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 Post subject: Total Biscut
PostPosted: Wed Jun 27, 2012 8:25 pm 
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Joined: Wed Jun 27, 2012 6:02 pm
Posts: 7
Has anyone contacted Total Biscut or thought about it? It would get the game a lot of recognition.

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Even though we know dinosaurs survived the flood (on Noah's ark) we don't know if Jesus ever rode them.......But he probably did..


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 Post subject: Re: Total Biscut
PostPosted: Wed Jun 27, 2012 8:28 pm 
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Joined: Mon Jun 27, 2011 11:59 am
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Yes, I've been in contact with them. We are waiting to fix a few bugs and introduce a couple of new features before a potential WTF is x? -video.


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 Post subject: Re: Total Biscut
PostPosted: Wed Jun 27, 2012 8:35 pm 
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Oh cool! Thanks for replying so fast.

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 Post subject: Re: Total Biscut
PostPosted: Wed Jun 27, 2012 10:05 pm 
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Joined: Mon Jun 27, 2011 6:41 pm
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It's been said a couple times. Last I checked, they're aiming for 0.70 to be released before actually doing it. Hopefully won't be too far off at this point.

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 Post subject: Re: Total Biscut
PostPosted: Wed Aug 15, 2012 6:51 am 
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Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
.70 is here,

ComJak

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 Post subject: Re: Total Biscut
PostPosted: Wed Aug 15, 2012 7:09 am 
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Joined: Tue Jan 03, 2012 9:58 am
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Location: Western Europe
ComJak wrote:
.70 is here,

ComJak


the dedicated server needs to be done (getting close!) along with the rock boundaries, vehicles steering issues.. (all those things has been fixed so far and just need to be implemented in the next version) and then the totalbiscuit version should be good to go. It has to be rock solid as well, which may not be the case after using the dedicated servers (will need some testing first to get sure).
So maybe 0.71 - 0.72.


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 Post subject: Re: Total Biscut
PostPosted: Wed Aug 22, 2012 7:35 am 
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Joined: Mon Jun 27, 2011 6:41 pm
Posts: 192
0.70 was an estimation. I don't mind waiting though, the better the game is when he covers it the better... uh, coverage... it gets.... I suppose?

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