Joined: Tue Jan 03, 2012 9:58 am Posts: 1662 Location: Western Europe
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- campaign: fixed spawn dead issue after winning Vigil Island map and coming back again at a later stage
- maps: minor fixes here and there
- modding: added faction awareness also for blast result, e.g. faction_compare="any" (default) or "equal" or "not_equal"
- modding: added character class parameter "can_use_inventory"
- modding: added character class parameter "can_use_vehicles"
- modding: externalized character class parameter "wounded_auto_death_time"
- modding: added character class parameter "reaction_time_after_choosing_target"
- AI: added a short reaction time delay for the AI combat in vanilla, slightly helps when popping up around e.g. a building corner
- dominance: suicide time (by holding stab key) raised from 3 seconds (vanilla) to 6 seconds to avoid punishment dodge abusing
- fov: fixed online synchronization equipping a weapon out of fov
- characters: fixed standing behing a deployed cover not facing the right direction after being crouched first
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