Changelog v1.63:
- campaign: added an extraction to Fridge Valley from Keepsake Bay, as Vigil Island might be too hard as only second map option when starting at Keepsake Bay
- maps: few fixes here and there
- weapons: overall MG weapon type adjustment (avg. of 10% accuracy, 20% kill proba improvements among other individual tweaks for some MGs)
- weapons: pulldown of the TOW projectile decreased from 2 to 0.5
- fix: Stoner 62 was only available in the campaign and not in invasion
- fix: fixed key names in key config menu and tutorial text injections when using certain keyboard layouts
- general: no more XP loss on death, only on self-kill
- dominance: small balancing changes in the map Railroad Gap
- ai: bots now attempt to move aside from incoming vehicles
- config: relayout
- network: fixed a vehicle related crash when joining a server having loaded a campaign in specific state
- tools: Inkscape extension (rwr.py) now compatible with newer versions of Inkscape
Changelog v1.63 (PACIFIC DLC):
- weapons: Ho-Ha MG sight range increased by 20%
- vehicles: Ho-Ha speed/HP/acceleration re-balanced
- vehicles: pillboxes re-spawn time increased from 180 to 300 seconds
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