RUNNING WITH RIFLES
http://runningwithrifles.com/phpBB3/

Running with rifles alpha 0.3 released
http://runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=119
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Author:  pasik [ Thu Aug 04, 2011 5:35 pm ]
Post subject:  Running with rifles alpha 0.3 released

Here's the link http://www.modulaatio.com/runningwithri ... ha_0.3.zip.

And here are the changes, more or less:
- prone key added, usable for any weapon
- firing behind wall works now for assault rifles in similar way as machine gun, i.e., if shot while crouching, the soldier automatically stands up if it's required to stand up to shoot over wall -- with assault weapons, you can also move near the wall
- fixed facing direction bugs with crouching against wall
- carrĂ­ed weapon types are now saved
- increased probability to get an m240 or mp5sd from crates, also on respawn
- fixed a bug with saving if dead
- fixed a "virtualize character" crash when respawning -- there's hoping that's the last one, but let me know if you still get these crashes!
- bullet billboards are now properly removed
- weapon specifications are now public -- weapon type amount is not dynamic though, must be 4
- dynamic ambient occlusion, initial coarse version
- AI accuracy options
- shooting off-target now has random height, helps in shooting soldiers behind target both standing and in prone
- added small decorative rocks near big rocks
- added a few soldier max count options -- more accurate control will be provided as soon as the slider UI control gets simplemented :)
- added some new building textures, affecting Hospital
- added building texture and color controlling from objects.svg
- killed soldiers drop 50% of their grenades on ground now, which are collectable
- victory over the last base is declared only after the base center and its surroundings have been wiped from any enemies
- reduced max amount of grenades on carry to 4
- added walls and boxes around Hotel
- added security fence sounds
- added map observation mode for map modders: launch it by giving parameter "map" on command line, e.g. "rwr_game.exe map" (ASDW to move around, left shift for faster movement)
- changed team names to Green and Grey
- made the fake ground ao effect on tree trunks bigger

Issues:
- ambient occlusion effect produces artifacts on ground occasionally
- turn off post processing and/or shadows if you experience low framerates
- ambient occlusion will work only if your graphics card has shader model 2.0 support
- corpses are again more jumpy than before, changes made in character implementation for online support must have affected that

Author:  ChloChlo [ Thu Aug 04, 2011 5:36 pm ]
Post subject:  Re: Running with rifles alpha 0.3 released

WOOT! DL'D!

First btw

Author:  Rendered [ Thu Aug 04, 2011 5:45 pm ]
Post subject:  Re: Running with rifles alpha 0.3 released

Awww Chlo! :(


Yay 0.3!

Author:  SwiftWolf232 [ Thu Aug 04, 2011 5:57 pm ]
Post subject:  Re: Running with rifles alpha 0.3 released

Nice!

Author:  SJCRPV [ Thu Aug 04, 2011 6:22 pm ]
Post subject:  Re: Running with rifles alpha 0.3 released

I played for 5 mins and just noticed something;
If you use the knife button(i have it at caps lock, is it relevant? :o) you can't turn left anymore until you restart the game :/
other than that all i have to say is:
:D

Author:  pasik [ Thu Aug 04, 2011 6:44 pm ]
Post subject:  Re: Running with rifles alpha 0.3 released

SJCRPV wrote:
I played for 5 mins and just noticed something;
If you use the knife button(i have it at caps lock, is it relevant? :o) you can't turn left anymore until you restart the game :/
other than that all i have to say is:
:D


At least on my keyboard, caps lock is one of those keys that if you hold it down, you can't press AS or SD effectively to go down-left/right.

Author:  Commander Keen [ Thu Aug 04, 2011 7:32 pm ]
Post subject:  Re: Running with rifles alpha 0.3 released

Awesome, some modding will ensue right now!

Author:  SJCRPV [ Thu Aug 04, 2011 9:01 pm ]
Post subject:  Re: Running with rifles alpha 0.3 released

pasik wrote:
SJCRPV wrote:
I played for 5 mins and just noticed something;
If you use the knife button(i have it at caps lock, is it relevant? :o) you can't turn left anymore until you restart the game :/
other than that all i have to say is:
:D


At least on my keyboard, caps lock is one of those keys that if you hold it down, you can't press AS or SD effectively to go down-left/right.


Well... i found out why it didn't work.
Apparently somehow some keys ended up beeing unassigned without any apparent reason and the left key was one of them ._.
so it's all good now. I just didn't noticed that untill i tried to play again now ._.

Author:  Imxset21 [ Thu Aug 04, 2011 11:30 pm ]
Post subject:  Re: Running with rifles alpha 0.3 released

Aw man, this update is awesome!

Also, I vote we change the default knife key to the middle mouse button ;)

Author:  Mystery [ Fri Aug 05, 2011 7:06 am ]
Post subject:  Re: Running with rifles alpha 0.3 released

Map modding support nothing could please my eyes better :D

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