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 Post subject: 1.63 released
PostPosted: Thu Dec 21, 2017 3:20 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
Changelog v1.63:

  • campaign: added an extraction to Fridge Valley from Keepsake Bay, as Vigil Island might be too hard as only second map option when starting at Keepsake Bay
  • maps: few fixes here and there
  • weapons: overall MG weapon type adjustment (avg. of 10% accuracy, 20% kill proba improvements among other individual tweaks for some MGs)
  • weapons: pulldown of the TOW projectile decreased from 2 to 0.5
  • fix: Stoner 62 was only available in the campaign and not in invasion
  • fix: fixed key names in key config menu and tutorial text injections when using certain keyboard layouts
  • general: no more XP loss on death, only on self-kill
  • dominance: small balancing changes in the map Railroad Gap
  • ai: bots now attempt to move aside from incoming vehicles
  • config: relayout
  • network: fixed a vehicle related crash when joining a server having loaded a campaign in specific state
  • tools: Inkscape extension (rwr.py) now compatible with newer versions of Inkscape

Changelog v1.63 (PACIFIC DLC):

  • weapons: Ho-Ha MG sight range increased by 20%
  • vehicles: Ho-Ha speed/HP/acceleration re-balanced
  • vehicles: pillboxes re-spawn time increased from 180 to 300 seconds


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