RUNNING WITH RIFLES
http://runningwithrifles.com/phpBB3/

Beta 0.69
http://runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=570
Page 1 of 1

Author:  pasik [ Tue Jul 10, 2012 2:50 pm ]
Post subject:  Beta 0.69

Beta 0.69 is now out, available both in BMTMicro and Desura.

Here's the change log for beta 0.69:
- vehicle: jeep now works like any other static object with cover auto stand-up
- vehicle: flip-over bug fixed with colliding to a platform wall
- vehicle: placeholder jeep engine audio added
- online: fixed a client crash with off-sync vehicle seat states
- ai: ai is able to use jeep as cover
- ai: one bug fixed with unnecessary jumping
- weapons: greater than usual muzzle velocities won't go through nearby soldiers or vehicles
- weapons: bullet gravity impact reduced
- weapons: m72 law, a single shot bazooka, added -- thanks to ComJak for providing the voxel model, and JackMayol for the HUD icon
- weapons: hold and hold on wall -animations can be defined per weapon now
- weapons: new projectile class added, to be extended
- gameplay: driving over an enemy gives rank score reward
- gameplay: 2 max grenades for ranks 0 and 1, 3 for rank 2 and 3, 4 4 for ranks 4 and higher
- gameplay: 0 bazookas for rank 0, 1 bazooka for rank 1, 2 bazookas for ranks 2 and higher
- gameplay: improved aiming behind buildings
- gameplay: changed the smoothening factor a bit, should be a bit snappier now
- fonts: non-black on white text now features black outline/dropshadow for increased legibility
- maps: vehicle spawn spots added around
- maps: mesh objects can be set walkable now, "walkable = 1" -- works only for collision_model_type 1 which is a box
- models: new vehicle props added, generously provided by StinkyTaco and JackMayol, new bush model, a tad greener tree foliage and grass

Some new bugs have been already spotted, namely:
- jeep engine sounds sometimes seem to leak, leaving a spot in the world where you can still hear the sound even if the jeep has been destroyed
- some oddities tend to happen with primary weapon and bazooka HUD opacity when they switch places
- the soldier-vehicle collisions seems a bit buggy, seen a soldier run inside the vehicle a couple of times
- ai soldiers stay in the jeep even if the leader gets killed :D

Back to work then, eh? :)

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/