are a little unclear without zooming in. Find myself pressing tab back and forth alot, perhaps some way to put a custom waypoint on the map like with skyrim so I don't have to switch to see where I'm going constantly?
-Bots climbing stairs are a little glitchy, they seem to start the climbing animation then suddenly they're on the roof.. one shotting me ( when I'm waiting on top for them to come up ) I assume this is known and fixed later
-Reconsider the ' guys outranking you taking your stuff' method, good in concept but it's not fun when you go across the map to steal the enemy tank.. and some random guy just takes it from you. Not sure how to fix this, I assume it's to stop new people ( hate the word noobs ) from camping stuff like vehicles and such. Heck put on an xp limit to using it in the first place then, once you've played a little you know the impact of vehicles and what not to do..
-Tutorial in the future perhaps? Had to get alot of information from wiki's and such, heck didn't know I could get rp from blue items the first few days :p This would stop people from driving spawn trucks and such into enemy troops to some degree, although you can never stop stupidity 100%
-The high rank, more bots follow you system is great although pointless when surrounded by higher ranking guys. Perhaps a limit on how many bots a person can ' steal' from you so you at least get to keep 1,2 guys for cover?
-The tropical island map is absolute murder and the human team loses here alot more.. It's just not a fun map to play imho, the map is really open with little cover which means botaim reigns surpeme. Also the hills and such favors bot nade throwing alot, with you not being able to see them because of the height difference/zoom level and bots having of course no such problems :p The map reminds me of wake island bf42 which is a cool idea, but it's just lacking somewhat atm imo. Other maps are perfect so far.. Lost too much rp on this map, tend to leave the server when it comes up..
Some questions:
-Any way I can convince you guys to let me keep c4 in my inventory when I die? Tried playing spec ops with a friend the other day and when you get insta headshotted by a bot that's alot of rp just gone.. Of course this is how the system works and if you keep it like that it's fine, just makes it hard to try something new. Perhaps let me keep it at least once more after I die
-How large is the dev team? Just curious
-What weapons are silenced besides the pistol? Maybe I'm missing something..
-Do ak's do more damage? I fear brownpants alot more then the germans, those conscripts just seem to one shot me over and over and over..
Some suggestions:
-Don't do interior buildings. I've read people suggesting this and the game is perfect as it is. Gameplay is fluid and framerate is good as well, it wouldn't add anything gameplaywise and just make things overly complicated. Build with the system you have now and expand on that. If you do intend to add it, keep it limited.
-Of all the vehicles suggested, have you considered transport helicopters? Littlebirds for instance, would fit in the theme of the game.. would enable you to use your squad to flank around, and would be very fragile to take out by an rpg for balance. Just seems very cool to land on a roof with some squadmates, instead of walking constantly
-In the future perhaps some watermaps would be fun, the water looks great and swimming is fun. Midway bf42 anyone? Patrolboatwar with modern cruisers and ships sounds fun.
-Razorwire, cheap and effective at blocking streets from infantry somewhat. Vehicles can run over them, c4 can remove it, just an idea. I like fortifications and more options are always nice. Heck add in minefields, perhaps only as static ones on the map to redirect the ' flow' of combat more. Some battlefield mods used to use this and it worked to naturally funnel people through certain areas. Snow covered bunker/minefield map anyone?
Thanks for making a great game, keep up the good work.