I slightly have reason to believe it is the AI pathfinding system. Maybe when going up hills, they stop for just a slight of a second, and continue running? Even the slightest stop has and effect over many hills. Maybe you or Pasik, or anyone, can test this out by making an entirely flat map and try racing across the entire map with a squad, and do the same for an evenly hilly map.
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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is
MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
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