Here comes the change log:
surfaces: changing map could leak visual foot step effects to be created on surface types they should not appear mapmode: made flipped map z-movement reversed mapmode: fly camera functional again map4: less bumpiness, too steep bumps looked bad, caused difficulties to shoot map4: West and East bases changed map3: generic building roof texture added map2: changed a few platform appearances, added a few spawn points to help the edge base matches map1: fixed mansion ladders lighting: both contrast and brightness added slightly, e.g. snow on the trees appears brighter now achievements: new stats and achievements added achievements: stats and achievements visible in menu opengl: opengl renderer added, can be taken into use by launching with parameter opengl; mostly this is for enabling Linux game client vehicles: slide noise sounds added vehicles: little bit of gear simulation to engine sounds added vehicles: sliding physics reworked vehicles: collision sounds added vehicles: leaving jump distance increased, should no longer take a bump from the vehicle vehicles: spawn truck seats make soldiers disappear vehicles: weapon slot support added vehicles: APC added, with gunner seat for turret and 6 slots at the back vehicles: truck, no longer possible to spawn at the truck when it's broken vehicles: truck, no longer possible to spawn at the truck when it's on the move vehicles: truck, 6 rear seats added ai: deserter bug, where some of the ai soldiers ended up far away from everything, fixed - thanks to Ivan for providing a savegame to investigate the issue! ai: balance settings touched slightly in hopes to help with the last base fights weapons: apc cannon added weapons: ricochet particle and sound effects can now be defined externally weapons: muzzle particle effects can now be defined externally weapons: barrel offset, referring to the position where bullets come out from, can now be defined externally explosions: toned down impact on vehicles buildings: elevated roof works now ok on multistory buildings
as a side note, here's the Linux port progress: * OpenGL rendering basically works * OpenAL audio works * input works * network probably works as it does on Linux dedicated server, not tested
Linux port work still to do: * Cg shaders fail to load * where should the application data (settings, saves) be stored -- is there a preferred way other than just put them in a folder under the game folder? * clipboard * what kind of package is expected for distribution, i.e. how to handle dependencies?
New bugs found: - APC shooting works properly only on even ground - Driving vehicles on a dedicated server seems almost impossible, hopefully this can be fixed on server side
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