RUNNING WITH RIFLES
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Multiplayer session - Saturday June 30 at 7pm UTC !
http://runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=545
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Author:  JackMayol [ Thu Jun 28, 2012 9:56 pm ]
Post subject:  Re: Multiplayer session - Saturday June 30 at 7pm UTC !

ewww this is freaking me out! :D

Image

Author:  OzyThesage [ Thu Jun 28, 2012 11:07 pm ]
Post subject:  Re: Multiplayer session - Saturday June 30 at 7pm UTC !

JackMayol wrote:
ewww this is freaking me out! :D

Image


dɐɹʇ ɐ s,ʇı

Author:  bloodfuneral [ Fri Jun 29, 2012 12:07 pm ]
Post subject:  Re: Multiplayer session - Saturday June 30 at 7pm UTC !

will be there if i can

Author:  Rendered [ Fri Jun 29, 2012 4:25 pm ]
Post subject:  Re: Multiplayer session - Saturday June 30 at 7pm UTC !

This will be a party killer- but I still can't play map 3 thanks to the jeeps.

If it is map 3, then I can't be there. :(

Author:  OzyThesage [ Fri Jun 29, 2012 9:52 pm ]
Post subject:  Re: Multiplayer session - Saturday June 30 at 7pm UTC !

Rendered wrote:
This will be a party killer- but I still can't play map 3 thanks to the jeeps.

If it is map 3, then I can't be there. :(


Does it work if the vehicles are disabled? I don't even know if anybody really uses the jeeps at this point.

Author:  pasik [ Fri Jun 29, 2012 11:31 pm ]
Post subject:  Re: Multiplayer session - Saturday June 30 at 7pm UTC !

My guess is that the jeeps are almost a must for the game, I've seen pretty crazy fun action going on with those in a few online matches I've taken part of recently.

Of course, it's up to you guys really, I'm just hosting the server.

As far as I know, on Rendered's PC, RWR works as long as the jeeps are left out. There's something unexpected happening when rendering the vehicles on his system, I tried to provide a hack for it today but for some reason it didn't affect a thing. His GPU is old / low end (no vertex shaders, possibly other surprising capability issues), and for some reason the jeep wouldn't render even with the simplest materials.

I could make a custom build for him with invisible non-rendering jeeps, but I'm not sure how fun that would be either :)

Author:  OzyThesage [ Sat Jun 30, 2012 2:35 pm ]
Post subject:  Re: Multiplayer session - Saturday June 30 at 7pm UTC !

So, if I'm correct, the server's going up 4 hours 30 minutes from the time of posting?

Author:  pasik [ Sat Jun 30, 2012 3:54 pm ]
Post subject:  Re: Multiplayer session - Saturday June 30 at 7pm UTC !

OzyThesage wrote:
So, if I'm correct, the server's going up 4 hours 30 minutes from the time of posting?


Yes, I would agree with that. From this post it's 3 hours away.

Author:  JackMayol [ Sat Jun 30, 2012 6:01 pm ]
Post subject:  Re: Multiplayer session - Saturday June 30 at 7pm UTC !

1 hour to go from now on!

Author:  OzyThesage [ Sat Jun 30, 2012 6:56 pm ]
Post subject:  Re: Multiplayer session - Saturday June 30 at 7pm UTC !

Agents are...


GOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

EDIT: Nevermind. Game crashed and now it crashes whenever I try to rejoin.

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