pasik wrote:
Wow! Did you try yet if changing post processing on/off in the menu->options has any effect on it?
Also, which graphics card do you have? rwr_game.log can tell that too.
I have turned post processing on and off, no help.
and here's the game.log
Code:
22:16:13: Creating resource group General
22:16:13: Creating resource group Internal
22:16:13: Creating resource group Autodetect
22:16:13: SceneManagerFactory for type 'DefaultSceneManager' registered.
22:16:13: Registering ResourceManager for type Material
22:16:13: Registering ResourceManager for type Mesh
22:16:13: Registering ResourceManager for type Skeleton
22:16:13: MovableObjectFactory for type 'ParticleSystem' registered.
22:16:13: OverlayElementFactory for type Panel registered.
22:16:13: OverlayElementFactory for type BorderPanel registered.
22:16:13: OverlayElementFactory for type TextArea registered.
22:16:13: Registering ResourceManager for type Font
22:16:13: ArchiveFactory for archive type FileSystem registered.
22:16:13: ArchiveFactory for archive type Zip registered.
22:16:13: DDS codec registering
22:16:13: FreeImage version: 3.13.1
22:16:13: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
22:16:13: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
22:16:13: Registering ResourceManager for type HighLevelGpuProgram
22:16:13: Registering ResourceManager for type Compositor
22:16:13: MovableObjectFactory for type 'Entity' registered.
22:16:13: MovableObjectFactory for type 'Light' registered.
22:16:13: MovableObjectFactory for type 'BillboardSet' registered.
22:16:13: MovableObjectFactory for type 'ManualObject' registered.
22:16:13: MovableObjectFactory for type 'BillboardChain' registered.
22:16:13: MovableObjectFactory for type 'RibbonTrail' registered.
22:16:13: *-*-* OGRE Initialising
22:16:13: *-*-* Version 1.7.2 (Cthugha)
22:16:13: : initializing graphics
22:16:13: : loading plugins
22:16:13: Loading library RenderSystem_Direct3D9
22:16:13: Installing plugin: D3D9 RenderSystem
22:16:13: D3D9 : Direct3D9 Rendering Subsystem created.
22:16:13: D3D9: Driver Detection Starts
22:16:13: D3D9: Driver Detection Ends
22:16:13: Plugin successfully installed
22:16:13: Loading library Plugin_CgProgramManager
22:16:13: Installing plugin: Cg Program Manager
22:16:13: Plugin successfully installed
22:16:13: Loading library Plugin_OctreeSceneManager
22:16:13: Installing plugin: Octree & Terrain Scene Manager
22:16:13: Plugin successfully installed
22:16:13: Loading library Plugin_ParticleFX
22:16:13: Installing plugin: ParticleFX
22:16:13: Particle Emitter Type 'Point' registered
22:16:13: Particle Emitter Type 'Box' registered
22:16:13: Particle Emitter Type 'Ellipsoid' registered
22:16:13: Particle Emitter Type 'Cylinder' registered
22:16:13: Particle Emitter Type 'Ring' registered
22:16:13: Particle Emitter Type 'HollowEllipsoid' registered
22:16:13: Particle Affector Type 'LinearForce' registered
22:16:13: Particle Affector Type 'ColourFader' registered
22:16:13: Particle Affector Type 'ColourFader2' registered
22:16:13: Particle Affector Type 'ColourImage' registered
22:16:13: Particle Affector Type 'ColourInterpolator' registered
22:16:13: Particle Affector Type 'Scaler' registered
22:16:13: Particle Affector Type 'Rotator' registered
22:16:13: Particle Affector Type 'DirectionRandomiser' registered
22:16:13: Particle Affector Type 'DeflectorPlane' registered
22:16:13: Plugin successfully installed
22:16:13: : initializing render system
22:16:13: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
22:16:13: D3D9 : RenderSystem Option: Floating-point mode = Fastest
22:16:13: D3D9 : RenderSystem Option: FSAA = 8 [Quality]
22:16:13: D3D9 : RenderSystem Option: Full Screen = Yes
22:16:13: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
22:16:13: D3D9 : RenderSystem Option: VSync = Yes
22:16:13: D3D9 : RenderSystem Option: VSync Interval = 1
22:16:13: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour
22:16:13: : initializing render window
22:16:13: CPU Identifier & Features
22:16:13: -------------------------
22:16:13: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU Q9300 @ 2.50GHz
22:16:13: * SSE: yes
22:16:13: * SSE2: yes
22:16:13: * SSE3: yes
22:16:13: * MMX: yes
22:16:13: * MMXEXT: yes
22:16:13: * 3DNOW: no
22:16:13: * 3DNOWEXT: no
22:16:13: * CMOV: yes
22:16:13: * TSC: yes
22:16:13: * FPU: yes
22:16:13: * PRO: yes
22:16:13: * HT: no
22:16:13: -------------------------
22:16:13: D3D9 : Subsystem Initialising
22:16:13: Registering ResourceManager for type Texture
22:16:13: Registering ResourceManager for type GpuProgram
22:16:13: D3D9RenderSystem::_createRenderWindow "Running with rifles (c) Modulaatio Games 2011", 1280x1024 fullscreen miscParams: FSAA=8 FSAAHint=[Quality] colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
22:16:13: D3D9 : Created D3D9 Rendering Window 'Running with rifles (c) Modulaatio Games 2011' : 1280x1024, 32bpp
22:16:13: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination
22:16:13: D3D9: Vertex texture format supported - PF_A8R8G8B8
22:16:13: D3D9: Vertex texture format supported - PF_B8G8R8A8
22:16:13: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
22:16:13: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
22:16:13: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
22:16:13: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
22:16:13: D3D9: Vertex texture format supported - PF_R8G8B8A8
22:16:13: D3D9: Vertex texture format supported - PF_DEPTH
22:16:13: D3D9: Vertex texture format supported - PF_FLOAT16_R
22:16:13: D3D9: Vertex texture format supported - PF_FLOAT32_R
22:16:13: D3D9: Vertex texture format supported - PF_FLOAT16_GR
22:16:13: D3D9: Vertex texture format supported - PF_FLOAT32_GR
22:16:13: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
22:16:13: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
22:16:13: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
22:16:13: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
22:16:13: RenderSystem capabilities
22:16:13: -------------------------
22:16:13: RenderSystem Name: Direct3D9 Rendering Subsystem
22:16:13: GPU Vendor: nvidia
22:16:13: Device Name: Monitor-1-NVIDIA GeForce GTS 450
22:16:13: Driver Version: 8.17.12.6658
22:16:13: * Fixed function pipeline: yes
22:16:13: * Hardware generation of mipmaps: yes
22:16:13: * Texture blending: yes
22:16:13: * Anisotropic texture filtering: yes
22:16:13: * Dot product texture operation: yes
22:16:13: * Cube mapping: yes
22:16:13: * Hardware stencil buffer: yes
22:16:13: - Stencil depth: 8
22:16:13: - Two sided stencil support: yes
22:16:13: - Wrap stencil values: yes
22:16:13: * Hardware vertex / index buffers: yes
22:16:13: * Vertex programs: yes
22:16:13: * Number of floating-point constants for vertex programs: 256
22:16:13: * Number of integer constants for vertex programs: 16
22:16:13: * Number of boolean constants for vertex programs: 16
22:16:13: * Fragment programs: yes
22:16:13: * Number of floating-point constants for fragment programs: 224
22:16:13: * Number of integer constants for fragment programs: 16
22:16:13: * Number of boolean constants for fragment programs: 16
22:16:13: * Geometry programs: no
22:16:13: * Number of floating-point constants for geometry programs: 0
22:16:13: * Number of integer constants for geometry programs: 0
22:16:13: * Number of boolean constants for geometry programs: 0
22:16:13: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
22:16:13: * Texture Compression: yes
22:16:13: - DXT: yes
22:16:13: - VTC: no
22:16:13: - PVRTC: no
22:16:13: * Scissor Rectangle: yes
22:16:13: * Hardware Occlusion Query: yes
22:16:13: * User clip planes: yes
22:16:13: * VET_UBYTE4 vertex element type: yes
22:16:13: * Infinite far plane projection: yes
22:16:13: * Hardware render-to-texture: yes
22:16:13: * Floating point textures: yes
22:16:13: * Non-power-of-two textures: yes
22:16:13: * Volume textures: yes
22:16:13: * Multiple Render Targets: 4
22:16:13: - With different bit depths: yes
22:16:13: * Point Sprites: yes
22:16:13: * Extended point parameters: yes
22:16:13: * Max Point Size: 10
22:16:13: * Vertex texture fetch: yes
22:16:13: * Number of world matrices: 0
22:16:13: * Number of texture units: 8
22:16:13: * Stencil buffer depth: 8
22:16:13: * Number of vertex blend matrices: 0
22:16:13: - Max vertex textures: 4
22:16:13: - Vertex textures shared: no
22:16:13: * Render to Vertex Buffer : no
22:16:13: * DirectX per stage constants: yes
22:16:13: ***************************************
22:16:13: *** D3D9 : Subsystem Initialised OK ***
22:16:13: ***************************************
22:16:13: DefaultWorkQueue('Root') initialising on thread 0050D170.
22:16:13: DefaultWorkQueue('Root')::WorkerFunc - thread 00529028 starting.
22:16:13: DefaultWorkQueue('Root')::WorkerFunc - thread 00529058 starting.
22:16:13: DefaultWorkQueue('Root')::WorkerFunc - thread 005292B0 starting.
22:16:13: DefaultWorkQueue('Root')::WorkerFunc - thread 005292E0 starting.
22:16:13: Particle Renderer Type 'billboard' registered
22:16:13: SceneManagerFactory for type 'OctreeSceneManager' registered.
22:16:13: SceneManagerFactory for type 'TerrainSceneManager' registered.
22:16:13: Added resource location 'media' of type 'FileSystem' to resource group 'General'
22:16:13: Added resource location 'media//sounds' of type 'FileSystem' to resource group 'General'
22:16:13: Added resource location 'media//fonts' of type 'FileSystem' to resource group 'General'
22:16:13: Added resource location 'media//textures' of type 'FileSystem' to resource group 'General'
22:16:13: Added resource location 'media//maps//map1' of type 'FileSystem' to resource group 'General'
22:16:13: Added resource location 'media//models' of type 'FileSystem' to resource group 'General'
22:16:13: Added resource location 'media//data1.pak' of type 'Zip' to resource group 'General'
22:16:13: Added resource location 'media//data2.pak' of type 'Zip' to resource group 'General'
22:16:13: Parsing scripts for resource group Autodetect
22:16:13: Finished parsing scripts for resource group Autodetect
22:16:13: Parsing scripts for resource group General
22:16:13: Parsing script NormalAndDepth.program
22:16:13: Parsing script soldieroutline.program
22:16:13: Parsing script StdQuad_vp.program
22:16:13: Parsing script terrain.program
22:16:14: Parsing script AmbientOcclusion.program
22:16:14: Parsing script Blood.material
22:16:14: Parsing script Branch.material
22:16:14: Parsing script BuildingBase.material
22:16:14: Parsing script Bullet.material
22:16:14: Parsing script BulletTrail.material
22:16:14: Parsing script BushPlant.material
22:16:14: Parsing script ChatBubble.material
22:16:14: Parsing script Container.material
22:16:14: Parsing script Crate.material
22:16:14: Parsing script Crosshair.material
22:16:14: Parsing script Dust.material
22:16:14: Parsing script Explosion.material
22:16:14: Parsing script FarmFence.material
22:16:14: Parsing script Flame.material
22:16:14: Parsing script GrassUp.material
22:16:14: Parsing script GrenadeCrate.material
22:16:14: Parsing script Hud.material
22:16:14: Parsing script Intro.material
22:16:14: Parsing script lines.material
22:16:14: Parsing script MapView.material
22:16:14: Parsing script MenuSystem.material
22:16:14: Parsing script MultiStoryBuilding.material
22:16:14: Parsing script NormalAndDepth.material
22:16:14: Parsing script Piece.material
22:16:14: Parsing script Plant.material
22:16:14: Parsing script PlayerFarMarker.material
22:16:14: Parsing script PlayerMarker.material
22:16:14: Parsing script RoadLine.material
22:16:14: Parsing script Rock.material
22:16:14: Parsing script SandBagWall.material
22:16:14: Parsing script SecurityFence.material
22:16:14: Parsing script ShadowBranch.material
22:16:14: Parsing script ShadowPixel.material
22:16:14: Parsing script ShadowPlant.material
22:16:14: Parsing script ShoePrint.material
22:16:14: Parsing script smoke.material
22:16:14: Parsing script Soldier3dPixel.material
22:16:14: Parsing script Stone.material
22:16:14: Parsing script terrain.material
22:16:14: Parsing script TreeGroundBase.material
22:16:14: Parsing script Trench.material
22:16:14: Parsing script Weapon3dPixel.material
22:16:14: Parsing script ZebraCrossing.material
22:16:14: Parsing script AmbientOcclusion.material
22:16:14: Parsing script Burst.particle
22:16:14: Parsing script Dust.particle
22:16:14: Parsing script Explosion.particle
22:16:14: Parsing script MinorExplosion.particle
22:16:14: Parsing script Muzzle.particle
22:16:14: Parsing script AmbientOcclusion.compositor
22:16:14: Finished parsing scripts for resource group General
22:16:14: Parsing scripts for resource group Internal
22:16:14: Finished parsing scripts for resource group Internal
22:16:14: : initializing scene manager
22:16:14: TerrainSceneManager: Registered a new PageSource for type Heightmap
22:16:14: : initializing terrain
22:16:14: TerrainSceneManager: Activated PageSource Heightmap
22:16:14: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
22:16:14: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
22:16:14: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
22:16:14: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
22:16:14: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
22:16:14: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
22:16:14: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
22:16:14: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
22:16:14: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
22:16:14: : initializing fonts
22:16:14: Font BasicFontusing texture size 2048x2048
22:16:14: Info: Freetype returned null for character 32 in font BasicFont
22:16:14: Info: Freetype returned null for character 160 in font BasicFont
22:16:14: Texture: BasicFontTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
22:16:14: Font BasicFontItalicusing texture size 2048x2048
22:16:14: Info: Freetype returned null for character 32 in font BasicFontItalic
22:16:14: Info: Freetype returned null for character 160 in font BasicFontItalic
22:16:14: Texture: BasicFontItalicTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
22:16:14: : initializing audio
22:16:14: : initializing input
22:16:14: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,649x96x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,649x96x1.
22:16:14: : application start done
22:16:14: : rendering the first frame
22:16:14: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
22:16:15: : first frame rendered ok
22:16:15: : adding frame listener
22:16:15: : run simulation
22:16:15: : game init start
22:16:15: : names loaded
22:16:15: : loading weapon specifications
22:16:15: : weapon:AK47
22:16:15: : weapon:G36
22:16:15: : weapon:M240
22:16:15: : weapon:MP5SD
22:16:15: : weapon specifications loaded
22:16:15: Texture: stone1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
22:16:15: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
22:16:15: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
22:16:15: Texture: playermarker_far.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
22:16:15: : world loaded
22:16:15: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
22:16:16: : worldblocks loaded
22:16:16: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
22:16:16: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
22:16:16: : loading world objects
22:16:16: : layer: materials
22:16:16: : layer: dirt
22:16:16: : layer: grass
22:16:16: : layer: sand
22:16:16: : layer: asphalt
22:16:16: : layer: road
22:16:16: : layer: height
22:16:16: : layer: bases
22:16:16: : layer: objects
22:16:16: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
22:16:16: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
22:16:16: Texture: brick3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
22:16:16: Texture: multistorybuilding_door.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
22:16:16: Texture: multistorybuilding_floorwindows.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
22:16:16: Texture: multistorybuilding_dark_1st.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
22:16:16: Texture: multistorybuilding_dark_other.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
22:16:16: Texture: panel_upright.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
22:16:16: Texture: panel_side.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
22:16:17: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
22:16:17: Texture: crate_side.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
22:16:17: Texture: crate_top.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
22:16:17: Texture: container_side.png: Loading 1 faces(PF_A8R8G8B8,181x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,181x256x1.
22:16:17: Texture: container_end.png: Loading 1 faces(PF_A8R8G8B8,196x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,196x256x1.
22:16:17: Texture: container_top.png: Loading 1 faces(PF_A8R8G8B8,196x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,196x256x1.
22:16:17: Texture: grenade_crate_side.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
22:16:17: Texture: grenade_crate_top.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
22:16:18: : layer: walls
22:16:18: Texture: trench_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
22:16:18: Texture: trench_end.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
22:16:18: Texture: trunk_side.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
22:16:19: Texture: sandbag.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
22:16:19: Texture: sandbagtop.png: Loading 1 faces(PF_A8R8G8B8,64x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
22:16:20: Texture: farm_fence.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
22:16:20: Texture: security_fence.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
22:16:27: : soldiers loaded
22:16:27: : crate debris loaded
22:16:27: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
22:16:27: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
22:16:27: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
22:16:27: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
22:16:27: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
22:16:27: Texture: worldcolor.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
22:16:27: Texture: mapview_goodies.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
22:16:27: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
22:16:27: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
22:16:27: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
22:16:27: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
22:16:27: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
22:16:27: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,649x96x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,649x96x1.
22:16:27: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
22:16:27: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
22:16:27: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
22:16:27: : scene loaded
22:16:27: : sounds loaded
22:16:27: : settings loaded
22:16:27: : game init done
22:16:27: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
22:16:27: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
22:16:27: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
22:16:28: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
22:16:28: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
22:16:28: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
22:16:28: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
22:16:29: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x64x1.
22:16:29: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
22:16:29: Texture: grass_up_brown1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
22:16:29: Texture: grass_up_brown2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
22:16:29: Texture: grass_up1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
22:16:29: Texture: grass_up2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
22:16:30: Texture: chatbubblecenter.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
22:16:30: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
22:16:37: D3D9 Device 0x[034AAF40] entered lost state
22:16:37: D3D9 device: 0x[034AAF40] lost. Releasing D3D9 texture: c0/rt0_normaldepth/Running_with_rifles_(c)_Modulaatio_Games_2011
22:16:37: Released D3D9 texture: c0/rt0_normaldepth/Running_with_rifles_(c)_Modulaatio_Games_2011
22:16:37: D3D9 device: 0x[034AAF40] lost. Releasing D3D9 texture: Ogre/ShadowTexture0
22:16:37: Released D3D9 texture: Ogre/ShadowTexture0
22:16:37: D3D9 Device 0x[034AAF40] entered lost state
22:16:38: !!! Direct3D Device successfully restored.
22:16:38: D3D9 device: 0x[034AAF40] was reset
22:16:40: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
22:16:48: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
22:16:49: DefaultWorkQueue('Root') shutting down on thread 0050D170.
22:16:49: DefaultWorkQueue('Root')::WorkerFunc - thread 005292B0 stopped.
22:16:49: DefaultWorkQueue('Root')::WorkerFunc - thread 00529028 stopped.
22:16:49: DefaultWorkQueue('Root')::WorkerFunc - thread 005292E0 stopped.
22:16:49: DefaultWorkQueue('Root')::WorkerFunc - thread 00529058 stopped.
22:16:52: *-*-* OGRE Shutdown
22:16:52: Unregistering ResourceManager for type Compositor
22:16:52: Unregistering ResourceManager for type Font
22:16:52: Unregistering ResourceManager for type Skeleton
22:16:52: Unregistering ResourceManager for type Mesh
22:16:52: Unregistering ResourceManager for type HighLevelGpuProgram
22:16:52: Uninstalling plugin: ParticleFX
22:16:52: Plugin successfully uninstalled
22:16:52: Unloading library Plugin_ParticleFX
22:16:52: Uninstalling plugin: Octree & Terrain Scene Manager
22:16:52: Plugin successfully uninstalled
22:16:52: Unloading library Plugin_OctreeSceneManager
22:16:52: Uninstalling plugin: Cg Program Manager
22:16:52: Plugin successfully uninstalled
22:16:52: Unloading library Plugin_CgProgramManager
22:16:52: Uninstalling plugin: D3D9 RenderSystem
22:16:52: D3D9 : Shutting down cleanly.
22:16:52: Unregistering ResourceManager for type Texture
22:16:52: Unregistering ResourceManager for type GpuProgram
22:16:52: D3D9 : Direct3D9 Rendering Subsystem destroyed.
22:16:52: Plugin successfully uninstalled
22:16:52: Unloading library RenderSystem_Direct3D9
22:16:52: Unregistering ResourceManager for type Material
I'm using an NVIDIA G-Force GTS 450