RUNNING WITH RIFLES http://runningwithrifles.com/phpBB3/ |
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Running with rifles pre-alpha 0.11 has been released http://runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=28 |
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Author: | pasik [ Wed Jun 29, 2011 5:05 pm ] |
Post subject: | Running with rifles pre-alpha 0.11 has been released |
Pre-alpha 0.11 has been released indeed, get it here http://www.modulaatio.com/runningwithrifles/running_with_rifles_prealpha_0.11.zip! Here's the change log as requested, in no particular order: - AI attackers actually stay to defend a previously occupied base, if needed - fixed shooting through wall if crouching close to a wall - sandbag / trench wall height reduced, enabling better shooting over the wall - enabling climb over only with wall-like structures, trenches, sandbag walls, fences - soldier is no longer rewarded for killing fellow soldiers with grenades, rather there's a penalty - soldier is no longer rewarded for shooting corpses or throwing grenades at corpses - added the throw grenade -button in the readme - player respawn location check improved, should no more respawn in places with enemies - mouse sensitivity scale increased - reduced point gain for using grenades to kill enemies - player weapon mag is now full after respawn - crosshair center visual and obstruction marker for line of sight aid - reduced fog slightly - reduced AI initial rank scale - reduced AI willingness to change team - reduced max distance to throw grenade - reduced grenade kill range - moving uphill is now slightly slower - corpses behave better now, less jumping around - improved going alert when a grenade is thrown - smoothened the heightmap a little bit, should reduce bumpiness that also obstructs bullets for no purpose - config: changed how antialias is handled, makes use of graphics card capabilities now - added fallback techniques for graphics cards without vertex programs, not tested - fixed map view block aspect ratio - map view coloring changed slightly - team member following improved; members in front don't run straight up to the leader if leader is anyway coming their way - base definitions un-hardcoded; map modding basically now possible by modifying objects.svg, terrain5_*.png and worldcolor.png.. - AI trench steering improved, still some issues there - double step sound is now heard when soldier touches ground after jumping - dead soldiers generated by not-nearby block battles are now cleaned up -- should fix "character pool size" errors - game saving no longer stores dead soldiers - UPDATE: Center trench -base added |
Author: | Rendered [ Wed Jun 29, 2011 5:13 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
Yes! I've been anticipating this FOREVER! Awesome changes! Edit: " - config: changed how antialias is handled, makes us of graphics card capabilities now - added fallback techniques for graphics cards without vertex programs, not tested " I can confirm that the terrain now DOES show on my game. Thanks! Also, the soldiers aren't grainy anymore :3 (Confused? I'm coconutsalesEO, the one who sent you the Youtube message about the antialiasing bug, and terrain bug, and grainy soldiers. ) |
Author: | Nanamil [ Wed Jun 29, 2011 6:54 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
Nice, gonna test it. |
Author: | ChloChlo [ Wed Jun 29, 2011 7:00 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
Wonderful. I love it. <3 Now just to wait for online and we can get some party stuff rollin'! |
Author: | pasik [ Wed Jun 29, 2011 7:04 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
Rendered wrote: Yes! I've been anticipating this FOREVER! Awesome changes! Edit: " - config: changed how antialias is handled, makes us of graphics card capabilities now - added fallback techniques for graphics cards without vertex programs, not tested " I can confirm that the terrain now DOES show on my game. Thanks! Also, the soldiers aren't grainy anymore :3 (Confused? I'm coconutsalesEO, the one who sent you the Youtube message about the antialiasing bug, and terrain bug, and grainy soldiers. ) Got it! The next thing I was going to do was to mail you to try it, good thing it works. It's not like what you've seen on the videos, but it's better than what it used to be for you. |
Author: | Blink [ Wed Jun 29, 2011 7:19 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
- reduced fog slightly Noooo, not the fog! I barely knew em... But all in all, excellent changes, especially reducing the grenade kill range. I can't count how many times I thought I was safe, only to be proven wrong... |
Author: | reinu [ Wed Jun 29, 2011 7:44 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
Wtf now the game doesn't start =/ it just pop up a black window and then close after a few secs |
Author: | Rendered [ Wed Jun 29, 2011 7:48 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
reinu wrote: Wtf now the game doesn't start =/ it just pop up a black window and then close after a few secs Is it still on Fullscreen? Open u the Game config launcher and set Fullscreen to 'No' |
Author: | SJCRPV [ Wed Jun 29, 2011 8:44 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
It works nice, I like the new things that were implemented, however I've stumbled upon something, when I press TAB, the minimap show some numbers in squares. I understood that they tell how many soldiers are in each square (number on the left for goodies and on the right for baddies) but is there a way to remover that? Same thing doesn't happen on another computer with windows vista |
Author: | Rendered [ Wed Jun 29, 2011 8:47 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
SJCRPV wrote: It works nice, I like the new things that were implemented, however I've stumbled upon something, when I press TAB, the minimap show some numbers in squares. I understood that they tell how many soldiers are in each square (number on the left for goodies and on the right for baddies) but is there a way to remover that? Same thing doesn't happen on another computer with windows vista He fixed that. Redownload it. |
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