| 
			
				
					|  |  
					| Site Admin |  Joined: Mon Jun 27, 2011 11:59 am
 Posts: 2856
 | 
				
					| Changelogs v1.70.3:Changelogs v1.70.3 (PACIFIC DLC): maps: fixed a few collision and pathing issues of ruins buildings  maps: added a stair between junkyard and TV station in Rattlesnake Crescent, to have a more direct path option fix: removed unused animations in mortar weapons to clear warnings in the logs  vehicles: the ATV has the backseat passenger now turned by 180°. Driver now sits more upright vehicles: fixed non-collideable vehicle respawn handling vehicles: added collision damage for Machinegun, Minigun and Grenade Launcher deployables vehicles: deployable sandbags are now easier destroyable on vehicle collision. Before only heavy vehicles could destroy them on collision AI: made AI squadmate stay sitting in an additional seat in a multiseat stationary weapon localization: fixed some typos
  weapons: Type 99 "Hi-Grade" Rifle added - an elite version fitted with a monopod, anti-air sights, a bolt-cover, bayonet, and a quality wood furnish. The bolt action cycles very fast and accuracy is exceptional gameplay: Veteran Difficulty now enables true Field of View for extreme challenge. You can set up a "Custom" campaign with similar values to Veteran if you wish to avoid it gameplay: added Player Survivability Boost to Easy (+50%) and Hard (+20%). xp and rp modifiers also tweaked gameplay: flatlined all weapon XP requirements to max at 10,000xp. Raised commonness of some of the super-rare guns. This will make these guns more accessible for single-run playthroughs (does not affect online Invasion) single player: adjusted the Banzai Vest worn by AI soldiers to take damage much more reliably. Pacific Invasion remains unchanged items: adjusted weight of most vests so there is more room for picking up loot when carrying reserve vests in your backpack
 
 
 |  |