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RUNNING WITH RIFLES Multiplayer

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PostPosted: Thu Aug 04, 2011 5:35 pm 
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Here's the link http://www.modulaatio.com/runningwithri ... ha_0.3.zip.

And here are the changes, more or less:
- prone key added, usable for any weapon
- firing behind wall works now for assault rifles in similar way as machine gun, i.e., if shot while crouching, the soldier automatically stands up if it's required to stand up to shoot over wall -- with assault weapons, you can also move near the wall
- fixed facing direction bugs with crouching against wall
- carríed weapon types are now saved
- increased probability to get an m240 or mp5sd from crates, also on respawn
- fixed a bug with saving if dead
- fixed a "virtualize character" crash when respawning -- there's hoping that's the last one, but let me know if you still get these crashes!
- bullet billboards are now properly removed
- weapon specifications are now public -- weapon type amount is not dynamic though, must be 4
- dynamic ambient occlusion, initial coarse version
- AI accuracy options
- shooting off-target now has random height, helps in shooting soldiers behind target both standing and in prone
- added small decorative rocks near big rocks
- added a few soldier max count options -- more accurate control will be provided as soon as the slider UI control gets simplemented :)
- added some new building textures, affecting Hospital
- added building texture and color controlling from objects.svg
- killed soldiers drop 50% of their grenades on ground now, which are collectable
- victory over the last base is declared only after the base center and its surroundings have been wiped from any enemies
- reduced max amount of grenades on carry to 4
- added walls and boxes around Hotel
- added security fence sounds
- added map observation mode for map modders: launch it by giving parameter "map" on command line, e.g. "rwr_game.exe map" (ASDW to move around, left shift for faster movement)
- changed team names to Green and Grey
- made the fake ground ao effect on tree trunks bigger

Issues:
- ambient occlusion effect produces artifacts on ground occasionally
- turn off post processing and/or shadows if you experience low framerates
- ambient occlusion will work only if your graphics card has shader model 2.0 support
- corpses are again more jumpy than before, changes made in character implementation for online support must have affected that


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PostPosted: Thu Aug 04, 2011 5:36 pm 
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Joined: Tue Jun 28, 2011 11:12 am
Posts: 137
WOOT! DL'D!

First btw

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PostPosted: Thu Aug 04, 2011 5:45 pm 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
Awww Chlo! :(


Yay 0.3!

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
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Proud to be a RwR forum moderator!


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PostPosted: Thu Aug 04, 2011 5:57 pm 
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Joined: Sun Jul 31, 2011 1:36 am
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Nice!


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PostPosted: Thu Aug 04, 2011 6:22 pm 
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Joined: Mon Jun 27, 2011 8:42 pm
Posts: 63
Location: Portugal
I played for 5 mins and just noticed something;
If you use the knife button(i have it at caps lock, is it relevant? :o) you can't turn left anymore until you restart the game :/
other than that all i have to say is:
:D

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Look behind you. What I'm not there? I see... then look forward. Still not there? ...On the sides? Up and down? ...Where the heck am I? ... Oh wait! Yeah! I'm the one that's trying to find me ._. That's rather silly isn't it?


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PostPosted: Thu Aug 04, 2011 6:44 pm 
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SJCRPV wrote:
I played for 5 mins and just noticed something;
If you use the knife button(i have it at caps lock, is it relevant? :o) you can't turn left anymore until you restart the game :/
other than that all i have to say is:
:D


At least on my keyboard, caps lock is one of those keys that if you hold it down, you can't press AS or SD effectively to go down-left/right.


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PostPosted: Thu Aug 04, 2011 7:32 pm 
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Joined: Sat Jul 23, 2011 7:41 am
Posts: 44
Awesome, some modding will ensue right now!


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PostPosted: Thu Aug 04, 2011 9:01 pm 
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Joined: Mon Jun 27, 2011 8:42 pm
Posts: 63
Location: Portugal
pasik wrote:
SJCRPV wrote:
I played for 5 mins and just noticed something;
If you use the knife button(i have it at caps lock, is it relevant? :o) you can't turn left anymore until you restart the game :/
other than that all i have to say is:
:D


At least on my keyboard, caps lock is one of those keys that if you hold it down, you can't press AS or SD effectively to go down-left/right.


Well... i found out why it didn't work.
Apparently somehow some keys ended up beeing unassigned without any apparent reason and the left key was one of them ._.
so it's all good now. I just didn't noticed that untill i tried to play again now ._.

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Look behind you. What I'm not there? I see... then look forward. Still not there? ...On the sides? Up and down? ...Where the heck am I? ... Oh wait! Yeah! I'm the one that's trying to find me ._. That's rather silly isn't it?


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PostPosted: Thu Aug 04, 2011 11:30 pm 
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Joined: Tue Jun 28, 2011 3:15 am
Posts: 17
Aw man, this update is awesome!

Also, I vote we change the default knife key to the middle mouse button ;)

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PostPosted: Fri Aug 05, 2011 7:06 am 
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Joined: Fri Jul 22, 2011 11:49 am
Posts: 42
Map modding support nothing could please my eyes better :D

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Oasis. Less Running, more rifle.


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