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RUNNING WITH RIFLES Multiplayer

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 Post subject: Alpha 0.351 is out there
PostPosted: Tue Aug 23, 2011 9:26 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Here's the link to the download: http://www.modulaatio.com/runningwithrifles/running_with_rifles_alpha_0.351_install.exe, that's about 23MB.

UPDATE: There's also a zip http://www.modulaatio.com/runningwithrifles/running_with_rifles_alpha_0.351.zip for those who don't like installers. You need to manually install MS VC++ 2008 runtime and OpenAL though. See http://www.modulaatio.com/runningwithrifles/?page_id=22 for details.

As the naming implies, there's an installer this time. Let me know if it works/doesn't work!

The installer installs Microsoft Visual C++ 2008 runtime and OpenAL automatically which are required by the game.

Here come the changes, alpha 0.35:
- fixed a virtualize character crash related to reseting the ongoing game
- lifted the soldiers up from ground a little bit
- fixed a crash with reaching 10k points, too few squad-member-size-control icons in the HUD
- fixed a nasty crash with grenade explosion
- added decorations for single story building roofs
- added dust particles, for running on sand and dirt
- added rifle dust
- added actual 3D trees instead of the old "cardboard" trees
- wall separator objects now have proper height
- reduced batch count and increased partitioning among objects, increases performance but increases loading time
- AI soldiers form lees large tight groups when taking cover from fire
- AI defenders are distributed in relation to closeness to the borders
- terrain is now lighted only with the height lighting, to make the elevation more visible
- increased simulated (far away AI) movement speed radically, should be now closer to actual running speed
- increased AI soldier spawn rate radically
- blocks already under fight attract more soldiers
- bigger attack parties are formed
- attack reinforcements are sent into attack without stopping by the attack start, when the attack is still ongoing
- loading screen
- crouch moving
- less jumping corpses
- changes of attack orders also on radio now
- improved AI shooting
- slight changes in how area is determined as captured
- reduced point reduction due to dying
- changed AI soldier behavior more active when no visible enemies but nearby alarm
- soldier info text color in green/grey for green/grey faction
- new graphics for squad size and grenades on carry
- new graphics for the map
- map shows number of fellow soldiers in each block, to be worked on later
- installer

UPDATE: alpha 0.351:
- post processing shader disabled for ATI Radeon X1xxx cards due to problems at game launch, for now
- installer requires admin rights


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PostPosted: Tue Aug 23, 2011 9:51 pm 
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Joined: Mon Jun 27, 2011 8:42 pm
Posts: 63
Location: Portugal
Everything seems ok.(in ok I mean the game's still getting better with each update :D)
I like the loading screen,
the fact that every soldier now shows which weapon he's carrying is nice :D
I prefer the old grenade image,
the map looks great, with the attack circles, the battle spots and all those things, nice work there :)
you should make the triangle that shows your position a bit more visible, it blends in the map too much, you need to actually look for it :/


but aside from that what i want to ask is

In the setup why does it ask to restart the computer when you can just choose to not to and run the game?
Is it a just a definition of the installer that you cannot remove?

this with just 3 minutes of playing in the default save :)
I'll edit this post later if i find anything else that should be mentioned.

...

Wow... the AI attack teams are HUGE now ._.
I can't start a game with one base and AI accuracy at +1 and withstand their first attack on the airport ._.
I...love it...

_________________
Look behind you. What I'm not there? I see... then look forward. Still not there? ...On the sides? Up and down? ...Where the heck am I? ... Oh wait! Yeah! I'm the one that's trying to find me ._. That's rather silly isn't it?


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PostPosted: Tue Aug 23, 2011 11:54 pm 
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Joined: Wed Aug 17, 2011 3:19 pm
Posts: 30
What are those numbers on the map?
The map's graphical update is quite awesome, but you should include a grid option too to be able to really see where you are and what direction you're supposed to take.


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PostPosted: Wed Aug 24, 2011 12:11 am 
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Joined: Mon Jun 27, 2011 8:42 pm
Posts: 63
Location: Portugal
pasik wrote:
- map shows number of fellow soldiers in each block, to be worked on later


There's the answer to your question cosme :D

_________________
Look behind you. What I'm not there? I see... then look forward. Still not there? ...On the sides? Up and down? ...Where the heck am I? ... Oh wait! Yeah! I'm the one that's trying to find me ._. That's rather silly isn't it?


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PostPosted: Wed Aug 24, 2011 12:36 am 
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Joined: Mon Aug 08, 2011 11:05 pm
Posts: 6
Wow... The visuals are MUCH better now, and the gameplay... hasn't changed much. But it's awesome! :D
Edit: The gameplay has actually changed a lot! It seems like the attack orders and attack parties have improved.


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PostPosted: Wed Aug 24, 2011 2:10 am 
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Joined: Wed Aug 17, 2011 3:19 pm
Posts: 30
SJCRPV wrote:
pasik wrote:
- map shows number of fellow soldiers in each block, to be worked on later


There's the answer to your question cosme :D

Oh thanks, didn't see that.


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PostPosted: Wed Aug 24, 2011 2:12 am 
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Joined: Wed Jun 29, 2011 8:38 pm
Posts: 95
It was odd at first, but then I got used to it.

I LOVE IT!

This is amazing. There was strategy, chaos, I was working with my team instead of running off on stealth missions, when one group was making a move, I noticed other groups doing different things, and the biggest, best thing, the opposition attacked bases I wasn't watching and my team wasn't focusing on, and they took them. I was SO HAPPY.


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PostPosted: Wed Aug 24, 2011 6:52 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
SJCRPV wrote:
Everything seems ok.(in ok I mean the game's still getting better with each update :D)
I like the loading screen,
the fact that every soldier now shows which weapon he's carrying is nice :D
I prefer the old grenade image,
the map looks great, with the attack circles, the battle spots and all those things, nice work there :)
you should make the triangle that shows your position a bit more visible, it blends in the map too much, you need to actually look for it :/


but aside from that what i want to ask is

In the setup why does it ask to restart the computer when you can just choose to not to and run the game?
Is it a just a definition of the installer that you cannot remove?

this with just 3 minutes of playing in the default save :)
I'll edit this post later if i find anything else that should be mentioned.

...

Wow... the AI attack teams are HUGE now ._.
I can't start a game with one base and AI accuracy at +1 and withstand their first attack on the airport ._.
I...love it...


It must've had to install OpenAL or the VC++ runtime, and one of those wanted to have a fresh start. I had those preinstalled on my PC, so I didn't get restart requests.


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PostPosted: Wed Aug 24, 2011 11:02 am 
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Joined: Wed Aug 10, 2011 9:44 am
Posts: 58
I need to play more, but looks pretty impressive.

The enhanced map makes the staging ground -> attack objective mechanic much more discoverable and obvious, and overall I seem to be much more aware of the big picture. Player location indicator is just miniscule, as already mentioned.

The average fight I find myself is roughly quadruple in size to 0.30, it certainly changes how the game feels :D


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PostPosted: Wed Aug 24, 2011 3:10 pm 
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Joined: Wed Aug 17, 2011 3:19 pm
Posts: 30
I can't believe it, with just 600 soldiers the big battles were too overwhelmingly big for me to understand what was going on and if I was already dead, when in 0.30 the battles with 1000 soldiers only had small 7 VS 7 skirmishes.
The frontlines were also changing too, as soon as we were moving from the south to successfully take the center, what we had in the northeast and the east was blown through by enemy forces, this whole thing is awesome.


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