now i got another crash "Invalid vector<T> subscript"
and here is the log again if you need
Code:
[list]18:19:09: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:19:09: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:19:09: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
18:19:09: Texture: multistorybuilding_door.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
18:19:09: Texture: multistorybuilding_floorwindows.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
18:19:09: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x64x1.
18:19:09: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
18:19:09: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
18:19:09: Texture: sandbagtop.png: Loading 1 faces(PF_A8R8G8B8,64x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
18:19:09: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
18:19:09: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
18:19:09: Texture: crate_side.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
18:19:09: Texture: crate_top.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
18:19:09: Texture: grenade_crate_side.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
18:19:09: Texture: grenade_crate_top.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
18:19:09: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:19:09: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:19:10: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:19:10: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:19:12: Texture: trench_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
18:19:15: Texture: mapview_baddies.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:19:15: Texture: mapview_battle.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:20:23: Texture: crosshair_good.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:22:45: DefaultWorkQueue('Root') shutting down on thread 00571348.
18:22:45: DefaultWorkQueue('Root')::WorkerFunc - thread 00580EF0 stopped.
18:22:45: DefaultWorkQueue('Root')::WorkerFunc - thread 00580EC0 stopped.
18:22:47: *-*-* OGRE Shutdown
18:22:47: Unregistering ResourceManager for type Compositor
18:22:47: Unregistering ResourceManager for type Font
18:22:47: Unregistering ResourceManager for type Skeleton
18:22:47: Unregistering ResourceManager for type Mesh
18:22:47: Unregistering ResourceManager for type HighLevelGpuProgram
18:22:47: Uninstalling plugin: ParticleFX
18:22:47: Plugin successfully uninstalled
18:22:47: Unloading library Plugin_ParticleFX
18:22:47: Uninstalling plugin: Octree & Terrain Scene Manager
18:22:47: Plugin successfully uninstalled
18:22:47: Unloading library Plugin_OctreeSceneManager
18:22:47: Uninstalling plugin: Cg Program Manager
18:22:47: Plugin successfully uninstalled
18:22:47: Unloading library Plugin_CgProgramManager
18:22:47: Uninstalling plugin: D3D9 RenderSystem
18:22:47: D3D9 : Shutting down cleanly.
18:22:47: Unregistering ResourceManager for type Texture
18:22:47: Unregistering ResourceManager for type GpuProgram
18:22:47: D3D9 : Direct3D9 Rendering Subsystem destroyed.
18:22:47: Plugin successfully uninstalled
18:22:47: Unloading library RenderSystem_Direct3D9
18:22:47: Unregistering ResourceManager for type Material
[/list]
here is the savegame link maybe can help dont know
http://uploading.com/files/547e441e/savegame2.dat/