{SAS}DocStone wrote:
No reaction at all, and it just resets whatever map the rotation happens to be on. In the Server console all it shows is the start5.xml being actioned, and seems to ignore the change_map command completely.
Map5 command in commands.xml is as follows:
Code:
<alias name="map5" command="change_map vanilla/maps/map5; execute start5.xml"/>
The start5.xml is as follows:
Code:
<command
class="start_game"
vehicles="1"
max_soldiers="240"
player_bot_compensation="20"
progress_multiplier="1.0">
<faction initial_over_capacity="0" ai_accuracy="0.94" />
<faction initial_over_capacity="0" ai_accuracy="0.94" />
</command>
The only thing I can think that has changed is I have renamed the install folders to RWR1 for standard, and RWR2 for invasion. Apart from that, nothing is different.
Yeah, no reaction at all in the script would be what I'd expect, as nothing should be signaled to the script when you just change the map in the console, so the script shouldn't be overriding the map change or interfere with it in any way really.
Did you try by not grouping the map change command and the match start command?
What can I say, having a grouped command similar to yours seems to work fine here..