Here's the change log for beta version 0.74:
general: several leaks fixed, memory and CPU performance stays in better shape vehicles: APC turret now properly disappears when a broken APC gets removed vehicles: fixed a turret rotation bug when vehicle was on non-even ground vehicles: respawn time increased vehicles: "health" system added, apc and truck take 2 good explosive hits to become destroyed vehicles: soldiers inside closed vehicles and protected from explosions, until the vehicle is one hit away from getting destroyed vehicles: new broken vehicle models and textures vehicles: engine sound is now turned off when a vehicle stops vehicles: driving too deep in water causes the vehicle to break down, with vehicle specific depth capture: fixed a bug capturing last base prematurely at times decals: explosion decal gets correctly aligned on platforms now online: fixed a crash related to secondary weapons, according to log reports most of the online crashes were because of this online: fixed a random crash with handling explosion impacts on vehicles ai: fixed a bug with ai steering near dock structures, especially evident in map2 east beach -> east town attack -- ai would appear to return to base, but they were trying to circle around the wall instead of jumping over it ai: bazooka usage revamped ai: commander attempts to spread soldiers more in defense and attack when having a lot of soldiers in use particles: fixed bullet particle effects being created under platforms map4: slight changes modding: animation looping and playback speed controllable externally through xml files, adding new animations bound with custom weapons now possible characters: fixed the body part rotation bugs appearance: voxel size is now correctly scaled for different screen sizes
Note, that RWR Voxel Editor 0.11 animation editing isn't compatible with Beta 0.74. The animation settings stored in soldier_animations.xml get cleared when the animations are saved in 0.11 editor, which is not nice. An updated editor is coming out soon.
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