Here's the change log for 0.89:
maps: map6 "Al Tabul" added! Note that it is suggested to play it as Greens factions: Brown faction added menu: starting new game now features optional settable savegame name menu: all savegames are now shown in the list irrespective if the correct map is loaded in the game; loading a savegame knows what resources and overlays need to be loaded, if any menu: preferred faction is no longer selected at the moment of joining a server, instead, server assigns the initial faction for client, and client may re-choose it if it's allowed on the server menu: online profile menu added for faction changing (and more later) menu: stats and awards are now shown related to the on-going game (single player matches per saves, online matches) menu: server's optional url is now shown in join and profile menus, attempts to launch default browser with the url menu: new game menu no longer shows initial base counts for maps which use designated bases menu: "initial base count" UI control extended and changed into "bases to capture" menu: change map menu is now change map & resources menu, allowing to choose mods and enabled factions menu: setup mods page added in change map & resources menu commands: change_map XML now accepts a custom map_config, makes it convenient to start games on server that uses a specific subset of resources, or configure multifaction matches; clients know to adapt commands: a bug with color change via update_player XML command fixed general: on Windows, application data is no longer stored at %programdata%\Running with rifles (or equivalent on Windows XP), but in the user-specific application data location; easiest way to get there is %appdata%\Running with rifles general: maps can declare init_match.xml for default match settings and additional commands to be executed right after new game has begun events: player_kill XML event added stats: position number indicates team color again mapview: stashes and armories are now shown mapview: zoom with mouse wheel added mapview: improved performance visuals: map assets based on external meshes show backlines now too, where enabled gameplay: occasional auto-walk after respawn potentially fixed gameplay: enemy vehicles are now shown in map (in red) for all players when in sight to any of fellow soldiers gameplay: spotting mechanic added; roaming in the _enemy_territory_ and spotting vehicles by hovering mouse over them creates an intel report to the faction allowing others to see the vehicles in their maps as long as someone stays within reach of the vehicle; also gives an RP reward gameplay: active region is now 5x5 instead of 3x3 around players, block size is about half the size it used to be; this should result in less chances of seeing into outer regions of the second adjacent world block, where approaching soldiers materialize ai: some bots are now equipped with vests vehicles: being partially in water again allows steering with on ground vehicles vehicles: turrets support ranged rotation now weapons: rare weapons made less common in classic, again weapons: several new weapons added items: carry items are now prioritized when tapping pickup key rewards: getting a promotion is rewarded with RP inventory: tapping on an equippable item will auto-equip it and put the old item to backpack, if possible saves: saves are no longer single files, they are folders, containing profile and person data in separate files; basically, game build hosted servers can now save profiles for clients too modding: custom faction specific rank settings are now possible ranks: rank settings tweaked and new ranks added
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