| Joined: Tue Jan 03, 2012 9:58 am
 Posts: 1662
 Location: Western Europe
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					| Changelog v1.71:Changelog v1.71 (PACIFIC DLC): projectiles: activated projectiles such as the Claymores, C4, AT mines, etc. can be detonated with blasts fix: disappearing flares on throw  fix: map defined paratrooper spawn flares don't respawn after being destroyed fix: grenade class projectiles sometimes going through walls at high speeds (e.g. tank cannon) fix: fixed item drop handling with disconnecting while stunned fix: fixed periodic map legend flicker on screen when streaming with obs while playing online localization: added some overall missing translations quick match: assault maps with fixed starting bases now don't show the option to show the amount of starting base as it's fix anyway maps: "Green Coast" map added to online invasion - a modified version of the "Downfall" Pacific map but suited for Vanilla gameplay  maps: added a variant of "Rattlesnake Crescent" in the invasion map rotation where you start at the Mosque with no combat vehicles at your disposal maps: fixed minor pathing issues of the broken bunkers in Misty Height, also you can't jump out of the bunkers anymore maps: few fixes here and there weapons: Tracer dart gun despawn time increased to match other rare gun weapons: M79 ballistics tweaked vehicles: Radar Tank added to online invasion for 2 maps. vehicles: Repair crane added on 2 maps maps vehicles: Ice cream Van added in online invasion. 15% chance to spawn on each map, you can buy ice cream there (oh really?) but also lottery tickets items: community box #3 added. More than a dozen of new goodies includes! calls: new paratrooper call added: elite reinforcement consisting of 3 armored paratroopers and 1 elite medic  invasion: player faction swapped to Greycollars on official invasion servers dominance: "Green Coast" map added to the map rotator deathmatch: "Green Coast" map added to the map rotator minimodes: adding some player AI reduction ai: added lonewolf sniper behavior characters: characters now automatically jump out from vehicle after surrendering modding: added process_tires as vehicle tag parameter to disable wheel physics entirely modding: added blast_damage_threshold projectile parameter so that activated projectiles (C4, mines...) can be destroyed with blast damage modding: added kill reward XP multiplier parameter for weapons modding: added blood effect control in character files modding: added general foot_step sound key in character files modding: fixed item buy_price and sell_price handling modding: fixed xp and rp configs not reverting to default when left undefined when using copy_from with soldier groups modding: added soldier_group_name parameter for resources query command
 weapons: Type 4 Rocket Launcher's area of effect now matches Bazooka (was raised.)weapons: set Type 99 hi-grade rifle's text to have a blue colour like other rare weapons when on the ground.weapons: outside of Online Invasion mode, the Type 1 SMG and Type Hei now have matching commonness (rather than Type Hei being far more common.) Invasion remains unchanged where the Type Hei actually is the rarest weapon.items: Sentry Vest "0%" layer fixed to still provide some very minor benefit like all other vestsmisc: edited tip regarding M1 Carbine being an effective side-arm for 'Bazooka crews', as Bazookas have been a secondary slot as well for a very long time.
 
 
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