RUNNING WITH RIFLES http://runningwithrifles.com/phpBB3/ |
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Crash :'( http://runningwithrifles.com/phpBB3/viewtopic.php?f=5&t=1099 |
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Author: | MannauMalo [ Sat Mar 30, 2013 9:44 pm ] | ||
Post subject: | Crash :'( | ||
I runed the demo but now whene i downlaod the alpha, the game is crashing and DirectX 9 is download ... I bought the game with Desura, and this is the message :
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Author: | pasik [ Sat Mar 30, 2013 9:50 pm ] |
Post subject: | Re: Crash :'( |
Hi MannauMalo, Looks like something is going wrong when creating the shaders. Which graphics card do you have? You could also send us your C:\ProgramData\Running with rifles\rwr_game.log, it might tell something about where the problem happens. |
Author: | MannauMalo [ Sat Mar 30, 2013 11:23 pm ] |
Post subject: | Re: Crash :'( |
I shearch a lot and RWR is on desura documents, and i didn't find rwr_game.log ... edit : I have rwr_game.exe.manifest |
Author: | JackMayol [ Sun Mar 31, 2013 7:16 am ] |
Post subject: | Re: Crash :'( |
MannauMalo wrote: I shearch a lot and RWR is on desura documents, and i didn't find rwr_game.log ... On Windows 7/Vista, the log is at C:\ProgramData\Running with rifles\. C:\ProgramData is a hidden/virtual folder, just type it in your Windows Explorer's address bar and you'll get there. On XP, the file should be located at something like C:\Documents and Settings\All users\Running with rifles. |
Author: | MannauMalo [ Sun Mar 31, 2013 5:50 pm ] |
Post subject: | Re: Crash :'( |
I m on Windows Xp but its not here :/ |
Author: | pasik [ Sun Mar 31, 2013 7:15 pm ] |
Post subject: | Re: Crash :'( |
Any chance it's at C:\Documents and Settings\All Users\Application Data\Running with rifles? This works on Windows 7 as well, can't verify about XP: ![]() |
Author: | pasik [ Sun Mar 31, 2013 7:28 pm ] |
Post subject: | Re: Crash :'( |
Also, I highly suggest updating the graphics card drivers, you wouldn't be the first one that has helped. If everything else fails, you could still try to run the game with OpenGL. You'd do that by launching with a parameter opengl. If you're using the Desura desktop app to launch the game, you'd access the properties dialog on RWR in the game list, and add opengl to Play - User launch options. |
Author: | MannauMalo [ Mon Apr 01, 2013 1:48 am ] |
Post subject: | Re: Crash :'( |
I found it !!! So what I have to do with that ? My graphic card is update Thankyou for helping me 18:54:28: Creating resource group General 18:54:28: Creating resource group Internal 18:54:28: Creating resource group Autodetect 18:54:28: SceneManagerFactory for type 'DefaultSceneManager' registered. 18:54:28: Registering ResourceManager for type Material 18:54:28: Registering ResourceManager for type Mesh 18:54:28: Registering ResourceManager for type Skeleton 18:54:28: MovableObjectFactory for type 'ParticleSystem' registered. 18:54:28: OverlayElementFactory for type Panel registered. 18:54:28: OverlayElementFactory for type BorderPanel registered. 18:54:28: OverlayElementFactory for type TextArea registered. 18:54:28: Registering ResourceManager for type Font 18:54:28: ArchiveFactory for archive type FileSystem registered. 18:54:28: ArchiveFactory for archive type Zip registered. 18:54:28: DDS codec registering 18:54:28: FreeImage version: 3.13.1 18:54:28: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 18:54:28: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 18:54:28: Registering ResourceManager for type HighLevelGpuProgram 18:54:28: Registering ResourceManager for type Compositor 18:54:28: MovableObjectFactory for type 'Entity' registered. 18:54:28: MovableObjectFactory for type 'Light' registered. 18:54:28: MovableObjectFactory for type 'BillboardSet' registered. 18:54:28: MovableObjectFactory for type 'ManualObject' registered. 18:54:28: MovableObjectFactory for type 'BillboardChain' registered. 18:54:28: MovableObjectFactory for type 'RibbonTrail' registered. 18:54:28: *-*-* OGRE Initialising 18:54:28: *-*-* Version 1.7.2 (Cthugha) 18:54:28: : initializing graphics 18:54:28: : loading plugins 18:54:28: Loading library RenderSystem_Direct3D9 18:54:28: Installing plugin: D3D9 RenderSystem 18:54:28: D3D9 : Direct3D9 Rendering Subsystem created. 18:54:28: D3D9: Driver Detection Starts 18:54:28: D3D9: Driver Detection Ends 18:54:28: Plugin successfully installed 18:54:28: Loading library Plugin_CgProgramManager 18:54:28: Installing plugin: Cg Program Manager 18:54:28: Plugin successfully installed 18:54:28: Loading library Plugin_OctreeSceneManager 18:54:28: Installing plugin: Octree & Terrain Scene Manager 18:54:28: Plugin successfully installed 18:54:28: Loading library Plugin_ParticleFX 18:54:28: Installing plugin: ParticleFX 18:54:28: Particle Emitter Type 'Point' registered 18:54:28: Particle Emitter Type 'Box' registered 18:54:28: Particle Emitter Type 'Ellipsoid' registered 18:54:28: Particle Emitter Type 'Cylinder' registered 18:54:28: Particle Emitter Type 'Ring' registered 18:54:28: Particle Emitter Type 'HollowEllipsoid' registered 18:54:28: Particle Affector Type 'LinearForce' registered 18:54:28: Particle Affector Type 'ColourFader' registered 18:54:28: Particle Affector Type 'ColourFader2' registered 18:54:28: Particle Affector Type 'ColourImage' registered 18:54:28: Particle Affector Type 'ColourInterpolator' registered 18:54:28: Particle Affector Type 'Scaler' registered 18:54:28: Particle Affector Type 'Rotator' registered 18:54:28: Particle Affector Type 'DirectionRandomiser' registered 18:54:28: Particle Affector Type 'DeflectorPlane' registered 18:54:28: Plugin successfully installed 18:54:28: : initializing render system 18:54:28: : antialias=0 18:54:28: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 18:54:28: D3D9 : RenderSystem Option: Floating-point mode = Fastest 18:54:28: D3D9 : RenderSystem Option: VSync Interval = 1 18:54:28: D3D9 : RenderSystem Option: FSAA = 0 18:54:28: D3D9 : RenderSystem Option: Full Screen = No 18:54:28: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 18:54:28: D3D9 : RenderSystem Option: VSync = Yes 18:54:28: D3D9 : RenderSystem Option: Video Mode = 800 x 1280 @ 32-bit colour 18:54:28: : initializing render window 18:54:28: CPU Identifier & Features 18:54:28: ------------------------- 18:54:28: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU T5600 @ 1.83GHz 18:54:28: * SSE: yes 18:54:28: * SSE2: yes 18:54:28: * SSE3: yes 18:54:28: * MMX: yes 18:54:28: * MMXEXT: yes 18:54:28: * 3DNOW: no 18:54:28: * 3DNOWEXT: no 18:54:28: * CMOV: yes 18:54:28: * TSC: yes 18:54:28: * FPU: yes 18:54:28: * PRO: yes 18:54:28: * HT: no 18:54:28: ------------------------- 18:54:28: D3D9 : Subsystem Initialising 18:54:28: Registering ResourceManager for type Texture 18:54:28: Registering ResourceManager for type GpuProgram 18:54:28: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2013", 800x1280 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 18:54:29: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2013' : 800x736, 32bpp 18:54:29: OGRE EXCEPTION(3:RenderingAPIException): Cannot create device! in D3D9Device::createD3D9Device at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9Device.cpp (line 707) |
Author: | pasik [ Mon Apr 01, 2013 11:03 am ] |
Post subject: | Re: Crash :'( |
It certainly crashes early on to the initialization sequence. It doesn't even get to the point where it would output the capabilities of your graphics card in the log, which would actually start right after the point where it crashes for you. Here's how that area is on my PC: Code: 13:28:27: D3D9 : Subsystem Initialising 13:28:27: Registering ResourceManager for type Texture 13:28:27: Registering ResourceManager for type GpuProgram 13:28:27: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2013", 1920x1080 fullscreen miscParams: FSAA=8 FSAAHint=[Quality] colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 13:28:27: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2013' : 1920x1080, 32bpp 13:28:27: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination 13:28:27: D3D9: Vertex texture format supported - PF_L8 13:28:27: D3D9: Vertex texture format supported - PF_L16 13:28:27: D3D9: Vertex texture format supported - PF_A8 One thing I see peculiar in your log is the video mode you have, 800 x 1280. Are you playing in portrait mode for a specific reason? I'd suggest you to try a few other video modes in Configure Running with rifles. Which brings me to another question, does the config tool work without crashes on your PC? There's also rwr_config.log which could be interesting to see. |
Author: | MannauMalo [ Mon Apr 01, 2013 6:53 pm ] |
Post subject: | Re: Crash :'( |
Ok so rwr_config is that : 20:01:39: Creating resource group General 20:01:39: Creating resource group Internal 20:01:39: Creating resource group Autodetect 20:01:39: SceneManagerFactory for type 'DefaultSceneManager' registered. 20:01:39: Registering ResourceManager for type Material 20:01:39: Registering ResourceManager for type Mesh 20:01:39: Registering ResourceManager for type Skeleton 20:01:39: MovableObjectFactory for type 'ParticleSystem' registered. 20:01:39: OverlayElementFactory for type Panel registered. 20:01:39: OverlayElementFactory for type BorderPanel registered. 20:01:39: OverlayElementFactory for type TextArea registered. 20:01:39: Registering ResourceManager for type Font 20:01:39: ArchiveFactory for archive type FileSystem registered. 20:01:39: ArchiveFactory for archive type Zip registered. 20:01:39: DDS codec registering 20:01:39: FreeImage version: 3.13.1 20:01:39: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 20:01:39: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 20:01:39: Registering ResourceManager for type HighLevelGpuProgram 20:01:39: Registering ResourceManager for type Compositor 20:01:39: MovableObjectFactory for type 'Entity' registered. 20:01:39: MovableObjectFactory for type 'Light' registered. 20:01:39: MovableObjectFactory for type 'BillboardSet' registered. 20:01:39: MovableObjectFactory for type 'ManualObject' registered. 20:01:39: MovableObjectFactory for type 'BillboardChain' registered. 20:01:39: MovableObjectFactory for type 'RibbonTrail' registered. 20:01:39: *-*-* OGRE Initialising 20:01:39: *-*-* Version 1.7.2 (Cthugha) 20:01:39: : Config file load ok 20:01:39: : Loading plugin RenderSystem_Direct3D9 20:01:39: Loading library RenderSystem_Direct3D9 20:01:39: Installing plugin: D3D9 RenderSystem 20:01:39: D3D9 : Direct3D9 Rendering Subsystem created. 20:01:39: D3D9: Driver Detection Starts 20:01:39: D3D9: Driver Detection Ends 20:01:39: Plugin successfully installed 20:01:39: : Locating Render system 20:01:39: : Acceptable resolutions = 12 20:01:45: *-*-* OGRE Shutdown 20:01:45: Unregistering ResourceManager for type Compositor 20:01:45: Unregistering ResourceManager for type Font 20:01:45: Unregistering ResourceManager for type Skeleton 20:01:45: Unregistering ResourceManager for type Mesh 20:01:45: Unregistering ResourceManager for type HighLevelGpuProgram 20:01:45: Uninstalling plugin: D3D9 RenderSystem 20:01:45: D3D9 : Shutting down cleanly. 20:01:45: D3D9 : Direct3D9 Rendering Subsystem destroyed. 20:01:45: Plugin successfully uninstalled 20:01:45: Unloading library RenderSystem_Direct3D9 20:01:45: Unregistering ResourceManager for type Material I don't know what to do... I m really sad because the demo was so much fun ![]() |
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