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| Beta 0.94 http://runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=1554 |
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| Author: | pasik [ Thu Mar 13, 2014 7:59 pm ] |
| Post subject: | Beta 0.94 |
Here's the mandatory change log for 0.94 since 0.93.2: items: activated grenades can no longer be disarmed with stab, only c4 can be mapview: vehicles, stashes and armories can now be inspected by hovering vehicles: projectile specific impact sound support added markers: on-field markers can be inspected by hovering chat: faction/all chat indicator added factions: names added campaign: map start announcements redone campaign: extraction point unlocks are now reported campaign: campaign now starts with boost for friendlies, gradually lowering each map completion, with friendly counts nerfed in the last maps maps: names changes worldview: comes with map names worldview: fixed region coloring issue cargotruck: delivery tracking issue fixed with armories in territories that had been lost first and then captured menu: tweaking menu got a reset to defaults button menu: quick match comes with default map settings vs custom -button usability: added point & click on c4 control helper usability: added jump spot helper usability: added vehicle health percentage text at hover over vehicle radio: radio menu is now denied with a comment if not enough XP to use any of them or if there are no calls available by settings radio: disabled access to radio while in vehicle weapons: sg552 tweaked modding: init_match.xml and map_config.xml are now overridable by overlays; allows more fine grained control over game and ai parameters with the ease of enabling an overlay modding: map_config.xml can take custom_faction, custom_bases, custom_ai_accuracy, custom_xp, custom_rp and custom_max_soldiers boolean values for controlling which options are available in quick match start menu modding: scene.xml added |
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| Author: | joneau [ Fri Mar 14, 2014 3:23 am ] |
| Post subject: | Re: Beta 0.94 |
may i ask how is the sg 552 tweaked? |
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| Author: | DoomMetal [ Fri Mar 14, 2014 4:56 am ] |
| Post subject: | Re: Beta 0.94 |
pasik wrote: items: activated grenades can no longer be disarmed with stab, only c4 can be My first thought when seeing this was "No more grenade tennis I was worried this might break my AP mines too but by doing a bit of exploring I found the "can_be_disarmed" attribute in the C4. And that means grenade tennis it can be modded back in for those who want it. As for the rest of this, great job on that too! joneau wrote: may i ask how is the sg 552 tweaked? It is now semi-auto with slightly lower retrigger time (0.13 -> 0.10), faster bullet speed (90 -> 100) and higher killchance (0.53 -> 0.57). |
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| Author: | joneau [ Fri Mar 14, 2014 6:23 am ] |
| Post subject: | Re: Beta 0.94 |
time to play bodycount XD |
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