Here's the changelog for 1.53:
Changelog v1.53:- maps: minor changes here and there
- invasion: player faction swapped to Greenbelts
- dominance: "Islet of Eflen" (known from team elimination) map added to the map rotator as capture and king of the hill mode
- dominance: default PLAYER_AI_REDUCTION changed from 2 to 3.
- dominance: added mobile armory to the "Copehill Down" map
- dominance: fixed the deploy_gl resource to not deploy anything
- dominance: adding TOW in armory
- dominance: adapting the price of deploy_gl, deploy_minig and TOW resources
- deathmatch: FoV enabled on default
- deathmatch: minor resources tweaks
- fix: vulcan and mortar tank now don't spawn on a reserved slot anymore
- fix: fixed several item specific backwards crouch and walk animations
- fov: adjusted claymore detection offset in FoV mode
- fov: optimized FoV visualization some bit
- fov: fixed FoV visualization causing white blinking occasionally
- AI: fixed regression with boats travelling on ground occasionally when simulated i.e. far away from players
- HUD: changed how vehicle hover-over info works: now shows "stolen" when operated by other faction than owner, and spawnpoint vehicles show "disabled" when spawnpoint not usable
- modding: added USABLE_FOR_COVER for vehicles
- modding: added VISIBLE_HEIGHT for items, goes to the main tag weapon, carry_item, etc.
- modding: added PLAYER_AIM_TO_CROSSHAIR character parameter, 0 or 1