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Beta 0.88.2 Windows / Linux
http://runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=1197
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Author:  pasik [ Fri May 24, 2013 9:46 pm ]
Post subject:  Re: Beta 0.88.2 Windows / Linux

MrNuckFuggets wrote:
How do I create item drops?


Not tested:

whiskey_drop.call:
Code:
<?xml version="1.0" encoding="utf-8"?>
<call    name="Alcohol is free"
   initiation_comment1="Booze"
   initiation_comment2="12-pack plz"
   acknowledge_comment="Oh man.. not again"
   launch_comment="12 incoming">

    <round instances="12"
           instance_class="carry_item"
           instance_key="my_key"
           instance_spread="10 15 10"
           common_spread="0 0 0"
           launch_time="5.0"
           spawn_time="8.0">

        <effect class="launch" ref="ShadowAirplaneFlyby" shadow="1" />
        <sound class="launch" fileref="plane_flyby.wav" />
    </round>

    <hud_icon filename="hud_paratroopers1.png" />
    <capacity value="100" source="rank" source_value="0.0" />
    <inventory encumbrance="0.0" price="0.0" />
</call>


whiskey_bottle.carry_item:
Code:
<?xml version="1.0" encoding="utf-8"?>
<carry_item name="whiskey bottle" key="my_key">
    <hud_icon filename="hud_whiskey_bottle.png" />
    <capacity value="100" source="rank" source_value="0.0" />
    <inventory encumbrance="0.1" price="50.0" />

    <model mesh_filename="whiskey.mesh" texture_filename="whiskey.png" />

    <commonness value="10.0" in_stock="0" />
</carry_item>


all_calls.xml:
Code:
<?xml version="1.0" encoding="utf-8"?>
<calls>
   <call file="mortar1.call" />
   <call file="mortar2.call" />
   <call file="paratroopers1.call" />
   <call file="paratroopers2.call" />
   <call file="whiskey_drop.call" />
</calls>

Author:  MrNuckFuggets [ Sat May 25, 2013 2:26 pm ]
Post subject:  Re: Beta 0.88.2 Windows / Linux

Thanks for the help

Author:  Opt_0 [ Thu Oct 30, 2014 1:09 pm ]
Post subject:  Re: Beta 0.88.2 Windows / Linux

catwomen wrote:
Now the beta version is almost up and free from the earlier bugs. It is workong properly now, including the like button. Is there any idea when you are going to launch the actual version. Waoting for the release of the actual version.


It's good now! Not like most Early Access games where it's all broken and missing like 50% of the game. Honestly RWR has felt near complete for a while. Although they have been "updating" the builds as they go, honestly it just feel like free added content at this point. It's already so much more than I think any of us hoped for. Really the only thing we're missing (and will never see) is a Helicopter!

Buy it, play it, love it.
It's great,

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