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 Post subject: Beta 0.95
PostPosted: Fri Apr 25, 2014 10:25 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Here comes the change log for 0.95:

factions: added soldier groups feature, with rare high ranking elite soldiers - thanks to MasterBlaster and DoomMetal for the models!
factions: added brown winter uniform - thanks mankiller for the model and bwc153!
vehicles: added mobile armory truck
vehicles: added ai fillrate hint support
vehicles: added time to live support
vehicles: added spawn point positioning support
vehicles: added player-only spawn point hint support
vehicles: fixed initial vehicle turret orientation
vehicles: added blast_range modifier
calls: added sandbag cover resource drop
items: light machine guns are generally a bit better now
items: IMI Negev and PKM swapped factions between brown and gray
items: added a throwable flare, it creates a timed player-only paratrooper spawn point!
items: deploayble items can now be placed on roofs, just watch out for the edges for now
items: fixed weapons not being dropped by killed wounded soldiers
items: added deployable minigun - thanks bwc153!
items: added deployable mortar
items: added suppressed pistols - thanks to TheSoldier for the animations and DoomMetal for the models!
items: added an experimental XM25 - once again thanks to DoomMetal for the model!
targets: added destroy targets, fuel tanks, radio jammer
campaign: added secret crates
campaign: added prison break objectives in certain maps
campaign: campaign can now begin in one of two starting maps
campaign: lowered weapon rank restrictions generally
campaign: increased hard difficulty xp reward to 30%
campaign: reduced first map enemy count nerf
usability: added chat log view scrolling
usability: added chat log global/faction/game message filtering
usability: fixed input text fields not showing help text
usability: server list comment does now word wrapping and text truncation
usability: ground, stash and armory now show item category line visuals in inventory ui, visualizing emptyness better
usability: added options for showing commander chat, global player chat, faction player chat in game view
usability: account credentials used to join servers in server list are stored per server
usability: "click to respawn" is no longer shown in map view spawn points when hovering over them while alive
usability: esc now cancels chat message input
usability: clicking on dimmed radio view item no longer closes the view
usability: clients show server max player setting in serverlist
online: fixed client side carry item ghosts that can't be picked up
maps: minor tweaks
AI: vehicle handling tweaks


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 Post subject: Re: Beta 0.95
PostPosted: Sat Apr 26, 2014 11:28 am 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
pasik wrote:
items: IMI Negev and PKM swapped factions between brown and gray


Jack's finally given in, has he? :P

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 Post subject: Re: Beta 0.95
PostPosted: Sat Apr 26, 2014 1:08 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
Rendered wrote:
pasik wrote:
items: IMI Negev and PKM swapped factions between brown and gray


Jack's finally given in, has he? :P


seems so :p


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 Post subject: Re: Beta 0.95
PostPosted: Sat Apr 26, 2014 5:28 pm 
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Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
Muahahaha.

ComJak

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 Post subject: Re: Beta 0.95
PostPosted: Sat Apr 26, 2014 5:35 pm 
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Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
so does that mean If I bug them for an anti tank rifle or something it will eventually happen? :D

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 Post subject: Re: Beta 0.95
PostPosted: Sat Apr 26, 2014 5:39 pm 
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Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
warbrand2 wrote:
so does that mean If I bug them for an anti tank rifle or something it will eventually happen? :D


suggest a heavy sniper rifle like barrett... close enough to be AT rifle

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 Post subject: Re: Beta 0.95
PostPosted: Sat Apr 26, 2014 5:44 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
ComJak wrote:
Muahahaha.

ComJak


reported.


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 Post subject: Re: Beta 0.95
PostPosted: Sun Apr 27, 2014 1:26 am 
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Joined: Thu Apr 04, 2013 7:01 am
Posts: 362
Glitch Report:
Looks like today when I was on I had an AK47 icon in my HUD 2ndary slot. And when I threw the "item" it went a very short distance, and a it simply seemed to produce a lot of smoke. The range was around 1.5 car lengths, and honestly it looks like a compressed smoke trail from an M79 round. Also, it was labeled "mortar round" when I moused over it in the inventory. (Sry didn't get a screenshot today)

That's all I had a chance to notice. A lot of the listed features seem like they'll be pretty good. I'll try to get some more time in soon on .95

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 Post subject: Re: Beta 0.95
PostPosted: Sun Apr 27, 2014 2:08 am 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Did you happen to move around some weapons in the all_weapons.xml file? It messes with your grenade tab, it changes it to the rocket.projectile, which explains your smoke and short throw distance. Happens if you make a new game, save and exit, modify the all_weapons.xml file and open up that saved game.


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 Post subject: Re: Beta 0.95
PostPosted: Sun Apr 27, 2014 2:26 am 
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Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
The thing you described should be labeled XM25. That's the WIP grenade launcher. At the time being, you can throw it and click it to make it explode.

ComJak

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