The Soldier wrote:
Opt_0 wrote:
* At a certain Player AV# threshold Officer AI can Call in actual Artillery Strikes? (not just the mortars)
* Or Perhaps this effect and they will only take the opportunity to use it if a certain # of player Av's are in Artillery's Potential hitbox?
IN these intense moment players should run the risk of losing it all when we cluster with 2-4 tanks and APC's and HMV's or more! So many times we're all huddled up and yet with all the potential fallback-repair and player run turrets we can be a steal wall. It's GREAT and should be possible, but there's a certain threshold where that is invincible; almost. [This came to mind due to watching the effects of misplaced player arty strikes, wipe out the front and we risk a collapse, we lose CZ's and AI make a solid counter strike... it's a fun turn of events sometimes. Just the worst way to get it, lol]
Yes, the AI can and will call in heavy artillery if they have access to it. In my current ... project, let's say, I've seen the enemy AI consistently call in the heaviest, most expensive and highest-rank requiring fire support they have access to. Both is awesome to see them do that, and turns into a brown-pants moment right after as you realize you're gonna get nuked.
Okay i thought I have seen AI Arty Drop on us; besides the occasional accidental blue on blue friendly drop. Perhaps as an adjustment later the AI Mechanic could be tweaked to get them to "try harder" when there are Multiple Player Av's clustered? The swarm/heard behavior of crowds cause lots of players in AV's to cluster a bit too much which should be more vulnerability in combat than an advantage. We need something to worry about and to help encourage AV's Drivers to spread out a bit more in the form of a threat.
[Do the AI Officers that call Arty also use Binocs to increase their threat range?]
Basically we'll need something to randomly "tip" the scales now and then back to the AI when we are rolling heavy. Low player count servers still have a different feel, and I completely understand the difficulty of trying to balance for low and higher player count at the same time. This is why I was thinking of having this heavier use of AI Arty Calls focus on concentrated vehicle clusters. And in someway have this hypothetical AI Mechanic of more frequent Arty come into effect when players reach a certain number of AV's on the field (maybe a varying value to reduce predictability by players). From what I see the Steamroll with AV's (on Field and Airdrop) really comes into effect when we have a full server.
Just to be clear too, when I say "heavier use" of AI Arty Calls I mean
more frequent use on these calls in general. I don't mean to suggest using the Arty8 only. I purely mean having the actual Arty Calls (2 and 8) put into use more often.