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RUNNING WITH RIFLES Multiplayer

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PostPosted: Sun Apr 05, 2015 11:58 am 
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Joined: Sun Apr 05, 2015 11:48 am
Posts: 3
I Downloaded the demo on steam then on your official site but still the same problem.

I Cannot open anything so please help me, I just watched some videos on youtube and Im sure i'll buy this game but if I cant even run the demo
i don't know if i'll put money into the game.

Thankj you for your quick response.


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PostPosted: Sun Apr 05, 2015 7:35 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Can you send rwr_config.log and rwr_game.log from %appdata%\Running with rifles\ to support@modulaatio.com?


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PostPosted: Sun Apr 05, 2015 9:09 pm 
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Joined: Sun Apr 05, 2015 11:48 am
Posts: 3
I'm sending you the rwr_config but I can't find the combat log.


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PostPosted: Sun Apr 05, 2015 9:29 pm 
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Joined: Sun Apr 05, 2015 11:48 am
Posts: 3
My Windows live mail is crazy , im gonna post it here:

14:23:11: Creating resource group General
14:23:11: Creating resource group Internal
14:23:11: Creating resource group Autodetect
14:23:11: SceneManagerFactory for type 'DefaultSceneManager' registered.
14:23:11: Registering ResourceManager for type Material
14:23:11: Registering ResourceManager for type Mesh
14:23:11: Registering ResourceManager for type Skeleton
14:23:11: MovableObjectFactory for type 'ParticleSystem' registered.
14:23:11: OverlayElementFactory for type Panel registered.
14:23:11: OverlayElementFactory for type BorderPanel registered.
14:23:11: OverlayElementFactory for type TextArea registered.
14:23:11: Registering ResourceManager for type Font
14:23:11: ArchiveFactory for archive type FileSystem registered.
14:23:11: ArchiveFactory for archive type Zip registered.
14:23:11: DDS codec registering
14:23:11: FreeImage version: 3.15.1
14:23:11: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
14:23:11: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
14:23:11: Registering ResourceManager for type HighLevelGpuProgram
14:23:11: Registering ResourceManager for type Compositor
14:23:11: MovableObjectFactory for type 'Entity' registered.
14:23:11: MovableObjectFactory for type 'Light' registered.
14:23:11: MovableObjectFactory for type 'BillboardSet' registered.
14:23:11: MovableObjectFactory for type 'ManualObject' registered.
14:23:11: MovableObjectFactory for type 'BillboardChain' registered.
14:23:11: MovableObjectFactory for type 'RibbonTrail' registered.
14:23:11: *-*-* OGRE Initialising
14:23:11: *-*-* Version 1.7.4 (Cthugha)
14:23:11: : initializing graphics
14:23:11: : loading plugins
14:23:11: Loading library RenderSystem_Direct3D9
14:23:11: Installing plugin: D3D9 RenderSystem
14:23:11: D3D9 : Direct3D9 Rendering Subsystem created.
14:23:11: D3D9: Driver Detection Starts
14:23:11: D3D9: Driver Detection Ends
14:23:11: Plugin successfully installed
14:23:11: : initializing render system
14:23:11: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
14:23:11: D3D9 : RenderSystem Option: Floating-point mode = Fastest
14:23:11: D3D9 : RenderSystem Option: VSync Interval = 1
14:23:11: D3D9 : RenderSystem Option: FSAA = 0
14:23:11: D3D9 : RenderSystem Option: Full Screen = No
14:23:11: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
14:23:11: D3D9 : RenderSystem Option: VSync = Yes
14:23:11: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 32-bit colour
14:23:11: : render system initialized
14:23:11: : initializing render window
14:23:11: CPU Identifier & Features
14:23:11: -------------------------
14:23:11: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz
14:23:11: * SSE: yes
14:23:11: * SSE2: yes
14:23:11: * SSE3: yes
14:23:11: * MMX: yes
14:23:11: * MMXEXT: yes
14:23:11: * 3DNOW: no
14:23:11: * 3DNOWEXT: no
14:23:11: * CMOV: yes
14:23:11: * TSC: yes
14:23:11: * FPU: yes
14:23:11: * PRO: yes
14:23:11: * HT: no
14:23:11: -------------------------
14:23:11: D3D9 : Subsystem Initialising
14:23:11: Registering ResourceManager for type Texture
14:23:11: Registering ResourceManager for type GpuProgram
14:23:11: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2015", 640x480 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
14:23:11: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2015' : 640x480, 32bpp
14:23:11: OGRE EXCEPTION(3:RenderingAPIException): Cannot create device! in D3D9Device::createD3D9Device at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9Device.cpp (line 707)
14:23:11: *-*-* OGRE Shutdown
14:23:11: Unregistering ResourceManager for type Compositor
14:23:11: Unregistering ResourceManager for type Font
14:23:11: Unregistering ResourceManager for type Skeleton
14:23:11: Unregistering ResourceManager for type Mesh
14:23:11: Unregistering ResourceManager for type HighLevelGpuProgram
14:23:11: Uninstalling plugin: D3D9 RenderSystem
14:23:11: D3D9 : Shutting down cleanly.
14:23:11: Unregistering ResourceManager for type Texture
14:23:11: Unregistering ResourceManager for type GpuProgram
14:23:11: D3D9 : Direct3D9 Rendering Subsystem destroyed.
14:23:11: Plugin successfully uninstalled
14:23:11: Unloading library RenderSystem_Direct3D9
14:23:11: Unregistering ResourceManager for type Material


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PostPosted: Sun Apr 05, 2015 10:38 pm 
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Joined: Fri Sep 19, 2014 9:51 pm
Posts: 540
Location: Loca-what...?
Bobo, maybe next time it would be better if you use spoiler
Spoiler:
Code:
[spoiler]]some text here[/spoiler]
or at least make a zip/rar file and attach it to your post. ;)

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