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1.23 released http://runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=2793 |
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Author: | DIO [ Sun Feb 07, 2016 4:12 am ] |
Post subject: | Re: 1.23 released |
It would be good if someone else confirm - artillery call x8 is bugged somehow, it falls but the salvos seems to be reduced, the kills for it aren't counted/highly reduced, as well as the xp for the combos. It seems like it falls with no effect. Tthat's an opinion of mine, which needs a confirmation. |
Author: | Street Veteran [ Sun Feb 07, 2016 7:36 am ] |
Post subject: | Re: 1.23 released |
I made 245 and 221 yesterday with arty 8... |
Author: | JackMayol [ Sun Feb 07, 2016 10:10 am ] |
Post subject: | Re: 1.23 released |
we didn't make any changes concerning the artillery, so I doubt it would behave differently. Can anyone confirm DIO's assumption? |
Author: | nicolò [ Mon Feb 08, 2016 10:50 pm ] |
Post subject: | Re: 1.23 released |
[*] weapons: very rare machinegun added: the MG-42 [*] weapons: very rare high caliber sniper rifle added: the Lahti-L39 [*] weapons: very rare sawn-off shotgun (secondary weapon) added OH MY GOD NEW WEAPONS. i love you guys. |
Author: | nicolò [ Mon Feb 08, 2016 10:52 pm ] |
Post subject: | Re: 1.23 released |
[*] misc: reduced screen shakiness for C4 explosions where i can change this parameter? i want more shakiness |
Author: | JackMayol [ Tue Feb 09, 2016 1:46 am ] |
Post subject: | Re: 1.23 released |
nicolò wrote: [*] misc: reduced screen shakiness for C4 explosions where i can change this parameter? i want more shakiness In weapons/c4.projectile you can raise the push value back to 8.0 if you want to have it like in 1.22. |
Author: | nicolò [ Tue Feb 09, 2016 10:52 am ] |
Post subject: | Re: 1.23 released |
i put 10 ty |
Author: | nicolò [ Thu Feb 11, 2016 9:32 am ] |
Post subject: | Re: 1.23 released |
lol now when i detonate c4 is the hell ahaha |
Author: | DIO [ Fri Feb 12, 2016 6:02 am ] |
Post subject: | Re: 1.23 released |
pasik wrote: [*] items: fixed EOD vest where a AI soldier barely spawned with a EOD vest, just the visual model (this time for real!) You haven't made any other changes on EOD vests, like their durability against knifes for example, don't you..... cuz I died a several times already, just because those bots cannot be stabbed normally.
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Author: | JackMayol [ Fri Feb 12, 2016 10:20 am ] |
Post subject: | Re: 1.23 released |
DIO wrote: pasik wrote: [*] items: fixed EOD vest where a AI soldier barely spawned with a EOD vest, just the visual model (this time for real!) You haven't made any other changes on EOD vests, like their durability against knifes for example, don't you..... cuz I died a several times already, just because those bots cannot be stabbed normally. We made the EOD so that knifing results in no status change, 2 vest layers are consumed but the victim won't be stunned for the first few vest layers. In real you wouldn't want to try knifing someone with a EOD vest And no, I didn't make any changes in the EOD vest behaviour since its implementation as far as I remember. |
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