RUNNING WITH RIFLES
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1.23 released
http://runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=2793
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Author:  DIO [ Sun Feb 07, 2016 4:12 am ]
Post subject:  Re: 1.23 released

It would be good if someone else confirm - artillery call x8 is bugged somehow, it falls but the salvos seems to be reduced, the kills for it aren't counted/highly reduced, as well as the xp for the combos. It seems like it falls with no effect. Tthat's an opinion of mine, which needs a confirmation.

Author:  Street Veteran [ Sun Feb 07, 2016 7:36 am ]
Post subject:  Re: 1.23 released

I made 245 and 221 yesterday with arty 8...

Author:  JackMayol [ Sun Feb 07, 2016 10:10 am ]
Post subject:  Re: 1.23 released

we didn't make any changes concerning the artillery, so I doubt it would behave differently. Can anyone confirm DIO's assumption?

Author:  nicolò [ Mon Feb 08, 2016 10:50 pm ]
Post subject:  Re: 1.23 released

[*] weapons: very rare machinegun added: the MG-42
[*] weapons: very rare high caliber sniper rifle added: the Lahti-L39
[*] weapons: very rare sawn-off shotgun (secondary weapon) added

OH MY GOD NEW WEAPONS.

i love you guys.

Author:  nicolò [ Mon Feb 08, 2016 10:52 pm ]
Post subject:  Re: 1.23 released

[*] misc: reduced screen shakiness for C4 explosions

where i can change this parameter? i want more shakiness :D

Author:  JackMayol [ Tue Feb 09, 2016 1:46 am ]
Post subject:  Re: 1.23 released

nicolò wrote:
[*] misc: reduced screen shakiness for C4 explosions

where i can change this parameter? i want more shakiness :D


In weapons/c4.projectile you can raise the push value back to 8.0 if you want to have it like in 1.22.

Author:  nicolò [ Tue Feb 09, 2016 10:52 am ]
Post subject:  Re: 1.23 released

i put 10 :D ty :D

Author:  nicolò [ Thu Feb 11, 2016 9:32 am ]
Post subject:  Re: 1.23 released

lol now when i detonate c4 is the hell ahaha

Author:  DIO [ Fri Feb 12, 2016 6:02 am ]
Post subject:  Re: 1.23 released

pasik wrote:
[*] items: fixed EOD vest where a AI soldier barely spawned with a EOD vest, just the visual model (this time for real!)
You haven't made any other changes on EOD vests, like their durability against knifes for example, don't you..... cuz I died a several times already, just because those bots cannot be stabbed normally. :evil:

Author:  JackMayol [ Fri Feb 12, 2016 10:20 am ]
Post subject:  Re: 1.23 released

DIO wrote:
pasik wrote:
[*] items: fixed EOD vest where a AI soldier barely spawned with a EOD vest, just the visual model (this time for real!)
You haven't made any other changes on EOD vests, like their durability against knifes for example, don't you..... cuz I died a several times already, just because those bots cannot be stabbed normally. :evil:


We made the EOD so that knifing results in no status change, 2 vest layers are consumed but the victim won't be stunned for the first few vest layers. In real you wouldn't want to try knifing someone with a EOD vest :)
And no, I didn't make any changes in the EOD vest behaviour since its implementation as far as I remember.

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